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https://codeberg.org/Mercury-IM/Smack
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[SMACK-254] Now possible to log in without loading roster automatically.
git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@10823 b35dd754-fafc-0310-a699-88a17e54d16e
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1 changed files with 60 additions and 6 deletions
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@ -20,6 +20,7 @@
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package org.jivesoftware.smack;
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import org.jivesoftware.smack.Roster;
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import org.jivesoftware.smack.debugger.SmackDebugger;
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import org.jivesoftware.smack.filter.PacketFilter;
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import org.jivesoftware.smack.packet.Packet;
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@ -164,6 +165,11 @@ public class XMPPConnection {
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Writer writer;
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Reader reader;
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/**
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* Flag that indicates if the roster has been preloaded during login
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*/
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boolean preloadRoster = true;
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/**
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* Collection of available stream compression methods offered by the server.
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*/
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@ -375,7 +381,7 @@ public class XMPPConnection {
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*/
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public synchronized void login(String username, String password, String resource)
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throws XMPPException {
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login(username, password, resource, true);
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login(username, password, resource, true, true);
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}
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/**
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@ -422,6 +428,44 @@ public class XMPPConnection {
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*/
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public synchronized void login(String username, String password, String resource,
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boolean sendPresence) throws XMPPException {
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login(username, password, resource, sendPresence, true);
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}
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/**
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* Logs in to the server using the strongest authentication mode supported by
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* the server. If the server supports SASL authentication then the user will be
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* authenticated using SASL if not Non-SASL authentication will be tried. An available
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* presence may optionally be sent.
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*
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* If <tt>sendPresence</tt>
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* is false, a presence packet must be sent manually later. If more than five seconds
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* (default timeout) elapses in each step of the authentication process without a
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* response from the server, or if an error occurs, a XMPPException will be thrown.<p>
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* <p/>
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*
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* If <tt>preloadRoster</tt>
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* is false, a roster request packet must be sent manually later.<p>
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* <p/>
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*
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* Before logging in (i.e. authenticate) to the server the connection must be connected.
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* For compatibility and easiness of use the connection will automatically connect to the
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* server if not already connected.
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*
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* It is recommended to use the {@link #login(String, String, boolean, CallbackHandler)} instead.
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*
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* @param username the username.
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* @param password the password.
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* @param resource the resource.
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* @param sendPresence if <tt>true</tt> an available presence will be sent automatically
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* after login is completed.
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* @param preloadRoster if <tt>true</tt> roster request will be sent to the server,
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* otherwise roster will be gotten on demand.
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* @throws XMPPException if an error occurs.
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* @throws IllegalStateException if not connected to the server, or already logged in
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* to the serrver.
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*/
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public synchronized void login(String username, String password, String resource,
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boolean sendPresence, boolean preloadRoster) throws XMPPException {
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if (!isConnected()) {
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throw new IllegalStateException("Not connected to server.");
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}
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@ -460,11 +504,14 @@ public class XMPPConnection {
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useCompression();
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}
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// Create the roster if it is not a reconnection.
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if (this.roster == null) {
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this.roster = new Roster(this);
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this.preloadRoster = preloadRoster;
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if (preloadRoster) {
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// Create the roster if it is not a reconnection.
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if (this.roster == null) {
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this.roster = new Roster(this);
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}
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roster.reload();
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}
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roster.reload();
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// Set presence to online.
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if (sendPresence) {
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@ -646,6 +693,13 @@ public class XMPPConnection {
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* @return the user's roster, or <tt>null</tt> if the user has not logged in yet.
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*/
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public Roster getRoster() {
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if (!preloadRoster) {
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preloadRoster = true;
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if (this.roster == null) {
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this.roster = new Roster(this);
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}
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roster.reload();
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}
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if (roster == null) {
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return null;
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}
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@ -1551,7 +1605,7 @@ public class XMPPConnection {
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}
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else {
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login(getConfiguration().getUsername(), getConfiguration().getPassword(),
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getConfiguration().getResource(), getConfiguration().isSendPresence());
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getConfiguration().getResource(), getConfiguration().isSendPresence(), true);
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}
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}
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catch (XMPPException e) {
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