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Move duplicate code into XMPPConnection

from XMPPTCPConnection and XMPPBOSHConnection.
This commit is contained in:
Florian Schmaus 2014-05-04 20:31:25 +02:00
parent 7d72b9b770
commit f940d72fcd
5 changed files with 62 additions and 177 deletions

View file

@ -37,6 +37,7 @@ import org.jivesoftware.smack.Roster;
import org.jivesoftware.smack.XMPPException;
import org.jivesoftware.smack.packet.Packet;
import org.jivesoftware.smack.packet.Presence;
import org.jivesoftware.smack.packet.Presence.Type;
import org.jivesoftware.smack.util.StringUtils;
import org.igniterealtime.jbosh.BOSHClient;
import org.igniterealtime.jbosh.BOSHClientConfig;
@ -348,30 +349,6 @@ public class XMPPBOSHConnection extends XMPPConnection {
}
}
public void disconnect(Presence unavailablePresence) {
if (!connected) {
return;
}
shutdown(unavailablePresence);
// Cleanup
// TODO still needed? Smack 4.0.0 BOSH
// if (roster != null) {
// roster.cleanup();
// roster = null;
// }
sendListeners.clear();
recvListeners.clear();
collectors.clear();
interceptors.clear();
// Reset the connection flags
wasAuthenticated = false;
isFirstInitialization = true;
callConnectionClosedListener();
}
/**
* Closes the connection by setting presence to unavailable and closing the
* HTTP client. The shutdown logic will be used during a planned disconnection or when
@ -379,9 +356,9 @@ public class XMPPBOSHConnection extends XMPPConnection {
* BOSH packet reader and {@link Roster} will not be removed; thus
* connection's state is kept.
*
* @param unavailablePresence the presence packet to send during shutdown.
*/
protected void shutdown(Presence unavailablePresence) {
@Override
protected void shutdown() {
setWasAuthenticated(authenticated);
authID = null;
sessionID = null;
@ -390,6 +367,7 @@ public class XMPPBOSHConnection extends XMPPConnection {
connected = false;
isFirstInitialization = false;
Presence unavailablePresence = new Presence(Type.unavailable);
try {
client.disconnect(ComposableBody.builder()
.setNamespaceDefinition("xmpp", XMPP_BOSH_NS)
@ -428,17 +406,6 @@ public class XMPPBOSHConnection extends XMPPConnection {
readerConsumer = null;
}
/**
* Sets whether the connection has already logged in the server.
*
* @param wasAuthenticated true if the connection has already been authenticated.
*/
private void setWasAuthenticated(boolean wasAuthenticated) {
if (!this.wasAuthenticated) {
this.wasAuthenticated = wasAuthenticated;
}
}
/**
* Send a HTTP request to the connection manager with the provided body element.
*
@ -537,7 +504,7 @@ public class XMPPBOSHConnection extends XMPPConnection {
*/
protected void notifyConnectionError(Exception e) {
// Closes the connection temporary. A reconnection is possible
shutdown(new Presence(Presence.Type.unavailable));
shutdown();
callConnectionClosedOnErrorListener(e);
}

View file

@ -232,6 +232,17 @@ public abstract class XMPPConnection {
*/
private IOException connectionException;
/**
* Flag that indicates if the user is currently authenticated with the server.
*/
protected boolean authenticated = false;
/**
* Flag that indicates if the user was authenticated with the server when the connection
* to the server was closed (abruptly or not).
*/
protected boolean wasAuthenticated = false;
/**
* Create an executor to deliver incoming packets to listeners. We'll use a single thread with an unbounded queue.
*/
@ -630,13 +641,8 @@ public abstract class XMPPConnection {
/**
* Closes the connection by setting presence to unavailable then closing the connection to
* the XMPP server. The XMPPConnection can still be used for connecting to the server
* again.<p>
* <p/>
* This method cleans up all resources used by the connection. Therefore, the roster,
* listeners and other stateful objects cannot be re-used by simply calling connect()
* on this connection again. This is unlike the behavior during unexpected disconnects
* (and subsequent connections). In that case, all state is preserved to allow for
* more seamless error recovery.
* again.
*
* @throws NotConnectedException
*/
public void disconnect() throws NotConnectedException {
@ -646,21 +652,28 @@ public abstract class XMPPConnection {
/**
* Closes the connection. A custom unavailable presence is sent to the server, followed
* by closing the stream. The XMPPConnection can still be used for connecting to the server
* again. A custom unavilable presence is useful for communicating offline presence
* again. A custom unavailable presence is useful for communicating offline presence
* information such as "On vacation". Typically, just the status text of the presence
* packet is set with online information, but most XMPP servers will deliver the full
* presence packet with whatever data is set.<p>
* <p/>
* This method cleans up all resources used by the connection. Therefore, the roster,
* listeners and other stateful objects cannot be re-used by simply calling connect()
* on this connection again. This is unlike the behavior during unexpected disconnects
* (and subsequent connections). In that case, all state is preserved to allow for
* more seamless error recovery.
* presence packet with whatever data is set.
*
* @param unavailablePresence the presence packet to send during shutdown.
* @throws NotConnectedException
*/
public abstract void disconnect(Presence unavailablePresence) throws NotConnectedException;
public synchronized void disconnect(Presence unavailablePresence) throws NotConnectedException {
if (!isConnected()) {
return;
}
sendPacket(unavailablePresence);
shutdown();
callConnectionClosedListener();
};
/**
* Shuts the current connection down.
*/
protected abstract void shutdown();
/**
* Adds a new listener that will be notified when new Connections are created. Note
@ -1101,6 +1114,19 @@ public abstract class XMPPConnection {
}
}
/**
* Sets whether the connection has already logged in the server. This method assures that the
* {@link #wasAuthenticated} flag is never reset once it has ever been set.
*
* @param authenticated true if the connection has already been authenticated.
*/
protected void setWasAuthenticated(boolean authenticated) {
// Never reset the flag if the connection has ever been authenticated
if (!wasAuthenticated) {
wasAuthenticated = authenticated;
}
}
void callConnectionConnectedListener() {
for (ConnectionListener listener : getConnectionListeners()) {
listener.connected(this);

View file

@ -32,7 +32,6 @@ import org.jivesoftware.smack.PacketCollector;
import org.jivesoftware.smack.Roster;
import org.jivesoftware.smack.XMPPException;
import org.jivesoftware.smack.packet.Packet;
import org.jivesoftware.smack.packet.Presence;
/**
* A dummy implementation of {@link XMPPConnection}, intended to be used during
@ -86,7 +85,7 @@ public class DummyConnection extends XMPPConnection {
}
@Override
public void disconnect(Presence unavailablePresence) {
protected void shutdown() {
user = null;
connectionID = null;
roster = null;

View file

@ -114,13 +114,9 @@ class PacketReader {
}
/**
* Shuts the packet reader down.
* Shuts the packet reader down. This method simply sets the 'done' flag to true.
*/
public void shutdown() {
// Notify connection listeners of the connection closing if done hasn't already been set.
if (!done) {
connection.callConnectionClosedListener();
}
done = true;
}

View file

@ -81,15 +81,6 @@ public class XMPPTCPConnection extends XMPPConnection {
// by XMPPTCPConnection, PacketReader, PacketWriter
private volatile boolean socketClosed = false;
/**
* Flag that indicates if the user is currently authenticated with the server.
*/
private boolean authenticated = false;
/**
* Flag that indicates if the user was authenticated with the server when the connection
* to the server was closed (abruptly or not).
*/
private boolean wasAuthenticated = false;
private boolean anonymous = false;
private boolean usingTLS = false;
@ -353,24 +344,11 @@ public class XMPPTCPConnection extends XMPPConnection {
}
/**
* Closes the connection by setting presence to unavailable then closing the stream to
* the XMPP server. The shutdown logic will be used during a planned disconnection or when
* dealing with an unexpected disconnection. Unlike {@link #disconnect()} the connection's
* packet reader, packet writer, and {@link Roster} will not be removed; thus
* connection's state is kept.
*
* @param unavailablePresence the presence packet to send during shutdown.
* @throws NotConnectedException
* Shuts the current connection down. After this method returns, the connection must be ready
* for re-use by connect.
*/
protected void shutdown(Presence unavailablePresence) throws NotConnectedException {
// Set presence to offline.
if (packetWriter != null) {
sendPacket(unavailablePresence);
}
this.setWasAuthenticated(authenticated);
authenticated = false;
@Override
protected void shutdown() {
if (packetReader != null) {
packetReader.shutdown();
}
@ -378,14 +356,6 @@ public class XMPPTCPConnection extends XMPPConnection {
packetWriter.shutdown();
}
// Wait 150 ms for processes to clean-up, then shutdown.
try {
Thread.sleep(150);
}
catch (Exception e) {
// Ignore.
}
// Set socketClosed to true. This will cause the PacketReader
// and PacketWriter to ignore any Exceptions that are thrown
// because of a read/write from/to a closed stream.
@ -396,29 +366,14 @@ public class XMPPTCPConnection extends XMPPConnection {
} catch (Exception e) {
LOGGER.log(Level.WARNING, "shutdown", e);
}
// In most cases the close() should be successful, so set
// connected to false here.
connected = false;
setWasAuthenticated(authenticated);
authenticated = false;
connected = false;
reader = null;
writer = null;
}
public synchronized void disconnect(Presence unavailablePresence) throws NotConnectedException {
// If not connected, ignore this request.
if (packetReader == null || packetWriter == null) {
return;
}
if (!isConnected()) {
return;
}
shutdown(unavailablePresence);
wasAuthenticated = false;
}
void sendPacketInternal(Packet packet) throws NotConnectedException {
packetWriter.sendPacket(packet);
}
@ -520,49 +475,10 @@ public class XMPPTCPConnection extends XMPPConnection {
}
catch (SmackException ex) {
// An exception occurred in setting up the connection. Make sure we shut down the
// readers and writers and close the socket.
if (packetWriter != null) {
try {
packetWriter.shutdown();
}
catch (Throwable ignore) { /* ignore */ }
packetWriter = null;
}
if (packetReader != null) {
try {
packetReader.shutdown();
}
catch (Throwable ignore) { /* ignore */ }
packetReader = null;
}
if (reader != null) {
try {
reader.close();
}
catch (Throwable ignore) { /* ignore */ }
reader = null;
}
if (writer != null) {
try {
writer.close();
}
catch (Throwable ignore) { /* ignore */}
writer = null;
}
if (socket != null) {
try {
socket.close();
}
catch (Exception e) { /* ignore */ }
socket = null;
}
this.setWasAuthenticated(authenticated);
authenticated = false;
connected = false;
throw ex; // Everything stoppped. Now throw the exception.
// An exception occurred in setting up the connection.
shutdown();
// Everything stoppped. Now throw the exception.
throw ex;
}
}
@ -888,17 +804,6 @@ public class XMPPTCPConnection extends XMPPConnection {
}
}
/**
* Sets whether the connection has already logged in the server.
*
* @param wasAuthenticated true if the connection has already been authenticated.
*/
private void setWasAuthenticated(boolean wasAuthenticated) {
if (!this.wasAuthenticated) {
this.wasAuthenticated = wasAuthenticated;
}
}
/**
* Sends out a notification that there was an error with the connection
* and closes the connection. Also prints the stack trace of the given exception
@ -910,17 +815,9 @@ public class XMPPTCPConnection extends XMPPConnection {
if ((packetReader == null || packetReader.done) &&
(packetWriter == null || packetWriter.done)) return;
if (packetReader != null)
packetReader.done = true;
if (packetWriter != null)
packetWriter.done = true;
// Closes the connection temporary. A reconnection is possible
try {
shutdown(new Presence(Presence.Type.unavailable));
}
catch (NotConnectedException e1) {
// Ignore
}
shutdown();
// Notify connection listeners of the error.
callConnectionClosedOnErrorListener(e);
}