/** * $RCSfile$ * $Revision$ * $Date$ * * Copyright (C) 2002-2003 Jive Software. All rights reserved. * ==================================================================== * The Jive Software License (based on Apache Software License, Version 1.1) * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * 3. The end-user documentation included with the redistribution, * if any, must include the following acknowledgment: * "This product includes software developed by * Jive Software (http://www.jivesoftware.com)." * Alternately, this acknowledgment may appear in the software itself, * if and wherever such third-party acknowledgments normally appear. * * 4. The names "Smack" and "Jive Software" must not be used to * endorse or promote products derived from this software without * prior written permission. For written permission, please * contact webmaster@jivesoftware.com. * * 5. Products derived from this software may not be called "Smack", * nor may "Smack" appear in their name, without prior written * permission of Jive Software. * * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL JIVE SOFTWARE OR * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF * USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * ==================================================================== */ package org.jivesoftware.smack; import org.jivesoftware.smack.packet.Message; import org.jivesoftware.smack.util.StringUtils; import org.jivesoftware.smack.filter.*; /** * A chat is a series of messages sent between two users. Each chat can have * a unique thread ID, which is used to track which messages are part of a particular * conversation.
* * In some situations, it is better to have all messages from the other user delivered * to a Chat rather than just the messages that have a particular thread ID. To * enable this behavior, call {@link #setFilteredOnThreadID(boolean)} with * false as the parameter. * * @see XMPPConnection#createChat(String) * @author Matt Tucker */ public class Chat { /** * A prefix helps to make sure that ID's are unique across mutliple instances. */ private static String prefix = StringUtils.randomString(5); /** * True if only messages that have a matching threadID will be delivered to a Chat. When * false, any message from the other participant will be delivered to a Chat. */ private static boolean filteredOnThreadID = true; /** * Keeps track of the current increment, which is appended to the prefix to * forum a unique ID. */ private static long id = 0; /** * Returns the next unique id. Each id made up of a short alphanumeric * prefix along with a unique numeric value. * * @return the next id. */ private static synchronized String nextID() { return prefix + Long.toString(id++); } private XMPPConnection connection; private String threadID; private String participant; private PacketFilter messageFilter; private PacketCollector messageCollector; /** * Creates a new chat with the specified user. * * @param connection the connection the chat will use. * @param participant the user to chat with. */ public Chat(XMPPConnection connection, String participant) { // Automatically assign the next chat ID. this(connection, participant, nextID()); // If not filtering on thread ID, force the thread ID for this Chat to be null. if (!filteredOnThreadID) { this.threadID = null; } } /** * Creates a new chat with the specified user and thread ID. * * @param connection the connection the chat will use. * @param participant the user to chat with. * @param threadID the thread ID to use. */ public Chat(XMPPConnection connection, String participant, String threadID) { this.connection = connection; this.participant = participant; this.threadID = threadID; if (filteredOnThreadID) { // Filter the messages whose thread equals Chat's id messageFilter = new ThreadFilter(threadID); } else { // Filter the messages of type "chat" and sender equals Chat's participant messageFilter = new OrFilter( new AndFilter( new MessageTypeFilter(Message.Type.CHAT), new FromContainsFilter(participant)), new ThreadFilter(threadID)); } messageCollector = connection.createPacketCollector(messageFilter); } /** * Returns true if only messages that have a matching threadID will be delivered to Chat * instances. When false, any message from the other participant will be delivered to Chat instances. * * @return true if messages delivered to Chat instances are filtered on thread ID. */ public static boolean isFilteredOnThreadID() { return filteredOnThreadID; } /** * Sets whether only messages that have a matching threadID will be delivered to Chat instances. * When false, any message from the other participant will be delivered to a Chat instances. * * @param value true if messages delivered to Chat instances are filtered on thread ID. */ public static void setFilteredOnThreadID(boolean value) { filteredOnThreadID = value; } /** * Returns the thread id associated with this chat, which corresponds to the * thread field of XMPP messages. This method may return null * if there is no thread ID is associated with this Chat. * * @return the thread ID of this chat. */ public String getThreadID() { return threadID; } /** * Returns the name of the user the chat is with. * * @return the name of the user the chat is occuring with. */ public String getParticipant() { return participant; } /** * Sends the specified text as a message to the other chat participant. * This is a convenience method for: * *
* Message message = chat.createMessage(); * message.setBody(messageText); * chat.sendMessage(message); ** * @param text the text to send. * @throws XMPPException if sending the message fails. */ public void sendMessage(String text) throws XMPPException { Message message = createMessage(); message.setBody(text); connection.sendPacket(message); } /** * Creates a new Message to the chat participant. The message returned * will have its thread property set with this chat ID. * * @return a new message addressed to the chat participant and * using the correct thread value. * @see #sendMessage(Message) */ public Message createMessage() { Message message = new Message(participant, Message.Type.CHAT); message.setThread(threadID); return message; } /** * Sends a message to the other chat participant. The thread ID, recipient, * and message type of the message will automatically set to those of this chat * in case the Message was not created using the {@link #createMessage() createMessage} * method. * * @param message the message to send. * @throws XMPPException if an error occurs sending the message. */ public void sendMessage(Message message) throws XMPPException { // Force the recipient, message type, and thread ID since the user elected // to send the message through this chat object. message.setTo(participant); message.setType(Message.Type.CHAT); message.setThread(threadID); connection.sendPacket(message); } /** * Polls for and returns the next message, or null if there isn't * a message immediately available. This method provides significantly different * functionalty than the {@link #nextMessage()} method since it's non-blocking. * In other words, the method call will always return immediately, whereas the * nextMessage method will return only when a message is available (or after * a specific timeout). * * @return the next message if one is immediately available and * null otherwise. */ public Message pollMessage() { return (Message)messageCollector.pollResult(); } /** * Returns the next available message in the chat. The method call will block * (not return) until a message is available. * * @return the next message. */ public Message nextMessage() { return (Message)messageCollector.nextResult(); } /** * Returns the next available message in the chat. The method call will block * (not return) until a packet is available or the timeout has elapased. * If the timeout elapses without a result, null will be returned. * * @param timeout the maximum amount of time to wait for the next message. * @return the next message, or null if the timeout elapses without a * message becoming available. */ public Message nextMessage(long timeout) { return (Message)messageCollector.nextResult(timeout); } /** * Adds a packet listener that will be notified of any new messages in the * chat. * * @param listener a packet listener. */ public void addMessageListener(PacketListener listener) { connection.addPacketListener(listener, messageFilter); } }