mirror of
https://codeberg.org/Mercury-IM/Smack
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s/ a XMPP/ an XMPP/
This commit is contained in:
parent
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commit
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32 changed files with 53 additions and 53 deletions
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@ -8,7 +8,7 @@ Capabilities.
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**Description**
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Entity Capabilities is a XMPP Protocol extension, which, in order to minimize
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Entity Capabilities is an XMPP Protocol extension, which, in order to minimize
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network impact, caches the capabilities of XMPP entities. Those capabilities
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are determined with the help of the Service Discovery Protocol
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([XEP-0030](http://xmpp.org/extensions/xep-0030.html)).
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@ -51,7 +51,7 @@ Smack Extensions and currently supported XEPs by Smack (smack-extensions)
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| Data Forms Validation | [XEP-0122](http://xmpp.org/extensions/xep-0122.html) | Enables an application to specify additional validation guidelines . |
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| Stream Compression | [XEP-0138](http://xmpp.org/extensions/xep-0138.html) | Support for optional compression of the XMPP stream.
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| Data Forms Layout | [XEP-0141](http://xmpp.org/extensions/xep-0141.html) | Enables an application to specify form layouts. |
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| Personal Eventing Protocol | [XEP-0163](http://xmpp.org/extensions/xep-0163.html) | Using the XMPP publish-subscribe protocol to broadcast state change events associated with a XMPP account. |
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| Personal Eventing Protocol | [XEP-0163](http://xmpp.org/extensions/xep-0163.html) | Using the XMPP publish-subscribe protocol to broadcast state change events associated with an XMPP account. |
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| Message Delivery Receipts | [XEP-0184](http://xmpp.org/extensions/xep-0184.html) | Extension for message delivery receipts. The sender can request notification that the message has been delivered. |
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| XMPP Ping | [XEP-0199](http://xmpp.org/extensions/xep-0199.html) | Sending application-level pings over XML streams.
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| Entity Time | [XEP-0202](http://xmpp.org/extensions/xep-0202.html) | Allows entities to communicate their local time |
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@ -69,7 +69,7 @@ completed with default values:
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// Get the MultiUserChatManager
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MultiUserChatManager manager = MultiUserChatManager.getInstanceFor(connection);
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// Create a MultiUserChat using a XMPPConnection for a room
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// Create a MultiUserChat using an XMPPConnection for a room
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MultiUserChat muc = = manager.getMultiUserChat("myroom@conference.jabber.org");
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// Create the room
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@ -132,7 +132,7 @@ In this example we can see how to join a room with a given nickname:
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// Get the MultiUserChatManager
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MultiUserChatManager manager = MultiUserChatManager.getInstanceFor(connection);
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// Create a MultiUserChat using a XMPPConnection for a room
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// Create a MultiUserChat using an XMPPConnection for a room
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MultiUserChat muc2 = manager.getMultiUserChat("myroom@conference.jabber.org");
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// User2 joins the new room
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@ -147,7 +147,7 @@ password:
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// Get the MultiUserChatManager
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MultiUserChatManager manager = MultiUserChatManager.getInstanceFor(connection);
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// Create a MultiUserChat using a XMPPConnection for a room
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// Create a MultiUserChat using an XMPPConnection for a room
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MultiUserChat muc2 = manager.getMultiUserChat("myroom@conference.jabber.org");
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// User2 joins the new room using a password
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@ -162,7 +162,7 @@ the amount of history to receive:
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// Get the MultiUserChatManager
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MultiUserChatManager manager = MultiUserChatManager.getInstanceFor(connection);
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// Create a MultiUserChat using a XMPPConnection for a room
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// Create a MultiUserChat using an XMPPConnection for a room
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MultiUserChat muc2 = manager.getMultiUserChat("myroom@conference.jabber.org");
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// User2 joins the new room using a password and specifying
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@ -209,7 +209,7 @@ for possible rejections:
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// Get the MultiUserChatManager
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MultiUserChatManager manager = MultiUserChatManager.getInstanceFor(connection);
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// Create a MultiUserChat using a XMPPConnection for a room
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// Create a MultiUserChat using an XMPPConnection for a room
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MultiUserChat muc2 = manager.getMultiUserChat("myroom@conference.jabber.org");
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muc2.join("testbot2");
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@ -97,7 +97,7 @@ your presence to let people know you're unavailable and "out fishing":
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// Create a new presence. Pass in false to indicate we're unavailable._
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Presence presence = new Presence(Presence.Type.unavailable);
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presence.setStatus("Gone fishing");
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// Send the packet (assume we have a XMPPConnection instance called "con").
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// Send the packet (assume we have an XMPPConnection instance called "con").
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con.sendPacket(presence);
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```
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@ -16,7 +16,7 @@ The following code snippet demonstrates how to create a new Chat with a user
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and then send them a text message:
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```
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// Assume we've created a XMPPConnection name "connection"._
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// Assume we've created an XMPPConnection name "connection"._
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ChatManager chatmanager = connection.getChatManager();
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Chat newChat = chatmanager.createChat("jsmith@jivesoftware.com", new MessageListener() {
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public void processMessage(Chat chat, Message message) {
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@ -72,7 +72,7 @@ when it happens. You can register a message listener to receive all future
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messages as part of this handler.
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```
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_// Assume we've created a XMPPConnection name "connection"._
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_// Assume we've created an XMPPConnection name "connection"._
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ChatManager chatmanager = connection.getChatManager().addChatListener(
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new ChatManagerListener() {
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@Override
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@ -22,7 +22,7 @@ and a packet listener:
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// user. We use an AndFilter to combine two other filters._
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PacketFilter filter = new AndFilter(new PacketTypeFilter(Message.class),
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new FromContainsFilter("mary@jivesoftware.com"));
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// Assume we've created a XMPPConnection name "connection".
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// Assume we've created an XMPPConnection name "connection".
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// First, register a packet collector using the filter we created.
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PacketCollector myCollector = connection.createPacketCollector(filter);
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@ -58,7 +58,7 @@ import org.igniterealtime.jbosh.BodyQName;
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import org.igniterealtime.jbosh.ComposableBody;
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/**
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* Creates a connection to a XMPP server via HTTP binding.
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* Creates a connection to an XMPP server via HTTP binding.
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* This is specified in the XEP-0206: XMPP Over BOSH.
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*
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* @see XMPPConnection
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@ -101,7 +101,7 @@ public class XMPPBOSHConnection extends AbstractXMPPConnection {
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protected String sessionID = null;
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/**
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* Create a HTTP Binding connection to a XMPP server.
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* Create a HTTP Binding connection to an XMPP server.
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*
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* @param username the username to use.
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* @param password the password to use.
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@ -123,7 +123,7 @@ public class XMPPBOSHConnection extends AbstractXMPPConnection {
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}
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/**
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* Create a HTTP Binding connection to a XMPP server.
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* Create a HTTP Binding connection to an XMPP server.
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*
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* @param config The configuration which is used for this connection.
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*/
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@ -327,7 +327,7 @@ public abstract class AbstractXMPPConnection implements XMPPConnection {
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private final Map<String, IQRequestHandler> getIqRequestHandler = new HashMap<>();
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/**
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* Create a new XMPPConnection to a XMPP server.
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* Create a new XMPPConnection to an XMPP server.
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*
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* @param configuration The configuration which is used to establish the connection.
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*/
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@ -28,9 +28,9 @@ import org.jivesoftware.smack.packet.PacketExtension;
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import org.jivesoftware.smack.packet.PlainStreamElement;
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/**
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* The XMPPConnection interface provides an interface for connections to a XMPP server and
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* The XMPPConnection interface provides an interface for connections to an XMPP server and
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* implements shared methods which are used by the different types of connections (e.g.
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* {@link XMPPTCPConnection} or {@link XMPPBOSHConnection}). To create a connection to a XMPP server
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* {@link XMPPTCPConnection} or {@link XMPPBOSHConnection}). To create a connection to an XMPP server
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* a simple usage of this API might look like the following:
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* <p>
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*
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@ -107,7 +107,7 @@ public interface XMPPConnection {
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/**
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* Returns the stream ID for this connection, which is the value set by the server
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* when opening a XMPP stream. This value will be <tt>null</tt> if not connected to the server.
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* when opening an XMPP stream. This value will be <tt>null</tt> if not connected to the server.
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*
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* @return the ID of this connection returned from the XMPP server or <tt>null</tt> if
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* not connected to the server.
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@ -26,7 +26,7 @@ import org.jivesoftware.smack.util.StringUtils;
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import org.jivesoftware.smack.util.XmlStringBuilder;
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/**
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* Represents a XMPP error sub-packet. Typically, a server responds to a request that has
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* Represents an XMPP error sub-packet. Typically, a server responds to a request that has
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* problems by sending the packet back and including an error packet. Each error has a type,
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* error condition as well as as an optional text explanation. Typical errors are:<p>
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*
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@ -37,7 +37,7 @@ public class MessageEventManagerTest extends SmackTestCase {
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/**
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* High level API test.
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* This is a simple test to use with a XMPP client and check if the client receives the
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* This is a simple test to use with an XMPP client and check if the client receives the
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* message
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* 1. User_1 will send a message to user_2 requesting to be notified when any of these events
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* occurs: offline, composing, displayed or delivered
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@ -64,11 +64,11 @@ public class MessageEventManagerTest extends SmackTestCase {
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/**
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* High level API test.
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* This is a simple test to use with a XMPP client, check if the client receives the
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* This is a simple test to use with an XMPP client, check if the client receives the
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* message and display in the console any notification
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* 1. User_1 will send a message to user_2 requesting to be notified when any of these events
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* occurs: offline, composing, displayed or delivered
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* 2. User_2 will use a XMPP client (like Exodus) to display the message and compose a reply
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* 2. User_2 will use an XMPP client (like Exodus) to display the message and compose a reply
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* 3. User_1 will display any notification that receives
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*/
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public void testSendMessageEventRequestAndDisplayNotifications() {
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@ -43,7 +43,7 @@ public class RosterExchangeManagerTest extends SmackTestCase {
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/**
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* High level API test.
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* This is a simple test to use with a XMPP client and check if the client receives user1's
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* This is a simple test to use with an XMPP client and check if the client receives user1's
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* roster
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* 1. User_1 will send his/her roster to user_2
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*/
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/**
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* High level API test.
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* This is a simple test to use with a XMPP client and check if the client receives user1's
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* This is a simple test to use with an XMPP client and check if the client receives user1's
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* roster groups
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* 1. User_1 will send his/her RosterGroups to user_2
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*/
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@ -44,7 +44,7 @@ public class XHTMLManagerTest extends SmackTestCase {
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/**
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* High level API test.
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* This is a simple test to use with a XMPP client and check if the client receives the message
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* This is a simple test to use with an XMPP client and check if the client receives the message
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* 1. User_1 will send a message with formatted text (XHTML) to user_2
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*/
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public void testSendSimpleXHTMLMessage() {
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@ -36,7 +36,7 @@ public class MessageEventTest extends SmackTestCase {
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/**
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* Low level API test.
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* This is a simple test to use with a XMPP client and check if the client receives the
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* This is a simple test to use with an XMPP client and check if the client receives the
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* message
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* 1. User_1 will send a message to user_2 requesting to be notified when any of these events
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* occurs: offline, composing, displayed or delivered
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/**
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* Low level API test.
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* This is a simple test to use with a XMPP client, check if the client receives the
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* This is a simple test to use with an XMPP client, check if the client receives the
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* message and display in the console any notification
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* 1. User_1 will send a message to user_2 requesting to be notified when any of these events
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* occurs: offline, composing, displayed or delivered
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* 2. User_2 will use a XMPP client (like Exodus) to display the message and compose a reply
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* 2. User_2 will use an XMPP client (like Exodus) to display the message and compose a reply
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* 3. User_1 will display any notification that receives
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*/
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public void testSendMessageEventRequestAndDisplayNotifications() {
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@ -38,7 +38,7 @@ public class RosterExchangeTest extends SmackTestCase {
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/**
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* Low level API test.
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* This is a simple test to use with a XMPP client and check if the client receives the message
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* This is a simple test to use with an XMPP client and check if the client receives the message
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* 1. User_1 will send his/her roster entries to user_2
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*/
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public void testSendRosterEntries() {
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@ -45,7 +45,7 @@ public class XHTMLExtensionTest extends SmackTestCase {
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/**
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* Low level API test.
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* This is a simple test to use with a XMPP client and check if the client receives the message
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* This is a simple test to use with an XMPP client and check if the client receives the message
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* 1. User_1 will send a message with formatted text (XHTML) to user_2
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*/
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public void testSendSimpleXHTMLMessage() {
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@ -692,7 +692,7 @@ public final class Socks5BytestreamManager implements BytestreamManager {
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}
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/**
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* Responses to the given packet's sender with a XMPP error that a SOCKS5 Bytestream is not
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* Responses to the given packet's sender with an XMPP error that a SOCKS5 Bytestream is not
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* accepted.
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* <p>
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* Specified in XEP-65 5.3.1 (Example 13)
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@ -99,7 +99,7 @@ class Socks5ClientForInitiator extends Socks5Client {
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}
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/**
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* Activates the SOCKS5 Bytestream by sending a XMPP SOCKS5 Bytestream activation packet to the
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* Activates the SOCKS5 Bytestream by sending an XMPP SOCKS5 Bytestream activation packet to the
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* SOCKS5 proxy.
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* @throws XMPPErrorException
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* @throws NoResponseException
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@ -53,7 +53,7 @@ import org.jivesoftware.smackx.xdata.Form;
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* An AdHocCommandManager is responsible for keeping the list of available
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* commands offered by a service and for processing commands requests.
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*
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* Pass in a XMPPConnection instance to
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* Pass in an XMPPConnection instance to
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* {@link #getAddHocCommandsManager(org.jivesoftware.smack.XMPPConnection)} in order to
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* get an instance of this class.
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*
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private static final int SESSION_TIMEOUT = 2 * 60;
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/**
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* Map a XMPPConnection with it AdHocCommandManager. This map have a key-value
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* Map an XMPPConnection with it AdHocCommandManager. This map have a key-value
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* pair for every active connection.
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*/
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private static Map<XMPPConnection, AdHocCommandManager> instances = new WeakHashMap<>();
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@ -72,7 +72,7 @@ public class AccountManager extends Manager {
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/**
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* Creates a new AccountManager instance.
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*
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* @param connection a connection to a XMPP server.
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* @param connection a connection to an XMPP server.
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*/
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private AccountManager(XMPPConnection connection) {
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super(connection);
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@ -70,7 +70,7 @@ public class PEPManager {
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/**
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* Creates a new PEP exchange manager.
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*
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* @param connection a XMPPConnection which is used to send and receive messages.
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* @param connection an XMPPConnection which is used to send and receive messages.
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*/
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public PEPManager(XMPPConnection connection) {
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this.connection = connection;
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@ -35,7 +35,7 @@ public class Ping extends SimpleIQ {
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}
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/**
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* Create a XMPP Pong for this Ping
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* Create an XMPP Pong for this Ping
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*
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* @return the Pong
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*/
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@ -37,7 +37,7 @@ import org.jivesoftware.smack.packet.Stanza;
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/**
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* This class can be used in conjunction with a mocked XMPP connection (
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* {@link ConnectionUtils#createMockedConnection(Protocol, String, String)}) to
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* verify a XMPP protocol. This can be accomplished in the following was:
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* verify an XMPP protocol. This can be accomplished in the following was:
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* <ul>
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* <li>add responses to packets sent over the mocked XMPP connection by the
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* method to test in the order the tested method awaits them</li>
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@ -740,7 +740,7 @@ public class Roster extends Manager {
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* Returns a List of Presence objects for all of a user's current presences if no presence information is available,
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* such as when you are not subscribed to the user's presence updates.
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*
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* @param bareJid a XMPP ID, e.g. jdoe@example.com.
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* @param bareJid an XMPP ID, e.g. jdoe@example.com.
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* @return a List of Presence objects for all the user's current presences, or an unavailable presence if no
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* presence information is available.
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*/
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@ -782,7 +782,7 @@ public class Roster extends Manager {
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* information is available, such as when you are not subscribed to the user's presence
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* updates.
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*
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* @param user a XMPP ID, e.g. jdoe@example.com.
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* @param user an XMPP ID, e.g. jdoe@example.com.
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* @return a List of Presence objects for all the user's current presences,
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* or an unavailable presence if the user is offline or if no presence information
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* is available.
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@ -35,7 +35,7 @@ import java.util.ArrayList;
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import java.util.List;
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/**
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* Jingle Demo Application. It register in a XMPP Server and let users place calls using a full JID and auto-receive calls.
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* Jingle Demo Application. It register in an XMPP Server and let users place calls using a full JID and auto-receive calls.
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* Parameters: Server User Pass.
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*/
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public class Demo extends JFrame {
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@ -186,7 +186,7 @@ public class JingleManagerTest extends SmackTestCase {
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}
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/**
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* High level API test. This is a simple test to use with a XMPP client and
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* High level API test. This is a simple test to use with an XMPP client and
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* check if the client receives the message 1. User_1 will send an
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* invitation to user_2.
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*/
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@ -239,7 +239,7 @@ public class JingleManagerTest extends SmackTestCase {
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}
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/**
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* High level API test. This is a simple test to use with a XMPP client and
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* High level API test. This is a simple test to use with an XMPP client and
|
||||
* check if the client receives the message 1. User_1 will send an
|
||||
* invitation to user_2.
|
||||
*/
|
||||
|
|
|
@ -97,7 +97,7 @@ import org.jxmpp.util.XmppStringUtils;
|
|||
* <p/>
|
||||
* try {
|
||||
* <p/>
|
||||
* // Connect to a XMPP Server
|
||||
* // Connect to an XMPP Server
|
||||
* XMPPConnection x1 = new XMPPTCPConnection("xmpp.com");
|
||||
* x1.connect();
|
||||
* x1.login("juliet", "juliet");
|
||||
|
@ -140,7 +140,7 @@ import org.jxmpp.util.XmppStringUtils;
|
|||
* <p/>
|
||||
* try {
|
||||
* <p/>
|
||||
* // Connect to a XMPP Server
|
||||
* // Connect to an XMPP Server
|
||||
* XMPPConnection x0 = new XMPPTCPConnection("xmpp.com");
|
||||
* x0.connect();
|
||||
* x0.login("romeo", "romeo");
|
||||
|
@ -250,7 +250,7 @@ public class JingleManager implements JingleSessionListener {
|
|||
/**
|
||||
* Setup the jingle system to let the remote clients know we support Jingle.
|
||||
* (This used to be a static part of construction. The problem is a remote client might
|
||||
* attempt a Jingle connection to us after we've created a XMPPConnection, but before we've
|
||||
* attempt a Jingle connection to us after we've created an XMPPConnection, but before we've
|
||||
* setup an instance of a JingleManager. We will appear to not support Jingle. With the new
|
||||
* method you just call it once and all new connections will report Jingle support.)
|
||||
*/
|
||||
|
|
|
@ -48,7 +48,7 @@ public class BridgedResolver extends TransportResolver {
|
|||
|
||||
/**
|
||||
* Constructor.
|
||||
* A Bridged Resolver need a XMPPConnection to connect to a RTP Bridge.
|
||||
* A Bridged Resolver need an XMPPConnection to connect to a RTP Bridge.
|
||||
*/
|
||||
public BridgedResolver(XMPPConnection connection) {
|
||||
super();
|
||||
|
|
|
@ -38,7 +38,7 @@ import de.javawi.jstun.util.UtilityException;
|
|||
/**
|
||||
* ICE Resolver for Jingle transport method that results in sending data between two entities using the Interactive Connectivity Establishment (ICE) methodology. (XEP-0176)
|
||||
* The goal of this resolver is to make possible to establish and manage out-of-band connections between two XMPP entities, even if they are behind Network Address Translators (NATs) or firewalls.
|
||||
* To use this resolver you must have a STUN Server and be in a non STUN blocked network. Or use a XMPP server with public IP detection Service.
|
||||
* To use this resolver you must have a STUN Server and be in a non STUN blocked network. Or use an XMPP server with public IP detection Service.
|
||||
*
|
||||
* @author Thiago Camargo
|
||||
*/
|
||||
|
|
|
@ -70,7 +70,7 @@ public class MessageEventManager extends Manager {
|
|||
/**
|
||||
* Creates a new message event manager.
|
||||
*
|
||||
* @param con a XMPPConnection to a XMPP server.
|
||||
* @param con an XMPPConnection to a XMPP server.
|
||||
*/
|
||||
private MessageEventManager(XMPPConnection connection) {
|
||||
super(connection);
|
||||
|
|
|
@ -71,7 +71,7 @@ public class RosterExchangeManager {
|
|||
/**
|
||||
* Creates a new roster exchange manager.
|
||||
*
|
||||
* @param connection a XMPPConnection which is used to send and receive messages.
|
||||
* @param connection an XMPPConnection which is used to send and receive messages.
|
||||
*/
|
||||
public RosterExchangeManager(XMPPConnection connection) {
|
||||
weakRefConnection = new WeakReference<XMPPConnection>(connection);
|
||||
|
|
|
@ -128,8 +128,8 @@ import java.util.logging.Level;
|
|||
import java.util.logging.Logger;
|
||||
|
||||
/**
|
||||
* Creates a socket connection to a XMPP server. This is the default connection
|
||||
* to a XMPP server and is specified in the XMPP Core (RFC 6120).
|
||||
* Creates a socket connection to an XMPP server. This is the default connection
|
||||
* to an XMPP server and is specified in the XMPP Core (RFC 6120).
|
||||
*
|
||||
* @see XMPPConnection
|
||||
* @author Matt Tucker
|
||||
|
@ -602,7 +602,7 @@ public class XMPPTCPConnection extends AbstractXMPPConnection {
|
|||
}
|
||||
}
|
||||
}
|
||||
// Start the packet writer. This will open a XMPP stream to the server
|
||||
// Start the packet writer. This will open an XMPP stream to the server
|
||||
packetWriter.init();
|
||||
// Start the packet reader. The startup() method will block until we
|
||||
// get an opening stream packet back from server
|
||||
|
|
Loading…
Reference in a new issue