apply the Manager pattern to 'muc'. This prevents the user creating
multiple MultiUserChat instances for the same MUC.
Move the static method from MultiUserChat to MultiUserChatManager.
Also add AbstractNodeInformationProvider.
Use CopyOnWriteArraySet for listeners, remove the old reflection based
listener invocation approach.
Remove unnecessary casts.
Return List instead of Collection where possible.
sendMessage(Message) now set's the MUC as 'to' and the message type to
groupchat.
remove PacketMultiplexListener, RoomListenerMultiplexor and
ConnectionDetachedPacketCollector(Test), which was a bunch of
(in same cases redundant) code that formed a complex construct that
presumably tried to make MultiUserChat instances easily garbage
collect-able.
Now, MultiUserChat should be eligible for gc if the userHashLeft() is
invoked before the reference to the instance is dropped, which should be
the case in the most scenarios. Otherwise the connection may references
the MultiUserChat instance over Packet(Listener|Interceptor)s preventing
the gc.
Using
createPacketCollector(filter);
sendPacket(packet);
was error prone, i.e. the PacketCollector could leak if sendPacket()
would throw an exception and the user forgot to call
PacketCollector.cancel(). For cases where
createPacketCollectorAndSend(IQ) is not sufficient (because we don't
send IQs), createPacketCollectorAndSend(PacketFilter, Packet) is now
used, which does take care that the PacketCollector does not leak if
sendPacket() throws an Exception.
Use PresenceListener as intercepting callback interface.
Remove the for-each loops in MultiUserChat by using the interception
facilities of the XMPPConnection.
Add ToFilter.
both serve the same purpose: As callback for Packets. There is no need
to have both, so remace PacketInterceptor and let PacketListener take
its place. Some classes like ChatStateManager can now use
MessageListener as interceptor callback, which is more convenient.
instead of using a PacketListener, which means that the user has to
downcast the Packet to Message, we now use a Listener which callback
parameter is already Message/Presence.
It is necessary to introduce MessageListener and PresenceListener, which
are interfaces that have a callback for Message/Presence instead of
Packet. The 'old' MessageListener is renamed to ChatMessageListener.
Use Generics in ConnectionDetachedPacketCollector.
- Make MultipleAddress.Type a enum
- Change the signature of the methods to use Collection instead of List
- Use for-each loops instead of iterators
- Switch Provider to new provider pattern (using switch-case)
- Use XmlStringBuilder (extend the API by two new methods)
this is the first stop towards fixing "SMACK-65: parsing should look for
depth", by providing the initial parsing depth to the provider. Some
methods (.e.g parseMessage) now use the depth as abort condition,
instead of a unclean String equals check.
parseIQ() and parseExtension() where both renamed to parse.
This also restricts the Exceptions thrown by the parse method, to just
XmlPullParserException, IOException and SmackException (not really a big
victory, but nevertheless a slight improvement).
StreamFeatureProvider is now gone, we simply use PacketExtensionProvider
for stream features.
also remove 'lang' attribute, since it belongs into IQ, see XEP-50 3.7:
"The requester SHOULD provide its locale information using the "xml:lang"
attribute on either the <iq/> (RECOMMENDED) or <command/> element."
- De-duplicate code by moving it into AbstractXMPPConnection
- Introduce TopLevelStreamElement as superclass for all XMPP stream elements.
- Add SynchronizationPoint, ParserUtils
- Add ParserUtils
Fixes SMACK-333 and SMACK-521
let's use the standard idiom for Input- to OutputStream transfers. This
also avoids an initial no-op on the first write, when the count is '0'.
Also fixes a bug when the size of file/stream transferred is '0' (which
is perfectly fine and possible).
which is basically the body of the pingServerRunnable available as
public part of the API. The intention is to allow 3rd party
components (e.g. Android's AlarmManager) to trigger the code.