mirror of
https://codeberg.org/Mercury-IM/Smack
synced 2024-11-27 00:32:07 +01:00
Updated some javadoc that caused confusion as to the login() behaviour.
git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@12194 b35dd754-fafc-0310-a699-88a17e54d16e
This commit is contained in:
parent
01a1fb7751
commit
0ec7e23666
2 changed files with 14 additions and 48 deletions
|
@ -323,9 +323,13 @@ public abstract class Connection {
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Logs in to the server using the strongest authentication mode supported by
|
* Logs in to the server using the strongest authentication mode supported by
|
||||||
* the server, then sets presence to available. If more than five seconds
|
* the server, then sets presence to available. If the server supports SASL authentication
|
||||||
* (default timeout) elapses in each step of the authentication process without
|
* then the user will be authenticated using SASL if not Non-SASL authentication will
|
||||||
* a response from the server, or if an error occurs, a XMPPException will be thrown.<p>
|
* be tried. If more than five seconds (default timeout) elapses in each step of the
|
||||||
|
* authentication process without a response from the server, or if an error occurs, a
|
||||||
|
* XMPPException will be thrown.<p>
|
||||||
|
*
|
||||||
|
* Before logging in (i.e. authenticate) to the server the connection must be connected.
|
||||||
*
|
*
|
||||||
* It is possible to log in without sending an initial available presence by using
|
* It is possible to log in without sending an initial available presence by using
|
||||||
* {@link ConnectionConfiguration#setSendPresence(boolean)}. If this connection is
|
* {@link ConnectionConfiguration#setSendPresence(boolean)}. If this connection is
|
||||||
|
@ -346,15 +350,13 @@ public abstract class Connection {
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Logs in to the server using the strongest authentication mode supported by
|
* Logs in to the server using the strongest authentication mode supported by
|
||||||
* the server. If the server supports SASL authentication then the user will be
|
* the server, then sets presence to available. If the server supports SASL authentication
|
||||||
* authenticated using SASL if not Non-SASL authentication will be tried. If more than
|
* then the user will be authenticated using SASL if not Non-SASL authentication will
|
||||||
* five seconds (default timeout) elapses in each step of the authentication process
|
* be tried. If more than five seconds (default timeout) elapses in each step of the
|
||||||
* without a response from the server, or if an error occurs, a XMPPException will be
|
* authentication process without a response from the server, or if an error occurs, a
|
||||||
* thrown.<p>
|
* XMPPException will be thrown.<p>
|
||||||
*
|
*
|
||||||
* Before logging in (i.e. authenticate) to the server the connection must be connected.
|
* Before logging in (i.e. authenticate) to the server the connection must be connected.
|
||||||
* For compatibility and easiness of use the connection will automatically connect to the
|
|
||||||
* server if not already connected.<p>
|
|
||||||
*
|
*
|
||||||
* It is possible to log in without sending an initial available presence by using
|
* It is possible to log in without sending an initial available presence by using
|
||||||
* {@link ConnectionConfiguration#setSendPresence(boolean)}. If this connection is
|
* {@link ConnectionConfiguration#setSendPresence(boolean)}. If this connection is
|
||||||
|
|
|
@ -184,34 +184,7 @@ public class XMPPConnection extends Connection {
|
||||||
return user;
|
return user;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
@Override
|
||||||
* Logs in to the server using the strongest authentication mode supported by
|
|
||||||
* the server. If the server supports SASL authentication then the user will be
|
|
||||||
* authenticated using SASL if not Non-SASL authentication will be tried. If more than
|
|
||||||
* five seconds (default timeout) elapses in each step of the authentication process
|
|
||||||
* without a response from the server, or if an error occurs, a XMPPException will be
|
|
||||||
* thrown.<p>
|
|
||||||
*
|
|
||||||
* Before logging in (i.e. authenticate) to the server the connection must be connected.
|
|
||||||
* For compatibility and easiness of use the connection will automatically connect to the
|
|
||||||
* server if not already connected.<p>
|
|
||||||
*
|
|
||||||
* It is possible to log in without sending an initial available presence by using
|
|
||||||
* {@link ConnectionConfiguration#setSendPresence(boolean)}. If this connection is
|
|
||||||
* not interested in loading its roster upon login then use
|
|
||||||
* {@link ConnectionConfiguration#setRosterLoadedAtLogin(boolean)}.
|
|
||||||
* Finally, if you want to not pass a password and instead use a more advanced mechanism
|
|
||||||
* while using SASL then you may be interested in using
|
|
||||||
* {@link ConnectionConfiguration#setCallbackHandler(javax.security.auth.callback.CallbackHandler)}.
|
|
||||||
* For more advanced login settings see {@link ConnectionConfiguration}.
|
|
||||||
*
|
|
||||||
* @param username the username.
|
|
||||||
* @param password the password or <tt>null</tt> if using a CallbackHandler.
|
|
||||||
* @param resource the resource.
|
|
||||||
* @throws XMPPException if an error occurs.
|
|
||||||
* @throws IllegalStateException if not connected to the server, or already logged in
|
|
||||||
* to the server.
|
|
||||||
*/
|
|
||||||
public synchronized void login(String username, String password, String resource) throws XMPPException {
|
public synchronized void login(String username, String password, String resource) throws XMPPException {
|
||||||
if (!isConnected()) {
|
if (!isConnected()) {
|
||||||
throw new IllegalStateException("Not connected to server.");
|
throw new IllegalStateException("Not connected to server.");
|
||||||
|
@ -286,16 +259,7 @@ public class XMPPConnection extends Connection {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
@Override
|
||||||
* Logs in to the server anonymously. Very few servers are configured to support anonymous
|
|
||||||
* authentication, so it's fairly likely logging in anonymously will fail. If anonymous login
|
|
||||||
* does succeed, your XMPP address will likely be in the form "server/123ABC" (where "123ABC"
|
|
||||||
* is a random value generated by the server).
|
|
||||||
*
|
|
||||||
* @throws XMPPException if an error occurs or anonymous logins are not supported by the server.
|
|
||||||
* @throws IllegalStateException if not connected to the server, or already logged in
|
|
||||||
* to the server.
|
|
||||||
*/
|
|
||||||
public synchronized void loginAnonymously() throws XMPPException {
|
public synchronized void loginAnonymously() throws XMPPException {
|
||||||
if (!isConnected()) {
|
if (!isConnected()) {
|
||||||
throw new IllegalStateException("Not connected to server.");
|
throw new IllegalStateException("Not connected to server.");
|
||||||
|
|
Loading…
Reference in a new issue