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Simplified list of #login methods in XMPPConnection.

git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@10846 b35dd754-fafc-0310-a699-88a17e54d16e
This commit is contained in:
Gaston Dombiak 2008-10-24 05:17:50 +00:00 committed by gato
parent 73a302aef1
commit 2da448d2fd
3 changed files with 111 additions and 231 deletions

View file

@ -20,10 +20,11 @@
package org.jivesoftware.smack; package org.jivesoftware.smack;
import org.jivesoftware.smack.util.DNSUtil;
import org.jivesoftware.smack.proxy.ProxyInfo; import org.jivesoftware.smack.proxy.ProxyInfo;
import org.jivesoftware.smack.util.DNSUtil;
import javax.net.SocketFactory; import javax.net.SocketFactory;
import javax.security.auth.callback.CallbackHandler;
import java.io.File; import java.io.File;
/** /**
@ -57,6 +58,10 @@ public class ConnectionConfiguration implements Cloneable {
private boolean compressionEnabled = false; private boolean compressionEnabled = false;
private boolean saslAuthenticationEnabled = true; private boolean saslAuthenticationEnabled = true;
/**
* Used to get information from the user
*/
private CallbackHandler callbackHandler;
private boolean debuggerEnabled = XMPPConnection.DEBUG_ENABLED; private boolean debuggerEnabled = XMPPConnection.DEBUG_ENABLED;
@ -70,7 +75,8 @@ public class ConnectionConfiguration implements Cloneable {
private String username; private String username;
private String password; private String password;
private String resource; private String resource;
private boolean sendPresence; private boolean sendPresence = true;
private boolean rosterLoadedAtLogin = true;
private SecurityMode securityMode = SecurityMode.enabled; private SecurityMode securityMode = SecurityMode.enabled;
// Holds the proxy information (such as proxyhost, proxyport, username, password etc) // Holds the proxy information (such as proxyhost, proxyport, username, password etc)
@ -563,6 +569,66 @@ public class ConnectionConfiguration implements Cloneable {
this.socketFactory = socketFactory; this.socketFactory = socketFactory;
} }
/**
* Sets if an initial available presence will be sent to the server. By default
* an available presence will be sent to the server indicating that this presence
* is not online and available to receive messages. If you want to log in without
* being 'noticed' then pass a <tt>false</tt> value.
*
* @param sendPresence true if an initial available presence will be sent while logging in.
*/
public void setSendPresence(boolean sendPresence) {
this.sendPresence = sendPresence;
}
/**
* Returns true if the roster will be loaded from the server when logging in. This
* is the common behaviour for clients but sometimes clients may want to differ this
* or just never do it if not interested in rosters.
*
* @return true if the roster will be loaded from the server when logging in.
*/
public boolean isRosterLoadedAtLogin() {
return rosterLoadedAtLogin;
}
/**
* Sets if the roster will be loaded from the server when logging in. This
* is the common behaviour for clients but sometimes clients may want to differ this
* or just never do it if not interested in rosters.
*
* @param rosterLoadedAtLogin if the roster will be loaded from the server when logging in.
*/
public void setRosterLoadedAtLogin(boolean rosterLoadedAtLogin) {
this.rosterLoadedAtLogin = rosterLoadedAtLogin;
}
/**
* Returns a CallbackHandler to obtain information, such as the password or
* principal information during the SASL authentication. A CallbackHandler
* will be used <b>ONLY</b> if no password was specified during the login while
* using SASL authentication.
*
* @return a CallbackHandler to obtain information, such as the password or
* principal information during the SASL authentication.
*/
public CallbackHandler getCallbackHandler() {
return callbackHandler;
}
/**
* Sets a CallbackHandler to obtain information, such as the password or
* principal information during the SASL authentication. A CallbackHandler
* will be used <b>ONLY</b> if no password was specified during the login while
* using SASL authentication.
*
* @param callbackHandler to obtain information, such as the password or
* principal information during the SASL authentication.
*/
public void setCallbackHandler(CallbackHandler callbackHandler) {
this.callbackHandler = callbackHandler;
}
/** /**
* Returns the socket factory used to create new xmppConnection sockets. * Returns the socket factory used to create new xmppConnection sockets.
* This is useful when connecting through SOCKS5 proxies. * This is useful when connecting through SOCKS5 proxies.
@ -636,10 +702,9 @@ public class ConnectionConfiguration implements Cloneable {
return sendPresence; return sendPresence;
} }
void setLoginInfo(String username, String password, String resource, boolean sendPresence) { void setLoginInfo(String username, String password, String resource) {
this.username = username; this.username = username;
this.password = password; this.password = password;
this.resource = resource; this.resource = resource;
this.sendPresence = sendPresence;
} }
} }

View file

@ -25,11 +25,7 @@ import org.xmlpull.v1.XmlPullParser;
import java.io.InputStream; import java.io.InputStream;
import java.net.URL; import java.net.URL;
import java.util.ArrayList; import java.util.*;
import java.util.Vector;
import java.util.Collection;
import java.util.Enumeration;
import java.util.List;
/** /**
* Represents the configuration of Smack. The configuration is used for: * Represents the configuration of Smack. The configuration is used for:
@ -48,7 +44,7 @@ import java.util.List;
*/ */
public final class SmackConfiguration { public final class SmackConfiguration {
private static final String SMACK_VERSION = "3.0.5"; private static final String SMACK_VERSION = "3.1.0";
private static int packetReplyTimeout = 5000; private static int packetReplyTimeout = 5000;
private static int keepAliveInterval = 30000; private static int keepAliveInterval = 30000;

View file

@ -20,7 +20,6 @@
package org.jivesoftware.smack; package org.jivesoftware.smack;
import org.jivesoftware.smack.Roster;
import org.jivesoftware.smack.debugger.SmackDebugger; import org.jivesoftware.smack.debugger.SmackDebugger;
import org.jivesoftware.smack.filter.PacketFilter; import org.jivesoftware.smack.filter.PacketFilter;
import org.jivesoftware.smack.packet.Packet; import org.jivesoftware.smack.packet.Packet;
@ -165,11 +164,6 @@ public class XMPPConnection {
Writer writer; Writer writer;
Reader reader; Reader reader;
/**
* Flag that indicates if the roster has been preloaded during login
*/
boolean preloadRoster = true;
/** /**
* Collection of available stream compression methods offered by the server. * Collection of available stream compression methods offered by the server.
*/ */
@ -336,136 +330,54 @@ public class XMPPConnection {
* Logs in to the server using the strongest authentication mode supported by * Logs in to the server using the strongest authentication mode supported by
* the server, then sets presence to available. If more than five seconds * the server, then sets presence to available. If more than five seconds
* (default timeout) elapses in each step of the authentication process without * (default timeout) elapses in each step of the authentication process without
* a response from the server, or if an error occurs, a XMPPException will be thrown. * a response from the server, or if an error occurs, a XMPPException will be thrown.<p>
* *
* It is recommended to use the {@link #login(String, CallbackHandler)} instead. * It is possible to log in without sending an initial available presence by using
* {@link ConnectionConfiguration#setSendPresence(boolean)}. If this connection is
* not interested in loading its roster upon login then use
* {@link ConnectionConfiguration#setRosterLoadedAtLogin(boolean)}.
* Finally, if you want to not pass a password and instead use a more advanced mechanism
* while using SASL then you may be interested in using
* {@link ConnectionConfiguration#setCallbackHandler(javax.security.auth.callback.CallbackHandler)}.
* For more advanced login settings see {@link ConnectionConfiguration}.
* *
* @param username the username. * @param username the username.
* @param password the password. * @param password the password or <tt>null</tt> if using a CallbackHandler.
* @throws XMPPException if an error occurs. * @throws XMPPException if an error occurs.
*/ */
public void login(String username, String password) throws XMPPException { public void login(String username, String password) throws XMPPException {
login(username, password, "Smack"); login(username, password, "Smack");
} }
/**
* Logs in to the server using the strongest authentication mode supported by
* the server, then sets presence to available. If more than five seconds
* (default timeout) elapses in each step of the authentication process without
* a response from the server, or if an error occurs, a XMPPException will be thrown.
*
* It is recommended to use the {@link #login(String, CallbackHandler)} instead.
*
* @param username the username.
* @param cbh The CallbackHandler used to determine password, or other information.
* @throws XMPPException if an error occurs.
*/
public void login(String username, CallbackHandler cbh) throws XMPPException {
login(username, "Smack", cbh);
}
/**
* Logs in to the server using the strongest authentication mode supported by
* the server, then sets presence to available. If more than five seconds
* (default timeout) elapses in each step of the authentication process without
* a response from the server, or if an error occurs, a XMPPException will be thrown.
*
* It is recommended to use the {@link #login(String, String, CallbackHandler)} instead.
*
* @param username the username.
* @param password the password.
* @param resource the resource.
* @throws XMPPException if an error occurs.
* @throws IllegalStateException if not connected to the server, or already logged in
* to the serrver.
*/
public synchronized void login(String username, String password, String resource)
throws XMPPException {
login(username, password, resource, true, true);
}
/**
* Logs in to the server using the strongest authentication mode supported by
* the server, then sets presence to available. If more than five seconds
* (default timeout) elapses in each step of the authentication process without
* a response from the server, or if an error occurs, a XMPPException will be thrown.
*
* @param username the username.
* @param cbh the password.
* @param resource the resource.
* @throws XMPPException if an error occurs.
* @throws IllegalStateException if not connected to the server, or already logged in
* to the serrver.
*/
public synchronized void login(String username, String resource, CallbackHandler cbh)
throws XMPPException {
login(username, resource, true, cbh);
}
/** /**
* Logs in to the server using the strongest authentication mode supported by * Logs in to the server using the strongest authentication mode supported by
* the server. If the server supports SASL authentication then the user will be * the server. If the server supports SASL authentication then the user will be
* authenticated using SASL if not Non-SASL authentication will be tried. An available * authenticated using SASL if not Non-SASL authentication will be tried. If more than
* presence may optionally be sent. If <tt>sendPresence</tt> * five seconds (default timeout) elapses in each step of the authentication process
* is false, a presence packet must be sent manually later. If more than five seconds * without a response from the server, or if an error occurs, a XMPPException will be
* (default timeout) elapses in each step of the authentication process without a * thrown.<p>
* response from the server, or if an error occurs, a XMPPException will be thrown.<p> *
* <p/>
* Before logging in (i.e. authenticate) to the server the connection must be connected. * Before logging in (i.e. authenticate) to the server the connection must be connected.
* For compatibility and easiness of use the connection will automatically connect to the * For compatibility and easiness of use the connection will automatically connect to the
* server if not already connected. * server if not already connected.<p>
* *
* It is recommended to use the {@link #login(String, String, boolean, CallbackHandler)} instead. * It is possible to log in without sending an initial available presence by using
* {@link ConnectionConfiguration#setSendPresence(boolean)}. If this connection is
* not interested in loading its roster upon login then use
* {@link ConnectionConfiguration#setRosterLoadedAtLogin(boolean)}.
* Finally, if you want to not pass a password and instead use a more advanced mechanism
* while using SASL then you may be interested in using
* {@link ConnectionConfiguration#setCallbackHandler(javax.security.auth.callback.CallbackHandler)}.
* For more advanced login settings see {@link ConnectionConfiguration}.
* *
* @param username the username. * @param username the username.
* @param password the password. * @param password the password or <tt>null</tt> if using a CallbackHandler.
* @param resource the resource. * @param resource the resource.
* @param sendPresence if <tt>true</tt> an available presence will be sent automatically
* after login is completed.
* @throws XMPPException if an error occurs. * @throws XMPPException if an error occurs.
* @throws IllegalStateException if not connected to the server, or already logged in * @throws IllegalStateException if not connected to the server, or already logged in
* to the serrver. * to the serrver.
*/ */
public synchronized void login(String username, String password, String resource, public synchronized void login(String username, String password, String resource) throws XMPPException {
boolean sendPresence) throws XMPPException {
login(username, password, resource, sendPresence, true);
}
/**
* Logs in to the server using the strongest authentication mode supported by
* the server. If the server supports SASL authentication then the user will be
* authenticated using SASL if not Non-SASL authentication will be tried. An available
* presence may optionally be sent.
*
* If <tt>sendPresence</tt>
* is false, a presence packet must be sent manually later. If more than five seconds
* (default timeout) elapses in each step of the authentication process without a
* response from the server, or if an error occurs, a XMPPException will be thrown.<p>
* <p/>
*
* If <tt>preloadRoster</tt>
* is false, a roster request packet must be sent manually later.<p>
* <p/>
*
* Before logging in (i.e. authenticate) to the server the connection must be connected.
* For compatibility and easiness of use the connection will automatically connect to the
* server if not already connected.
*
* It is recommended to use the {@link #login(String, String, boolean, CallbackHandler)} instead.
*
* @param username the username.
* @param password the password.
* @param resource the resource.
* @param sendPresence if <tt>true</tt> an available presence will be sent automatically
* after login is completed.
* @param preloadRoster if <tt>true</tt> roster request will be sent to the server,
* otherwise roster will be gotten on demand.
* @throws XMPPException if an error occurs.
* @throws IllegalStateException if not connected to the server, or already logged in
* to the serrver.
*/
public synchronized void login(String username, String password, String resource,
boolean sendPresence, boolean preloadRoster) throws XMPPException {
if (!isConnected()) { if (!isConnected()) {
throw new IllegalStateException("Not connected to server."); throw new IllegalStateException("Not connected to server.");
} }
@ -479,7 +391,13 @@ public class XMPPConnection {
if (configuration.isSASLAuthenticationEnabled() && if (configuration.isSASLAuthenticationEnabled() &&
saslAuthentication.hasNonAnonymousAuthentication()) { saslAuthentication.hasNonAnonymousAuthentication()) {
// Authenticate using SASL // Authenticate using SASL
response = saslAuthentication.authenticate(username, password, resource); if (password != null) {
response = saslAuthentication.authenticate(username, password, resource);
}
else {
response = saslAuthentication
.authenticate(username, resource, configuration.getCallbackHandler());
}
} }
else { else {
// Authenticate using Non-SASL // Authenticate using Non-SASL
@ -504,109 +422,16 @@ public class XMPPConnection {
useCompression(); useCompression();
} }
this.preloadRoster = preloadRoster;
if (preloadRoster) {
// Create the roster if it is not a reconnection.
if (this.roster == null) {
this.roster = new Roster(this);
}
roster.reload();
}
// Set presence to online.
if (sendPresence) {
packetWriter.sendPacket(new Presence(Presence.Type.available));
}
// Indicate that we're now authenticated.
authenticated = true;
anonymous = false;
// Stores the autentication for future reconnection
this.getConfiguration().setLoginInfo(username, password, resource, sendPresence);
// If debugging is enabled, change the the debug window title to include the
// name we are now logged-in as.
// If DEBUG_ENABLED was set to true AFTER the connection was created the debugger
// will be null
if (configuration.isDebuggerEnabled() && debugger != null) {
debugger.userHasLogged(user);
}
}
/**
* Logs in to the server using the strongest authentication mode supported by
* the server. If the server supports SASL authentication then the user will be
* authenticated using SASL if not Non-SASL authentication will be tried. An available
* presence may optionally be sent. If <tt>sendPresence</tt>
* is false, a presence packet must be sent manually later. If more than five seconds
* (default timeout) elapses in each step of the authentication process without a
* response from the server, or if an error occurs, a XMPPException will be thrown.<p>
* <p/>
* Before logging in (i.e. authenticate) to the server the connection must be connected.
* For compatibility and easiness of use the connection will automatically connect to the
* server if not already connected.
*
* This version requires the use of a CallbackHandler to obtain information, such as the
* password or principal information
*
* @param username the username.
* @param cbh the callback handler.
* @param resource the resource.
* @param sendPresence if <tt>true</tt> an available presence will be sent automatically
* after login is completed.
* @throws XMPPException if an error occurs.
* @throws IllegalStateException if not connected to the server, or already logged in
* to the serrver.
*/
public synchronized void login(String username, String resource,
boolean sendPresence, CallbackHandler cbh) throws XMPPException {
if (!isConnected()) {
throw new IllegalStateException("Not connected to server.");
}
if (authenticated) {
throw new IllegalStateException("Already logged in to server.");
}
// Do partial version of nameprep on the username.
username = username.toLowerCase().trim();
String response;
if (configuration.isSASLAuthenticationEnabled() &&
saslAuthentication.hasNonAnonymousAuthentication()) {
// Authenticate using SASL
response = saslAuthentication.authenticate(username, resource, cbh);
}
else {
throw new XMPPException("SASL authentication unavilable");
}
// Set the user.
if (response != null) {
this.user = response;
// Update the serviceName with the one returned by the server
this.serviceName = StringUtils.parseServer(response);
}
else {
this.user = username + "@" + this.serviceName;
if (resource != null) {
this.user += "/" + resource;
}
}
// If compression is enabled then request the server to use stream compression
if (configuration.isCompressionEnabled()) {
useCompression();
}
// Create the roster if it is not a reconnection. // Create the roster if it is not a reconnection.
if (this.roster == null) { if (this.roster == null) {
this.roster = new Roster(this); this.roster = new Roster(this);
} }
roster.reload(); if (configuration.isRosterLoadedAtLogin()) {
roster.reload();
}
// Set presence to online. // Set presence to online.
if (sendPresence) { if (configuration.isSendPresence()) {
packetWriter.sendPacket(new Presence(Presence.Type.available)); packetWriter.sendPacket(new Presence(Presence.Type.available));
} }
@ -614,9 +439,8 @@ public class XMPPConnection {
authenticated = true; authenticated = true;
anonymous = false; anonymous = false;
//TODO: Handle this!
// Stores the autentication for future reconnection // Stores the autentication for future reconnection
//this.getConfiguration().setLoginInfo(username, password, resource, sendPresence); this.getConfiguration().setLoginInfo(username, password, resource);
// If debugging is enabled, change the the debug window title to include the // If debugging is enabled, change the the debug window title to include the
// name we are now logged-in as. // name we are now logged-in as.
@ -625,7 +449,6 @@ public class XMPPConnection {
if (configuration.isDebuggerEnabled() && debugger != null) { if (configuration.isDebuggerEnabled() && debugger != null) {
debugger.userHasLogged(user); debugger.userHasLogged(user);
} }
} }
/** /**
@ -693,11 +516,7 @@ public class XMPPConnection {
* @return the user's roster, or <tt>null</tt> if the user has not logged in yet. * @return the user's roster, or <tt>null</tt> if the user has not logged in yet.
*/ */
public Roster getRoster() { public Roster getRoster() {
if (!preloadRoster) { if (!configuration.isRosterLoadedAtLogin()) {
preloadRoster = true;
if (this.roster == null) {
this.roster = new Roster(this);
}
roster.reload(); roster.reload();
} }
if (roster == null) { if (roster == null) {
@ -1605,7 +1424,7 @@ public class XMPPConnection {
} }
else { else {
login(getConfiguration().getUsername(), getConfiguration().getPassword(), login(getConfiguration().getUsername(), getConfiguration().getPassword(),
getConfiguration().getResource(), getConfiguration().isSendPresence(), true); getConfiguration().getResource());
} }
} }
catch (XMPPException e) { catch (XMPPException e) {