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Better threading logic when waiting for a connection (SMACK-37).
git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@2469 b35dd754-fafc-0310-a699-88a17e54d16e
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1 changed files with 16 additions and 2 deletions
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@ -142,7 +142,21 @@ class PacketReader {
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// giving up and throwing an error.
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try {
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synchronized(connectionIDLock) {
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connectionIDLock.wait(SmackConfiguration.getPacketReplyTimeout());
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if (connectionID == null) {
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// A waiting thread may be woken up before the wait time or a notify
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// (although this is a rare thing). Therefore, we continue waiting
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// until either a connectionID has been set (and hence a notify was
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// made) or the total wait time has elapsed.
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long waitTime = SmackConfiguration.getPacketReplyTimeout();
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long start = System.currentTimeMillis();
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while (connectionID == null && !done) {
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if (waitTime <= 0) {
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break;
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}
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connectionIDLock.wait(waitTime);
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waitTime -= System.currentTimeMillis() - start;
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}
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}
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}
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}
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catch (InterruptedException ie) { }
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@ -252,8 +266,8 @@ class PacketReader {
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for (int i=0; i<parser.getAttributeCount(); i++) {
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if (parser.getAttributeName(i).equals("id")) {
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// Save the connectionID and notify that we've gotten it.
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connectionID = parser.getAttributeValue(i);
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synchronized(connectionIDLock) {
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connectionID = parser.getAttributeValue(i);
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connectionIDLock.notifyAll();
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}
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}
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