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https://codeberg.org/Mercury-IM/Smack
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Add javadoc to SynchronizationPoint
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1 changed files with 57 additions and 1 deletions
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@ -1,6 +1,6 @@
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/**
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/**
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*
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*
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* Copyright © 2014 Florian Schmaus
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* Copyright © 2014-2015 Florian Schmaus
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*
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* you may not use this file except in compliance with the License.
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@ -41,6 +41,11 @@ public class SynchronizationPoint<E extends Exception> {
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private State state;
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private State state;
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private E failureException;
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private E failureException;
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/**
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* Construct a new synchronization point for the given connection.
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*
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* @param connection the connection of this synchronization point.
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*/
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public SynchronizationPoint(AbstractXMPPConnection connection) {
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public SynchronizationPoint(AbstractXMPPConnection connection) {
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this.connection = connection;
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this.connection = connection;
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this.connectionLock = connection.getConnectionLock();
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this.connectionLock = connection.getConnectionLock();
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@ -48,6 +53,9 @@ public class SynchronizationPoint<E extends Exception> {
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init();
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init();
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}
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}
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/**
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* Initialize (or reset) this synchronization point.
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*/
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public void init() {
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public void init() {
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connectionLock.lock();
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connectionLock.lock();
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state = State.Initial;
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state = State.Initial;
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@ -55,6 +63,13 @@ public class SynchronizationPoint<E extends Exception> {
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connectionLock.unlock();
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connectionLock.unlock();
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}
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}
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/**
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* Send the given top level stream element and wait for a response.
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*
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* @param request the plain stream element to send.
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* @throws NoResponseException if no response was received.
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* @throws NotConnectedException if the connection is not connected.
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*/
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public void sendAndWaitForResponse(TopLevelStreamElement request) throws NoResponseException,
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public void sendAndWaitForResponse(TopLevelStreamElement request) throws NoResponseException,
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NotConnectedException {
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NotConnectedException {
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assert (state == State.Initial);
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assert (state == State.Initial);
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@ -79,6 +94,14 @@ public class SynchronizationPoint<E extends Exception> {
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checkForResponse();
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checkForResponse();
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}
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}
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/**
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* Send the given plain stream element and wait for a response.
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*
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* @param request the plain stream element to send.
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* @throws E if an failure was reported.
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* @throws NoResponseException if no response was received.
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* @throws NotConnectedException if the connection is not connected.
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*/
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public void sendAndWaitForResponseOrThrow(PlainStreamElement request) throws E, NoResponseException,
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public void sendAndWaitForResponseOrThrow(PlainStreamElement request) throws E, NoResponseException,
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NotConnectedException {
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NotConnectedException {
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sendAndWaitForResponse(request);
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sendAndWaitForResponse(request);
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@ -93,6 +116,11 @@ public class SynchronizationPoint<E extends Exception> {
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}
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}
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}
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}
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/**
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* Check if this synchronization point is successful or wait the connections reply timeout.
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* @throws NoResponseException if there was no response marking the synchronization point as success or failed.
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* @throws E if there was a failure
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*/
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public void checkIfSuccessOrWaitOrThrow() throws NoResponseException, E {
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public void checkIfSuccessOrWaitOrThrow() throws NoResponseException, E {
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checkIfSuccessOrWait();
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checkIfSuccessOrWait();
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if (state == State.Failure) {
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if (state == State.Failure) {
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@ -100,6 +128,10 @@ public class SynchronizationPoint<E extends Exception> {
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}
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}
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}
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}
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/**
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* Check if this synchronization point is successful or wait the connections reply timeout.
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* @throws NoResponseException if there was no response marking the synchronization point as success or failed.
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*/
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public void checkIfSuccessOrWait() throws NoResponseException {
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public void checkIfSuccessOrWait() throws NoResponseException {
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connectionLock.lock();
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connectionLock.lock();
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try {
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try {
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@ -114,6 +146,9 @@ public class SynchronizationPoint<E extends Exception> {
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checkForResponse();
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checkForResponse();
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}
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}
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/**
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* Report this synchronization point as successful.
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*/
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public void reportSuccess() {
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public void reportSuccess() {
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connectionLock.lock();
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connectionLock.lock();
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try {
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try {
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@ -129,6 +164,11 @@ public class SynchronizationPoint<E extends Exception> {
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reportFailure(null);
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reportFailure(null);
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}
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}
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/**
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* Report this synchronization point as failed because of the given exception.
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*
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* @param failureException the exception causing this synchronization point to fail.
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*/
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public void reportFailure(E failureException) {
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public void reportFailure(E failureException) {
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connectionLock.lock();
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connectionLock.lock();
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try {
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try {
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@ -141,6 +181,11 @@ public class SynchronizationPoint<E extends Exception> {
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}
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}
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}
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}
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/**
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* Check if this synchronization point was successful.
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*
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* @return true if the synchronization point was successful, false otherwise.
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*/
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public boolean wasSuccessful() {
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public boolean wasSuccessful() {
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connectionLock.lock();
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connectionLock.lock();
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try {
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try {
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@ -151,6 +196,11 @@ public class SynchronizationPoint<E extends Exception> {
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}
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}
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}
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}
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/**
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* Check if this synchronization point has its request already sent.
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*
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* @return true if the request was already sent, false otherwise.
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*/
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public boolean requestSent() {
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public boolean requestSent() {
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connectionLock.lock();
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connectionLock.lock();
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try {
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try {
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@ -161,6 +211,12 @@ public class SynchronizationPoint<E extends Exception> {
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}
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}
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}
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}
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/**
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* Wait for the condition to become something else as {@link State#RequestSent} or {@link State#Initial}.
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* {@link #reportSuccess()}, {@link #reportFailure()} and {@link #reportFailure(Exception)} will either set this
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* synchronization point to {@link State#Success} or {@link State#Failure}. If none of them is set after the
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* connections reply timeout, this method will set the state of {@link State#NoResponse}.
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*/
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private void waitForConditionOrTimeout() {
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private void waitForConditionOrTimeout() {
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long remainingWait = TimeUnit.MILLISECONDS.toNanos(connection.getPacketReplyTimeout());
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long remainingWait = TimeUnit.MILLISECONDS.toNanos(connection.getPacketReplyTimeout());
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while (state == State.RequestSent || state == State.Initial) {
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while (state == State.RequestSent || state == State.Initial) {
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