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https://codeberg.org/Mercury-IM/Smack
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SMACK-384 Don't use a semaphore while waiting for PacketReader to be started.
git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@13581 b35dd754-fafc-0310-a699-88a17e54d16e
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1 changed files with 5 additions and 10 deletions
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@ -51,7 +51,6 @@ class PacketReader {
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volatile boolean done;
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private String connectionID = null;
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private Semaphore connectionSemaphore;
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protected PacketReader(final XMPPConnection connection) {
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this.connection = connection;
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@ -97,21 +96,17 @@ class PacketReader {
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* @throws XMPPException if the server fails to send an opening stream back
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* for more than five seconds.
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*/
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public void startup() throws XMPPException {
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connectionSemaphore = new Semaphore(1);
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synchronized public void startup() throws XMPPException {
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readerThread.start();
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// Wait for stream tag before returing. We'll wait a couple of seconds before
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// Wait for stream tag before returning. We'll wait a couple of seconds before
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// giving up and throwing an error.
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try {
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connectionSemaphore.acquire();
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// A waiting thread may be woken up before the wait time or a notify
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// (although this is a rare thing). Therefore, we continue waiting
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// until either a connectionID has been set (and hence a notify was
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// made) or the total wait time has elapsed.
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int waitTime = SmackConfiguration.getPacketReplyTimeout();
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connectionSemaphore.tryAcquire(3 * waitTime, TimeUnit.MILLISECONDS);
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wait(3 * waitTime);
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}
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catch (InterruptedException ie) {
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// Ignore.
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@ -304,8 +299,8 @@ class PacketReader {
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* 3) TLS negotiation was successful
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*
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*/
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private void releaseConnectionIDLock() {
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connectionSemaphore.release();
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synchronized private void releaseConnectionIDLock() {
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notify();
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}
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/**
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