mirror of
https://codeberg.org/Mercury-IM/Smack
synced 2024-12-22 20:47:57 +01:00
Move duplicate code into XMPPConnection
from XMPPTCPConnection and XMPPBOSHConnection.
This commit is contained in:
parent
7d72b9b770
commit
f940d72fcd
5 changed files with 62 additions and 177 deletions
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@ -37,6 +37,7 @@ import org.jivesoftware.smack.Roster;
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import org.jivesoftware.smack.XMPPException;
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import org.jivesoftware.smack.packet.Packet;
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import org.jivesoftware.smack.packet.Presence;
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import org.jivesoftware.smack.packet.Presence.Type;
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import org.jivesoftware.smack.util.StringUtils;
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import org.igniterealtime.jbosh.BOSHClient;
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import org.igniterealtime.jbosh.BOSHClientConfig;
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@ -348,30 +349,6 @@ public class XMPPBOSHConnection extends XMPPConnection {
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}
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}
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public void disconnect(Presence unavailablePresence) {
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if (!connected) {
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return;
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}
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shutdown(unavailablePresence);
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// Cleanup
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// TODO still needed? Smack 4.0.0 BOSH
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// if (roster != null) {
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// roster.cleanup();
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// roster = null;
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// }
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sendListeners.clear();
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recvListeners.clear();
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collectors.clear();
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interceptors.clear();
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// Reset the connection flags
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wasAuthenticated = false;
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isFirstInitialization = true;
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callConnectionClosedListener();
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}
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/**
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* Closes the connection by setting presence to unavailable and closing the
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* HTTP client. The shutdown logic will be used during a planned disconnection or when
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@ -379,9 +356,9 @@ public class XMPPBOSHConnection extends XMPPConnection {
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* BOSH packet reader and {@link Roster} will not be removed; thus
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* connection's state is kept.
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*
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* @param unavailablePresence the presence packet to send during shutdown.
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*/
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protected void shutdown(Presence unavailablePresence) {
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@Override
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protected void shutdown() {
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setWasAuthenticated(authenticated);
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authID = null;
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sessionID = null;
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@ -390,6 +367,7 @@ public class XMPPBOSHConnection extends XMPPConnection {
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connected = false;
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isFirstInitialization = false;
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Presence unavailablePresence = new Presence(Type.unavailable);
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try {
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client.disconnect(ComposableBody.builder()
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.setNamespaceDefinition("xmpp", XMPP_BOSH_NS)
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@ -428,17 +406,6 @@ public class XMPPBOSHConnection extends XMPPConnection {
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readerConsumer = null;
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}
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/**
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* Sets whether the connection has already logged in the server.
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*
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* @param wasAuthenticated true if the connection has already been authenticated.
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*/
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private void setWasAuthenticated(boolean wasAuthenticated) {
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if (!this.wasAuthenticated) {
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this.wasAuthenticated = wasAuthenticated;
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}
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}
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/**
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* Send a HTTP request to the connection manager with the provided body element.
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*
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@ -537,7 +504,7 @@ public class XMPPBOSHConnection extends XMPPConnection {
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*/
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protected void notifyConnectionError(Exception e) {
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// Closes the connection temporary. A reconnection is possible
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shutdown(new Presence(Presence.Type.unavailable));
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shutdown();
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callConnectionClosedOnErrorListener(e);
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}
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@ -232,6 +232,17 @@ public abstract class XMPPConnection {
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*/
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private IOException connectionException;
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/**
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* Flag that indicates if the user is currently authenticated with the server.
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*/
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protected boolean authenticated = false;
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/**
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* Flag that indicates if the user was authenticated with the server when the connection
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* to the server was closed (abruptly or not).
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*/
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protected boolean wasAuthenticated = false;
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/**
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* Create an executor to deliver incoming packets to listeners. We'll use a single thread with an unbounded queue.
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*/
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@ -630,13 +641,8 @@ public abstract class XMPPConnection {
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/**
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* Closes the connection by setting presence to unavailable then closing the connection to
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* the XMPP server. The XMPPConnection can still be used for connecting to the server
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* again.<p>
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* <p/>
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* This method cleans up all resources used by the connection. Therefore, the roster,
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* listeners and other stateful objects cannot be re-used by simply calling connect()
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* on this connection again. This is unlike the behavior during unexpected disconnects
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* (and subsequent connections). In that case, all state is preserved to allow for
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* more seamless error recovery.
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* again.
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*
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* @throws NotConnectedException
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*/
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public void disconnect() throws NotConnectedException {
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@ -646,21 +652,28 @@ public abstract class XMPPConnection {
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/**
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* Closes the connection. A custom unavailable presence is sent to the server, followed
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* by closing the stream. The XMPPConnection can still be used for connecting to the server
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* again. A custom unavilable presence is useful for communicating offline presence
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* again. A custom unavailable presence is useful for communicating offline presence
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* information such as "On vacation". Typically, just the status text of the presence
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* packet is set with online information, but most XMPP servers will deliver the full
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* presence packet with whatever data is set.<p>
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* <p/>
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* This method cleans up all resources used by the connection. Therefore, the roster,
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* listeners and other stateful objects cannot be re-used by simply calling connect()
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* on this connection again. This is unlike the behavior during unexpected disconnects
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* (and subsequent connections). In that case, all state is preserved to allow for
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* more seamless error recovery.
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* presence packet with whatever data is set.
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*
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* @param unavailablePresence the presence packet to send during shutdown.
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* @throws NotConnectedException
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*/
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public abstract void disconnect(Presence unavailablePresence) throws NotConnectedException;
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public synchronized void disconnect(Presence unavailablePresence) throws NotConnectedException {
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if (!isConnected()) {
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return;
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}
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sendPacket(unavailablePresence);
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shutdown();
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callConnectionClosedListener();
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};
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/**
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* Shuts the current connection down.
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*/
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protected abstract void shutdown();
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/**
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* Adds a new listener that will be notified when new Connections are created. Note
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@ -1101,6 +1114,19 @@ public abstract class XMPPConnection {
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}
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}
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/**
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* Sets whether the connection has already logged in the server. This method assures that the
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* {@link #wasAuthenticated} flag is never reset once it has ever been set.
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*
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* @param authenticated true if the connection has already been authenticated.
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*/
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protected void setWasAuthenticated(boolean authenticated) {
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// Never reset the flag if the connection has ever been authenticated
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if (!wasAuthenticated) {
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wasAuthenticated = authenticated;
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}
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}
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void callConnectionConnectedListener() {
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for (ConnectionListener listener : getConnectionListeners()) {
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listener.connected(this);
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@ -32,7 +32,6 @@ import org.jivesoftware.smack.PacketCollector;
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import org.jivesoftware.smack.Roster;
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import org.jivesoftware.smack.XMPPException;
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import org.jivesoftware.smack.packet.Packet;
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import org.jivesoftware.smack.packet.Presence;
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/**
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* A dummy implementation of {@link XMPPConnection}, intended to be used during
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@ -86,7 +85,7 @@ public class DummyConnection extends XMPPConnection {
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}
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@Override
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public void disconnect(Presence unavailablePresence) {
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protected void shutdown() {
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user = null;
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connectionID = null;
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roster = null;
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@ -114,13 +114,9 @@ class PacketReader {
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}
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/**
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* Shuts the packet reader down.
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* Shuts the packet reader down. This method simply sets the 'done' flag to true.
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*/
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public void shutdown() {
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// Notify connection listeners of the connection closing if done hasn't already been set.
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if (!done) {
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connection.callConnectionClosedListener();
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}
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done = true;
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}
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@ -81,15 +81,6 @@ public class XMPPTCPConnection extends XMPPConnection {
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// by XMPPTCPConnection, PacketReader, PacketWriter
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private volatile boolean socketClosed = false;
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/**
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* Flag that indicates if the user is currently authenticated with the server.
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*/
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private boolean authenticated = false;
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/**
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* Flag that indicates if the user was authenticated with the server when the connection
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* to the server was closed (abruptly or not).
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*/
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private boolean wasAuthenticated = false;
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private boolean anonymous = false;
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private boolean usingTLS = false;
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@ -353,24 +344,11 @@ public class XMPPTCPConnection extends XMPPConnection {
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}
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/**
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* Closes the connection by setting presence to unavailable then closing the stream to
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* the XMPP server. The shutdown logic will be used during a planned disconnection or when
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* dealing with an unexpected disconnection. Unlike {@link #disconnect()} the connection's
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* packet reader, packet writer, and {@link Roster} will not be removed; thus
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* connection's state is kept.
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*
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* @param unavailablePresence the presence packet to send during shutdown.
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* @throws NotConnectedException
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* Shuts the current connection down. After this method returns, the connection must be ready
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* for re-use by connect.
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*/
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protected void shutdown(Presence unavailablePresence) throws NotConnectedException {
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// Set presence to offline.
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if (packetWriter != null) {
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sendPacket(unavailablePresence);
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}
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this.setWasAuthenticated(authenticated);
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authenticated = false;
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@Override
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protected void shutdown() {
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if (packetReader != null) {
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packetReader.shutdown();
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}
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@ -378,14 +356,6 @@ public class XMPPTCPConnection extends XMPPConnection {
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packetWriter.shutdown();
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}
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// Wait 150 ms for processes to clean-up, then shutdown.
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try {
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Thread.sleep(150);
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}
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catch (Exception e) {
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// Ignore.
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}
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// Set socketClosed to true. This will cause the PacketReader
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// and PacketWriter to ignore any Exceptions that are thrown
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// because of a read/write from/to a closed stream.
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@ -396,29 +366,14 @@ public class XMPPTCPConnection extends XMPPConnection {
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} catch (Exception e) {
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LOGGER.log(Level.WARNING, "shutdown", e);
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}
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// In most cases the close() should be successful, so set
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// connected to false here.
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connected = false;
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setWasAuthenticated(authenticated);
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authenticated = false;
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connected = false;
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reader = null;
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writer = null;
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}
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public synchronized void disconnect(Presence unavailablePresence) throws NotConnectedException {
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// If not connected, ignore this request.
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if (packetReader == null || packetWriter == null) {
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return;
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}
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if (!isConnected()) {
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return;
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}
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shutdown(unavailablePresence);
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wasAuthenticated = false;
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}
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void sendPacketInternal(Packet packet) throws NotConnectedException {
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packetWriter.sendPacket(packet);
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}
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@ -520,49 +475,10 @@ public class XMPPTCPConnection extends XMPPConnection {
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}
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catch (SmackException ex) {
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// An exception occurred in setting up the connection. Make sure we shut down the
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// readers and writers and close the socket.
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if (packetWriter != null) {
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try {
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packetWriter.shutdown();
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}
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catch (Throwable ignore) { /* ignore */ }
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packetWriter = null;
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}
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if (packetReader != null) {
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try {
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packetReader.shutdown();
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}
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catch (Throwable ignore) { /* ignore */ }
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packetReader = null;
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}
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if (reader != null) {
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try {
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reader.close();
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}
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catch (Throwable ignore) { /* ignore */ }
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reader = null;
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}
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if (writer != null) {
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try {
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writer.close();
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}
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catch (Throwable ignore) { /* ignore */}
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writer = null;
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}
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if (socket != null) {
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try {
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socket.close();
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}
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catch (Exception e) { /* ignore */ }
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socket = null;
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}
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this.setWasAuthenticated(authenticated);
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authenticated = false;
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connected = false;
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throw ex; // Everything stoppped. Now throw the exception.
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// An exception occurred in setting up the connection.
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shutdown();
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// Everything stoppped. Now throw the exception.
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throw ex;
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}
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}
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@ -888,17 +804,6 @@ public class XMPPTCPConnection extends XMPPConnection {
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}
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}
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/**
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* Sets whether the connection has already logged in the server.
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*
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* @param wasAuthenticated true if the connection has already been authenticated.
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*/
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private void setWasAuthenticated(boolean wasAuthenticated) {
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if (!this.wasAuthenticated) {
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this.wasAuthenticated = wasAuthenticated;
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}
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}
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/**
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* Sends out a notification that there was an error with the connection
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* and closes the connection. Also prints the stack trace of the given exception
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@ -910,17 +815,9 @@ public class XMPPTCPConnection extends XMPPConnection {
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if ((packetReader == null || packetReader.done) &&
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(packetWriter == null || packetWriter.done)) return;
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if (packetReader != null)
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packetReader.done = true;
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if (packetWriter != null)
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packetWriter.done = true;
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// Closes the connection temporary. A reconnection is possible
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try {
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shutdown(new Presence(Presence.Type.unavailable));
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}
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catch (NotConnectedException e1) {
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// Ignore
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}
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shutdown();
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// Notify connection listeners of the error.
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callConnectionClosedOnErrorListener(e);
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}
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