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https://codeberg.org/Mercury-IM/Smack
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Updated some javadoc that caused confusion as to the login() behaviour.
git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@12194 b35dd754-fafc-0310-a699-88a17e54d16e
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2 changed files with 14 additions and 48 deletions
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@ -323,9 +323,13 @@ public abstract class Connection {
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/**
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* Logs in to the server using the strongest authentication mode supported by
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* the server, then sets presence to available. If more than five seconds
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* (default timeout) elapses in each step of the authentication process without
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* a response from the server, or if an error occurs, a XMPPException will be thrown.<p>
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* the server, then sets presence to available. If the server supports SASL authentication
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* then the user will be authenticated using SASL if not Non-SASL authentication will
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* be tried. If more than five seconds (default timeout) elapses in each step of the
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* authentication process without a response from the server, or if an error occurs, a
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* XMPPException will be thrown.<p>
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*
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* Before logging in (i.e. authenticate) to the server the connection must be connected.
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*
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* It is possible to log in without sending an initial available presence by using
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* {@link ConnectionConfiguration#setSendPresence(boolean)}. If this connection is
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@ -346,15 +350,13 @@ public abstract class Connection {
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/**
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* Logs in to the server using the strongest authentication mode supported by
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* the server. If the server supports SASL authentication then the user will be
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* authenticated using SASL if not Non-SASL authentication will be tried. If more than
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* five seconds (default timeout) elapses in each step of the authentication process
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* without a response from the server, or if an error occurs, a XMPPException will be
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* thrown.<p>
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* the server, then sets presence to available. If the server supports SASL authentication
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* then the user will be authenticated using SASL if not Non-SASL authentication will
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* be tried. If more than five seconds (default timeout) elapses in each step of the
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* authentication process without a response from the server, or if an error occurs, a
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* XMPPException will be thrown.<p>
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*
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* Before logging in (i.e. authenticate) to the server the connection must be connected.
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* For compatibility and easiness of use the connection will automatically connect to the
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* server if not already connected.<p>
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*
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* It is possible to log in without sending an initial available presence by using
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* {@link ConnectionConfiguration#setSendPresence(boolean)}. If this connection is
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@ -184,34 +184,7 @@ public class XMPPConnection extends Connection {
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return user;
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}
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/**
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* Logs in to the server using the strongest authentication mode supported by
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* the server. If the server supports SASL authentication then the user will be
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* authenticated using SASL if not Non-SASL authentication will be tried. If more than
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* five seconds (default timeout) elapses in each step of the authentication process
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* without a response from the server, or if an error occurs, a XMPPException will be
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* thrown.<p>
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*
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* Before logging in (i.e. authenticate) to the server the connection must be connected.
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* For compatibility and easiness of use the connection will automatically connect to the
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* server if not already connected.<p>
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*
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* It is possible to log in without sending an initial available presence by using
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* {@link ConnectionConfiguration#setSendPresence(boolean)}. If this connection is
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* not interested in loading its roster upon login then use
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* {@link ConnectionConfiguration#setRosterLoadedAtLogin(boolean)}.
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* Finally, if you want to not pass a password and instead use a more advanced mechanism
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* while using SASL then you may be interested in using
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* {@link ConnectionConfiguration#setCallbackHandler(javax.security.auth.callback.CallbackHandler)}.
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* For more advanced login settings see {@link ConnectionConfiguration}.
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*
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* @param username the username.
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* @param password the password or <tt>null</tt> if using a CallbackHandler.
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* @param resource the resource.
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* @throws XMPPException if an error occurs.
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* @throws IllegalStateException if not connected to the server, or already logged in
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* to the server.
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*/
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@Override
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public synchronized void login(String username, String password, String resource) throws XMPPException {
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if (!isConnected()) {
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throw new IllegalStateException("Not connected to server.");
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@ -286,16 +259,7 @@ public class XMPPConnection extends Connection {
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}
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}
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/**
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* Logs in to the server anonymously. Very few servers are configured to support anonymous
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* authentication, so it's fairly likely logging in anonymously will fail. If anonymous login
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* does succeed, your XMPP address will likely be in the form "server/123ABC" (where "123ABC"
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* is a random value generated by the server).
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*
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* @throws XMPPException if an error occurs or anonymous logins are not supported by the server.
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* @throws IllegalStateException if not connected to the server, or already logged in
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* to the server.
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*/
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@Override
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public synchronized void loginAnonymously() throws XMPPException {
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if (!isConnected()) {
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throw new IllegalStateException("Not connected to server.");
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