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https://codeberg.org/Mercury-IM/Smack
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1) Added conflict check in ReconnectionManager.
2) Fixed compilation errors due to change in interface name. git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@6122 b35dd754-fafc-0310-a699-88a17e54d16e
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3 changed files with 18 additions and 6 deletions
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@ -1,5 +1,7 @@
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package org.jivesoftware.smack;
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package org.jivesoftware.smack;
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import org.jivesoftware.smack.packet.StreamError;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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@ -7,7 +9,7 @@ import java.util.List;
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* Handles the automatic reconnection process. Every time a connection is dropped without
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* Handles the automatic reconnection process. Every time a connection is dropped without
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* the application explicitly closing it, the manager automatically tries to reconnect to
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* the application explicitly closing it, the manager automatically tries to reconnect to
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* the server.<p>
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* the server.<p>
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*
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* <p/>
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* The reconnection mechanism will try to reconnect periodically:
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* The reconnection mechanism will try to reconnect periodically:
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* <ol>
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* <ol>
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* <li>First it will try 6 times every 10 seconds.
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* <li>First it will try 6 times every 10 seconds.
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@ -218,6 +220,16 @@ public class ReconnectionManager implements ConnectionListener {
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public void connectionClosedOnError(Exception e) {
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public void connectionClosedOnError(Exception e) {
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done = false;
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done = false;
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if (e instanceof XMPPException) {
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XMPPException xmppEx = (XMPPException) e;
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StreamError error = xmppEx.getStreamError();
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String reason = error.getCode();
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if ("conflict".equals(reason)) {
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return;
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}
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}
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if (this.isReconnectionAllowed()) {
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if (this.isReconnectionAllowed()) {
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this.reconnect();
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this.reconnect();
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}
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}
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@ -204,7 +204,7 @@ public class FileTransferNegotiator {
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// ignore
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// ignore
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}
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}
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public void reconectionSuccessful() {
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public void reconnectionSuccessful() {
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// ignore
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// ignore
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}
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}
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@ -2622,7 +2622,7 @@ public class MultiUserChat {
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// ignore
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// ignore
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}
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}
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public void reconectionSuccessful() {
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public void reconnectionSuccessful() {
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// ignore
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// ignore
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}
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}
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