/** * $RCSfile$ * $Revision$ * $Date$ * * Copyright 2003-2004 Jive Software. * * All rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.jivesoftware.smack; import org.jivesoftware.smack.debugger.SmackDebugger; import org.jivesoftware.smack.filter.PacketFilter; import org.jivesoftware.smack.filter.PacketTypeFilter; import org.jivesoftware.smack.packet.Message; import org.jivesoftware.smack.packet.Packet; import org.jivesoftware.smack.packet.Presence; import org.jivesoftware.smack.packet.XMPPError; import org.jivesoftware.smack.util.DNSUtil; import org.jivesoftware.smack.util.StringUtils; import javax.net.SocketFactory; import javax.net.ssl.SSLContext; import javax.net.ssl.SSLSocket; import java.io.*; import java.lang.ref.WeakReference; import java.lang.reflect.Constructor; import java.lang.reflect.Method; import java.net.Socket; import java.net.UnknownHostException; import java.util.Collection; import java.util.Map; import java.util.Set; import java.util.concurrent.ConcurrentHashMap; import java.util.concurrent.CopyOnWriteArraySet; /** * Creates a connection to a XMPP server. A simple use of this API might * look like the following: *
* // Create a connection to the jivesoftware.com XMPP server. * XMPPConnection con = new XMPPConnection("jivesoftware.com"); * // Connect to the server * con.connect(); * // Most servers require you to login before performing other tasks. * con.login("jsmith", "mypass"); * // Start a new conversation with John Doe and send him a message. * Chat chat = con.createChat("jdoe@jabber.org"); * chat.sendMessage("Hey, how's it going?"); * // Disconnect from the server * con.disconnect(); ** * XMPPConnections can be reused between connections. This means that an XMPPConnection * may be connected, disconnected and then connected again. Listeners of the XMPPConnection * will be retained accross connections.
* * If a connected XMPPConnection gets disconnected abruptly then it will try to reconnect * again. To stop the reconnection process, use {@link #disconnect()}. Once stopped * you can use {@link #connect()} to manually connect to the server. * * @author Matt Tucker */ public class XMPPConnection { /** * Value that indicates whether debugging is enabled. When enabled, a debug * window will apear for each new connection that will contain the following * information:
* * Note that XMPPConnection constructors do not establish the connection to the server, * to make it effective use the connect method. {@link #connect()}. * * @param serviceName the name of the XMPP server to connect to; e.g. jivesoftware.com. */ public XMPPConnection(String serviceName) { // Perform DNS lookup to get host and port to use DNSUtil.HostAddress address = DNSUtil.resolveXMPPDomain(serviceName); // Create the configuration for this new connection ConnectionConfiguration config = new ConnectionConfiguration(address.getHost(), address.getPort(), serviceName); config.setTLSEnabled(true); config.setCompressionEnabled(false); config.setSASLAuthenticationEnabled(true); config.setDebuggerEnabled(DEBUG_ENABLED); init(config, null); } /** * Creates a new connection to the XMPP server at the specifiec host and port.
* * Note that XMPPConnection constructors do not establish the connection to the server, * to make it effective use the connect method. {@link #connect()}. * * @param host the name of the XMPP server to connect to; e.g. jivesoftware.com. * @param port the port on the server that should be used; e.g. 5222. */ public XMPPConnection(String host, int port) { // Create the configuration for this new connection ConnectionConfiguration config = new ConnectionConfiguration(host, port); config.setTLSEnabled(true); config.setCompressionEnabled(false); config.setSASLAuthenticationEnabled(true); config.setDebuggerEnabled(DEBUG_ENABLED); init(config, null); } /** * Creates a new connection to the specified XMPP server on the given host and port.
* * Note that XMPPConnection constructors do not establish the connection to the server, * to make it effective use the connect method. {@link #connect()}. * * @param host the host name, or null for the loopback address. * @param port the port on the server that should be used; e.g. 5222. * @param serviceName the name of the XMPP server to connect to; e.g. jivesoftware.com. */ public XMPPConnection(String host, int port, String serviceName) { // Create the configuration for this new connection ConnectionConfiguration config = new ConnectionConfiguration(host, port, serviceName); config.setTLSEnabled(true); config.setCompressionEnabled(false); config.setSASLAuthenticationEnabled(true); config.setDebuggerEnabled(DEBUG_ENABLED); init(config, null); } /** * Creates a new connection to the specified XMPP server on the given port using the * specified SocketFactory.
* * A custom SocketFactory allows fine-grained control of the actual connection to the * XMPP server. A typical use for a custom SocketFactory is when connecting through a * SOCKS proxy.
* * Note that XMPPConnection constructors do not establish the connection to the server, * to make it effective use the connect method. {@link #connect()}. * * @param host the host name, or null for the loopback address. * @param port the port on the server that should be used; e.g. 5222. * @param serviceName the name of the XMPP server to connect to; e.g. jivesoftware.com. * @param socketFactory a SocketFactory that will be used to create the socket to the XMPP * server. */ public XMPPConnection(String host, int port, String serviceName, SocketFactory socketFactory) { // Create the configuration for this new connection ConnectionConfiguration config = new ConnectionConfiguration(host, port, serviceName); config.setTLSEnabled(true); config.setCompressionEnabled(false); config.setSASLAuthenticationEnabled(true); config.setDebuggerEnabled(DEBUG_ENABLED); init(config, socketFactory); } public XMPPConnection(ConnectionConfiguration config) { init(config, null); } public XMPPConnection(ConnectionConfiguration config, SocketFactory socketFactory) { init(config, socketFactory); } /** * Package-private default constructor. This constructor is only intended * for unit testing. Normal classes extending XMPPConnection should override * one of the other constructors. */ XMPPConnection() { } /** * Returns the connection ID for this connection, which is the value set by the server * when opening a XMPP stream. If the server does not set a connection ID, this value * will be null. * * @return the ID of this connection returned from the XMPP server. */ public String getConnectionID() { return connectionID; } /** * Returns the name of the service provided by the XMPP server for this connection. After * authenticating with the server the returned value may be different. * * @return the name of the service provided by the XMPP server. */ public String getServiceName() { return serviceName; } /** * Returns the host name of the server where the XMPP server is running. This would be the * IP address of the server or a name that may be resolved by a DNS server. * * @return the host name of the server where the XMPP server is running. */ public String getHost() { return host; } /** * Returns the port number of the XMPP server for this connection. The default port * for normal connections is 5222. The default port for SSL connections is 5223. * * @return the port number of the XMPP server. */ public int getPort() { return port; } /** * Returns the full XMPP address of the user that is logged in to the connection or * null if not logged in yet. An XMPP address is in the form * username@server/resource. * * @return the full XMPP address of the user logged in. */ public String getUser() { if (!isAuthenticated()) { return null; } return user; } /** * Logs in to the server using the strongest authentication mode supported by * the server, then set our presence to available. If more than five seconds * (default timeout) elapses in each step of the authentication process without * a response from the server, or if an error occurs, a XMPPException will be thrown. * * @param username the username. * @param password the password. * @throws XMPPException if an error occurs. */ public void login(String username, String password) throws XMPPException { login(username, password, "Smack"); } /** * Logs in to the server using the strongest authentication mode supported by * the server, then sets presence to available. If more than five seconds * (default timeout) elapses in each step of the authentication process without * a response from the server, or if an error occurs, a XMPPException will be thrown. * * @param username the username. * @param password the password. * @param resource the resource. * @throws XMPPException if an error occurs. * @throws IllegalStateException if not connected to the server, or already logged in * to the serrver. */ public synchronized void login(String username, String password, String resource) throws XMPPException { login(username, password, resource, true); } /** * Logs in to the server using the strongest authentication mode supported by * the server. If the server supports SASL authentication then the user will be * authenticated using SASL if not Non-SASL authentication will be tried. An available * presence may optionally be sent. If sendPresence * is false, a presence packet must be sent manually later. If more than five seconds * (default timeout) elapses in each step of the authentication process without a * response from the server, or if an error occurs, a XMPPException will be thrown.
*
* Before logging in (i.e. authenticate) to the server the connection must be connected.
* For compatibility and easiness of use the connection will automatically connect to the
* server if not already connected.
*
* @param username the username.
* @param password the password.
* @param resource the resource.
* @param sendPresence if true an available presence will be sent automatically
* after login is completed.
* @throws XMPPException if an error occurs.
* @throws IllegalStateException if not connected to the server, or already logged in
* to the serrver.
*/
public synchronized void login(String username, String password, String resource,
boolean sendPresence) throws XMPPException
{
if (!isConnected()) {
throw new IllegalStateException("Not connected to server.");
}
if (authenticated) {
throw new IllegalStateException("Already logged in to server.");
}
// Do partial version of nameprep on the username.
username = username.toLowerCase().trim();
String response;
if (configuration.isSASLAuthenticationEnabled() &&
saslAuthentication.hasNonAnonymousAuthentication()) {
// Authenticate using SASL
response = saslAuthentication.authenticate(username, password, resource);
}
else {
// Authenticate using Non-SASL
response = new NonSASLAuthentication(this).authenticate(username, password, resource);
}
// Set the user.
if (response != null) {
this.user = response;
// Update the serviceName with the one returned by the server
this.serviceName = StringUtils.parseServer(response);
}
else {
this.user = username + "@" + this.serviceName;
if (resource != null) {
this.user += "/" + resource;
}
}
// If compression is enabled then request the server to use stream compression
if (configuration.isCompressionEnabled()) {
useCompression();
}
// Create the roster if it is not a reconnection.
if (this.roster == null) {
this.roster = new Roster(this);
}
roster.reload();
// Set presence to online.
if (sendPresence) {
packetWriter.sendPacket(new Presence(Presence.Type.available));
}
// Indicate that we're now authenticated.
authenticated = true;
anonymous = false;
// Stores the autentication for future reconnection
this.getConfiguration().setUsernameAndPassword(username, password);
// If debugging is enabled, change the the debug window title to include the
// name we are now logged-in as.
// If DEBUG_ENABLED was set to true AFTER the connection was created the debugger
// will be null
if (configuration.isDebuggerEnabled() && debugger != null) {
debugger.userHasLogged(user);
}
}
/**
* Logs in to the server anonymously. Very few servers are configured to support anonymous
* authentication, so it's fairly likely logging in anonymously will fail. If anonymous login
* does succeed, your XMPP address will likely be in the form "server/123ABC" (where "123ABC"
* is a random value generated by the server).
*
* @throws XMPPException if an error occurs or anonymous logins are not supported by the server.
* @throws IllegalStateException if not connected to the server, or already logged in
* to the serrver.
*/
public synchronized void loginAnonymously() throws XMPPException {
if (!isConnected()) {
throw new IllegalStateException("Not connected to server.");
}
if (authenticated) {
throw new IllegalStateException("Already logged in to server.");
}
String response;
if (configuration.isSASLAuthenticationEnabled() &&
saslAuthentication.hasAnonymousAuthentication()) {
response = saslAuthentication.authenticateAnonymously();
}
else {
// Authenticate using Non-SASL
response = new NonSASLAuthentication(this).authenticateAnonymously();
}
// Set the user value.
this.user = response;
// Update the serviceName with the one returned by the server
this.serviceName = StringUtils.parseServer(response);
// If compression is enabled then request the server to use stream compression
if (configuration.isCompressionEnabled()) {
useCompression();
}
// Anonymous users can't have a roster.
roster = null;
// Set presence to online.
packetWriter.sendPacket(new Presence(Presence.Type.available));
// Indicate that we're now authenticated.
authenticated = true;
anonymous = true;
// If debugging is enabled, change the the debug window title to include the
// name we are now logged-in as.
// If DEBUG_ENABLED was set to true AFTER the connection was created the debugger
// will be null
if (configuration.isDebuggerEnabled() && debugger != null) {
debugger.userHasLogged(user);
}
}
/**
* Returns the roster for the user logged into the server. If the user has not yet
* logged into the server (or if the user is logged in anonymously), this method will return
* null.
*
* @return the user's roster, or null if the user has not logged in yet.
*/
public Roster getRoster() {
if (roster == null) {
return null;
}
// If this is the first time the user has asked for the roster after calling
// login, we want to wait for the server to send back the user's roster. This
// behavior shields API users from having to worry about the fact that roster
// operations are asynchronous, although they'll still have to listen for
// changes to the roster. Note: because of this waiting logic, internal
// Smack code should be wary about calling the getRoster method, and may need to
// access the roster object directly.
if (!roster.rosterInitialized) {
try {
synchronized (roster) {
long waitTime = SmackConfiguration.getPacketReplyTimeout();
long start = System.currentTimeMillis();
while (!roster.rosterInitialized) {
if (waitTime <= 0) {
break;
}
roster.wait(waitTime);
long now = System.currentTimeMillis();
waitTime -= now - start;
start = now;
}
}
}
catch (InterruptedException ie) {
// Ignore.
}
}
return roster;
}
/**
* Returns an account manager instance for this connection.
*
* @return an account manager for this connection.
*/
public synchronized AccountManager getAccountManager() {
if (accountManager == null) {
accountManager = new AccountManager(this);
}
return accountManager;
}
/**
* Creates a new chat with the specified participant. The participant should
* be a valid XMPP user such as jdoe@jivesoftware.com or
* jdoe@jivesoftware.com/work.
*
* @param participant the person to start the conversation with.
* @return a new Chat object.
*/
public Chat createChat(String participant) {
if (!isConnected()) {
throw new IllegalStateException("Not connected to server.");
}
return new Chat(this, participant);
}
/**
* Returns true if currently connected to the XMPP server.
*
* @return true if connected.
*/
public boolean isConnected() {
return connected;
}
/**
* Returns true if the connection is a secured one, such as an SSL connection or
* if TLS was negotiated successfully.
*
* @return true if a secure connection to the server.
*/
public boolean isSecureConnection() {
return isUsingTLS();
}
/**
* Returns true if currently authenticated by successfully calling the login method.
*
* @return true if authenticated.
*/
public boolean isAuthenticated() {
return authenticated;
}
/**
* Returns true if currently authenticated anonymously.
*
* @return true if authenticated anonymously.
*/
public boolean isAnonymous() {
return anonymous;
}
/**
* Closes the connection by setting presence to unavailable then closing the stream to
* the XMPP server. The shutdown logic will be used during a planned disconnection or when
* dealing with an unexpected disconnection. Unlike {@link #disconnect()} the connection's
* {@link PacketReader}, {@link PacketWriter} and {@link Roster} will not be removed thus
* connection's state is kept.
*/
protected void shutdown() {
// Set presence to offline.
packetWriter.sendPacket(new Presence(Presence.Type.unavailable));
packetReader.shutdown();
packetWriter.shutdown();
// Wait 150 ms for processes to clean-up, then shutdown.
try {
Thread.sleep(150);
}
catch (Exception e) {
// Ignore.
}
// Close down the readers and writers.
if (reader != null)
{
try { reader.close(); } catch (Throwable ignore) { /* ignore */ }
reader = null;
}
if (writer != null)
{
try { writer.close(); } catch (Throwable ignore) { /* ignore */ }
writer = null;
}
try {
socket.close();
}
catch (Exception e) {
// Ignore.
}
this.setWasAuthenticated(authenticated);
authenticated = false;
connected = false;
saslAuthentication.init();
}
/**
* Closes the connection by setting presence to unavailable then closing the stream to
* the XMPP server. The XMPPConnection can still be used for connecting to the server
* again.
*
* The difference between disconnect and shutdown is that disconnect makes a complete reset
* of the connection state whereas shutdown only cleans the connection and keeps alive
* packet reader listeners, previous login and roster presences.
*/
public void disconnect() {
this.shutdown();
this.roster = null;
this.wasAuthenticated = false;
packetWriter = null;
packetReader = null;
}
/**
* Sends the specified packet to the server.
*
* @param packet the packet to send.
*/
public void sendPacket(Packet packet) {
if (!isConnected()) {
throw new IllegalStateException("Not connected to server.");
}
if (packet == null) {
throw new NullPointerException("Packet is null.");
}
packetWriter.sendPacket(packet);
}
/**
* Registers a packet listener with this connection. A packet filter determines
* which packets will be delivered to the listener.
*
* @param packetListener the packet listener to notify of new packets.
* @param packetFilter the packet filter to use.
*/
public void addPacketListener(PacketListener packetListener, PacketFilter packetFilter) {
if (!isConnected()) {
throw new IllegalStateException("Not connected to server.");
}
packetReader.addPacketListener(packetListener, packetFilter);
}
/**
* Removes a packet listener from this connection.
*
* @param packetListener the packet listener to remove.
*/
public void removePacketListener(PacketListener packetListener) {
packetReader.removePacketListener(packetListener);
}
/**
* Registers a packet listener with this connection. The listener will be
* notified of every packet that this connection sends. A packet filter determines
* which packets will be delivered to the listener. Note that the thread
* that writes packets will be used to invoke the listeners. Therefore, each
* packet listener should complete all operations quickly or use a different
* thread for processing.
*
* @param packetListener the packet listener to notify of sent packets.
* @param packetFilter the packet filter to use.
*/
public void addPacketWriterListener(PacketListener packetListener, PacketFilter packetFilter) {
if (!isConnected()) {
throw new IllegalStateException("Not connected to server.");
}
packetWriter.addPacketListener(packetListener, packetFilter);
}
/**
* Removes a packet listener from this connection.
*
* @param packetListener the packet listener to remove.
*/
public void removePacketWriterListener(PacketListener packetListener) {
packetWriter.removePacketListener(packetListener);
}
/**
* Registers a packet interceptor with this connection. The interceptor will be
* invoked every time a packet is about to be sent by this connection. Interceptors
* may modify the packet to be sent. A packet filter determines which packets
* will be delivered to the interceptor.
*
* @param packetInterceptor the packet interceptor to notify of packets about to be sent.
* @param packetFilter the packet filter to use.
*/
public void addPacketWriterInterceptor(PacketInterceptor packetInterceptor,
PacketFilter packetFilter) {
if (!isConnected()) {
throw new IllegalStateException("Not connected to server.");
}
packetWriter.addPacketInterceptor(packetInterceptor, packetFilter);
}
/**
* Removes a packet interceptor.
*
* @param packetInterceptor the packet interceptor to remove.
*/
public void removePacketWriterInterceptor(PacketInterceptor packetInterceptor) {
packetWriter.removePacketInterceptor(packetInterceptor);
}
/**
* Creates a new packet collector for this connection. A packet filter determines
* which packets will be accumulated by the collector.
*
* @param packetFilter the packet filter to use.
* @return a new packet collector.
*/
public PacketCollector createPacketCollector(PacketFilter packetFilter) {
return packetReader.createPacketCollector(packetFilter);
}
/**
* Adds a connection listener to this connection that will be notified when
* the connection closes or fails.
*
* @param connectionListener a connection listener.
*/
public void addConnectionListener(ConnectionListener connectionListener) {
if (connectionListener == null) {
return;
}
synchronized (packetReader.connectionListeners) {
if (!packetReader.connectionListeners.contains(connectionListener)) {
packetReader.connectionListeners.add(connectionListener);
}
}
}
/**
* Removes a connection listener from this connection.
*
* @param connectionListener a connection listener.
*/
public void removeConnectionListener(ConnectionListener connectionListener) {
synchronized (packetReader.connectionListeners) {
packetReader.connectionListeners.remove(connectionListener);
}
}
/**
* Adds a new listener that will be notified when new XMPPConnections are created. Note
* that newly created connections will not be actually connected to the server.
*
* @param connectionCreationListener a listener interested on new connections.
*/
public static void addConnectionCreationListener(
ConnectionCreationListener connectionCreationListener) {
connectionEstablishedListeners.add(connectionCreationListener);
}
/**
* Removes a listener that was interested in connection creation events.
*
* @param connectionCreationListener a listener interested on new connections.
*/
public static void removeConnectionCreationListener(
ConnectionCreationListener connectionCreationListener) {
connectionEstablishedListeners.remove(connectionCreationListener);
}
private void connectUsingConfiguration(ConnectionConfiguration config) throws XMPPException {
this.host = config.getHost();
this.port = config.getPort();
try {
if (config.getSocketFactory() == null) {
this.socket = new Socket(host, port);
}
else {
this.socket = config.getSocketFactory().createSocket(host, port);
}
}
catch (UnknownHostException uhe) {
String errorMessage = "Could not connect to " + host + ":" + port + ".";
throw new XMPPException(errorMessage, new XMPPError(
XMPPError.Condition.remote_server_timeout, errorMessage),
uhe);
}
catch (IOException ioe) {
String errorMessage = "XMPPError connecting to " + host + ":"
+ port + ".";
throw new XMPPException(errorMessage, new XMPPError(
XMPPError.Condition.remote_server_error, errorMessage), ioe);
}
this.serviceName = config.getServiceName();
initConnection();
}
/**
* Initializes the connection configuration. This method is only executed
* when the XMPPConnection is created.
*
* @param config the connection configuration options.
* @param socketFactory a factory used for creating sockets to the XMPP server.
*/
private void init(ConnectionConfiguration config, SocketFactory socketFactory) {
try {
// Keep a copy to be sure that once the configuration has been passed to the
// constructor it cannot be modified
this.configuration = (ConnectionConfiguration) config.clone();
this.configuration.setSocketFactory(socketFactory);
}
catch (CloneNotSupportedException e) {
// Do nothing
}
}
/**
* Initializes the connection by creating a packet reader and writer and opening a
* XMPP stream to the server.
*
* @throws XMPPException if establishing a connection to the server fails.
*/
private void initConnection() throws XMPPException {
// Set the reader and writer instance variables
initReaderAndWriter();
try {
boolean isFirstInitialization = packetReader == null || packetWriter == null;
if (isFirstInitialization) {
packetWriter = new PacketWriter(this);
packetReader = new PacketReader(this);
// If debugging is enabled, we should start the thread that will listen for
// all packets and then log them.
if (configuration.isDebuggerEnabled()) {
packetReader.addPacketListener(debugger.getReaderListener(), null);
if (debugger.getWriterListener() != null) {
packetWriter.addPacketListener(debugger.getWriterListener(), null);
}
}
}
else {
packetWriter.init();
packetReader.init();
}
// Start the packet writer. This will open a XMPP stream to the server
packetWriter.startup();
// Start the packet reader. The startup() method will block until we
// get an opening stream packet back from server.
packetReader.startup();
// Make note of the fact that we're now connected.
connected = true;
// Start keep alive process (after TLS was negotiated - if available)
packetWriter.startKeepAliveProcess();
if (isFirstInitialization) {
// Notify listeners that a new connection has been established
for (ConnectionCreationListener listener : connectionEstablishedListeners) {
listener.connectionCreated(this);
}
// Add a listener for all message packets so that we can deliver errant
// messages to the best Chat instance available.
addPacketListener(new PacketListener() {
public void processPacket(Packet packet) {
Message message = (Message) packet;
// Ignore any messages with a thread ID, as they will likely
// already be associated with a Chat. This will miss messages
// with new thread ID values, but we can only assume that a
// listener is registered to deal with this case.
if (message.getThread() == null &&
message.getType() != Message.Type.GROUP_CHAT &&
message.getType() != Message.Type.HEADLINE) {
WeakReference
*
* Note: to use stream compression the smackx.jar file has to be present in the classpath.
*
* @return true if network traffic is being compressed.
*/
public boolean isUsingCompression() {
return usingCompression;
}
/**
* Starts using stream compression that will compress network traffic. Traffic can be
* reduced up to 90%. Therefore, stream compression is ideal when using a slow speed network
* connection. However, the server and the client will need to use more CPU time in order to
* un/compress network data so under high load the server performance might be affected.
*
* Stream compression has to have been previously offered by the server. Currently only the
* zlib method is supported by the client. Stream compression negotiation has to be done
* before authentication took place.
*
* Note: to use stream compression the smackx.jar file has to be present in the classpath.
*
* @return true if stream compression negotiation was successful.
*/
private boolean useCompression() {
// If stream compression was offered by the server and we want to use
// compression then send compression request to the server
if (authenticated) {
throw new IllegalStateException("Compression should be negotiated before authentication.");
}
try {
Class.forName("com.jcraft.jzlib.ZOutputStream");
}
catch (ClassNotFoundException e) {
throw new IllegalStateException("Cannot use compression. Add smackx.jar to the classpath");
}
if (hasAvailableCompressionMethod("zlib")) {
requestStreamCompression();
// Wait until compression is being used or a timeout happened
synchronized (this) {
try {
this.wait(SmackConfiguration.getPacketReplyTimeout() * 5);
}
catch (InterruptedException e) {
// Ignore.
}
}
return usingCompression;
}
return false;
}
/**
* Request the server that we want to start using stream compression. When using TLS
* then negotiation of stream compression can only happen after TLS was negotiated. If TLS
* compression is being used the stream compression should not be used.
*/
private void requestStreamCompression() {
try {
writer.write("
*
* Listeners will be preserved from a previous connection if the reconnection
* occurs after an abrupt termination.
*
* @throws XMPPException if an error occurs while trying to establish the connection.
* Two possible errors can occur which will be wrapped by an XMPPException --
* UnknownHostException (XMPP error code 504), and IOException (XMPP error code
* 502). The error codes and wrapped exceptions can be used to present more
* appropiate error messages to end-users.
*/
public void connect() throws XMPPException {
// Stablishes the connection, readers and writers
connectUsingConfiguration(configuration);
// Automatically makes the login if the user was previouslly connected successfully
// to the server and the connection was terminated abruptly
if (connected && wasAuthenticated) {
// Make the login
try {
if (isAnonymous()) {
// Make the anonymous login
loginAnonymously();
} else {
login(getConfiguration().getUsername(), getConfiguration().getPassword());
}
} catch (XMPPException e) {
e.printStackTrace();
}
}
}
/**
* Sets whether the connection has already logged in the server.
*
* @param wasAuthenticated true if the connection has already been authenticated.
*/
private void setWasAuthenticated(boolean wasAuthenticated) {
if (!this.wasAuthenticated) {
this.wasAuthenticated = wasAuthenticated;
}
}
}