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Updated documentation related to using and handling chat messages.
git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/branches/smack_3_2_0@12031 b35dd754-fafc-0310-a699-88a17e54d16e
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@ -82,6 +82,40 @@ newChat.sendMessage(newMessage);
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}
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}
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</pre>
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</pre>
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</div>
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</div>
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<p class="subheader">
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Incoming Chat
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</p>
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When chats are prompted by another user, the setup is slightly different since
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you are receiving a chat message first. Instead of explicitly creating a chat to send
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messages, you need to register to handle newly created Chat instances when the ChatManager
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creates them.
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</br>
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</br>
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The ChatManager will already find a matching chat (by thread id) and if none exists, then it
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will create a new one that does match. To get this new chat, you have to register to be
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notified when it happens. You can register a message listener to receive all future messages as
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part of this handler.<p>
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<div class="code"><pre><font color="gray"><i>// Assume we've created a Connection name "connection".</i></font>
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ChatManager chatmanager = connection.getChatManager().addChatListener(
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new ChatManagerListener() {
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@Override
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public void chatCreated(Chat chat, boolean createdLocally)
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{
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if (!createdLocally)
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chat.addMessageListener(new MyNewMessageListener());;
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}
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});
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</pre>
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</div>
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In addition to thread based chat messages, there are some clients that
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do not send a thread id as part of the chat. To handle this scenario,
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Smack will attempt match the incoming messages to the best fit existing
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chat, based on the JID. It will attempt to find a chat with the same full
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JID, failing that, it will try the base JID. If no existing chat to the
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user can found, then a new one is created.
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<p>
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<p>
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<br clear="all"/><br><br>
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<br clear="all"/><br><br>
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