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https://codeberg.org/Mercury-IM/Smack
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git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@2260 b35dd754-fafc-0310-a699-88a17e54d16e
422 lines
16 KiB
Java
422 lines
16 KiB
Java
/**
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* $RCSfile$
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* $Revision$
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* $Date$
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*
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* Copyright (C) 2002-2003 Jive Software. All rights reserved.
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* ====================================================================
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* The Jive Software License (based on Apache Software License, Version 1.1)
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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*
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* 3. The end-user documentation included with the redistribution,
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* if any, must include the following acknowledgment:
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* "This product includes software developed by
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* Jive Software (http://www.jivesoftware.com)."
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* Alternately, this acknowledgment may appear in the software itself,
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* if and wherever such third-party acknowledgments normally appear.
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*
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* 4. The names "Smack" and "Jive Software" must not be used to
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* endorse or promote products derived from this software without
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* prior written permission. For written permission, please
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* contact webmaster@jivesoftware.com.
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*
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* 5. Products derived from this software may not be called "Smack",
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* nor may "Smack" appear in their name, without prior written
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* permission of Jive Software.
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*
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* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL JIVE SOFTWARE OR
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* ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
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* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
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* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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* ====================================================================
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*/
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package org.jivesoftware.smackx;
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import java.util.*;
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import org.jivesoftware.smack.*;
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import org.jivesoftware.smack.filter.*;
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import org.jivesoftware.smack.packet.*;
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import org.jivesoftware.smackx.packet.*;
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/**
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* A MultiUserChat is a conversation that takes place among many users in a virtual
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* room. A room could have many occupants with different affiliation and roles.
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* Possible affiliatons are "owner", "admin", "member", and "outcast". Possible roles
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* are "moderator", "participant", and "visitor". Each role and affiliation guarantees
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* different privileges (e.g. Send messages to all occupants, Kick participants and visitors,
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* Grant voice, Edit member list, etc.).
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*
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* @author Gaston Dombiak
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*/
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public class MultiUserChat {
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private XMPPConnection connection;
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private String room;
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private String nickname = null;
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private boolean joined = false;
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private List participants = new ArrayList();
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private PacketFilter presenceFilter;
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private PacketFilter messageFilter;
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private PacketCollector messageCollector;
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public MultiUserChat(XMPPConnection connection, String room) {
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this.connection = connection;
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this.room = room;
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// Create a collector for all incoming messages.
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messageFilter =
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new AndFilter(new FromContainsFilter(room), new PacketTypeFilter(Message.class));
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messageFilter = new AndFilter(messageFilter, new PacketFilter() {
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public boolean accept(Packet packet) {
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Message msg = (Message) packet;
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return msg.getType() == Message.Type.GROUP_CHAT;
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}
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});
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messageCollector = connection.createPacketCollector(messageFilter);
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// Create a listener for all presence updates.
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presenceFilter =
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new AndFilter(new FromContainsFilter(room), new PacketTypeFilter(Presence.class));
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connection.addPacketListener(new PacketListener() {
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public void processPacket(Packet packet) {
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Presence presence = (Presence) packet;
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String from = presence.getFrom();
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if (presence.getType() == Presence.Type.AVAILABLE) {
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synchronized (participants) {
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if (!participants.contains(from)) {
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participants.add(from);
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}
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}
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}
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else if (presence.getType() == Presence.Type.UNAVAILABLE) {
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synchronized (participants) {
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participants.remove(from);
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}
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}
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}
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}, presenceFilter);
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}
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/**
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* Returns the name of the room this GroupChat object represents.
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*
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* @return the groupchat room name.
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*/
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public String getRoom() {
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return room;
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}
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public void join(String nickname) throws XMPPException {
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join(nickname, SmackConfiguration.getPacketReplyTimeout(), null, -1, -1, -1, null);
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}
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public void join(String nickname, String password) throws XMPPException {
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join(nickname, SmackConfiguration.getPacketReplyTimeout(), password, -1, -1, -1, null);
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}
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// TODO Review protocol (too many params). Use setters or history class?
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public synchronized void join(
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String nickname,
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long timeout,
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String password,
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int maxchars,
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int maxstanzas,
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int seconds,
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Date since)
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throws XMPPException {
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if (nickname == null || nickname.equals("")) {
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throw new IllegalArgumentException("Nickname must not be null or blank.");
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}
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// If we've already joined the room, leave it before joining under a new
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// nickname.
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if (joined) {
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leave();
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}
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// We join a room by sending a presence packet where the "to"
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// field is in the form "roomName@service/nickname"
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Presence joinPresence = new Presence(Presence.Type.AVAILABLE);
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joinPresence.setTo(room + "/" + nickname);
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// Indicate the the client supports MUC
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MUCInitialPresence mucInitialPresence = new MUCInitialPresence();
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if (password != null) {
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mucInitialPresence.setPassword(password);
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}
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if (maxchars > -1 || maxstanzas > -1 || seconds > -1 || since != null) {
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MUCInitialPresence.History history = new MUCInitialPresence.History();
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if (maxchars > -1) {
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history.setMaxChars(maxchars);
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}
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if (maxstanzas > -1) {
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history.setMaxStanzas(maxstanzas);
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}
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if (seconds > -1) {
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history.setSeconds(seconds);
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}
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if (since != null) {
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history.setSince(since);
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}
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mucInitialPresence.setHistory(history);
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}
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joinPresence.addExtension(mucInitialPresence);
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// Wait for a presence packet back from the server.
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PacketFilter responseFilter =
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new AndFilter(
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new FromContainsFilter(room + "/" + nickname),
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new PacketTypeFilter(Presence.class));
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PacketCollector response = connection.createPacketCollector(responseFilter);
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// Send join packet.
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connection.sendPacket(joinPresence);
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// Wait up to a certain number of seconds for a reply.
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Presence presence = (Presence) response.nextResult(timeout);
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if (presence == null) {
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throw new XMPPException("No response from server.");
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}
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else if (presence.getError() != null) {
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throw new XMPPException(presence.getError());
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}
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this.nickname = nickname;
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joined = true;
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}
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/**
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* Returns true if currently in the group chat (after calling the {@link
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* #join(String)} method.
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*
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* @return true if currently in the group chat room.
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*/
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public boolean isJoined() {
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return joined;
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}
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/**
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* Leave the chat room.
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*/
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public synchronized void leave() {
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// If not joined already, do nothing.
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if (!joined) {
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return;
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}
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// We leave a room by sending a presence packet where the "to"
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// field is in the form "roomName@service/nickname"
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Presence leavePresence = new Presence(Presence.Type.UNAVAILABLE);
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leavePresence.setTo(room + "/" + nickname);
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connection.sendPacket(leavePresence);
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// Reset participant information.
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participants = new ArrayList();
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nickname = null;
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joined = false;
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}
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/**
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* Returns the room's configuration form that the room's owner can use. The configuration
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* form allows to set the room's language, enable logging, specify room's type, etc..
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*
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* @return the Form that contains the fields to complete together with the instrucions.
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* @throws XMPPException if an error occurs asking the configuration form for the room.
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*/
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public Form getConfigurationForm() throws XMPPException {
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MUCOwner iq = new MUCOwner();
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iq.setTo(room);
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iq.setType(IQ.Type.GET);
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// Wait for a presence packet back from the server.
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PacketFilter responseFilter =
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new AndFilter(
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new FromContainsFilter(room),
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new PacketTypeFilter(IQ.class));
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PacketCollector response = connection.createPacketCollector(responseFilter);
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// Request the configuration form to the server.
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connection.sendPacket(iq);
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// Wait up to a certain number of seconds for a reply.
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IQ answer = (IQ) response.nextResult(SmackConfiguration.getPacketReplyTimeout());
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// Stop queuing results
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response.cancel();
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if (answer == null) {
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throw new XMPPException("No response from server.");
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}
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else if (answer.getError() != null) {
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throw new XMPPException(iq.getError());
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}
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return Form.getFormFrom(answer);
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}
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/**
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* Sends the completed configuration form to the server. The room will be configured
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* with the new settings defined in the form.
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*
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* @param form the form with the new settings.
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* @throws XMPPException if an error occurs setting the new rooms' configuration.
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*/
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public void submitConfigurationForm(Form form) throws XMPPException {
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MUCOwner iq = new MUCOwner();
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iq.setTo(room);
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iq.setType(IQ.Type.SET);
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iq.addExtension(form.getDataForm());
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// Send the completed configuration form to the server.
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connection.sendPacket(iq);
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// TODO Check for possible returned errors? permission errors?
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// TODO Check that the form is of type "submit"
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}
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/**
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* Returns the nickname that was used to join the room, or <tt>null</tt> if not
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* currently joined.
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*
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* @return the nickname currently being used.
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*/
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public String getNickname() {
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return nickname;
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}
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/**
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* Returns the number of participants in the group chat.<p>
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*
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* Note: this value will only be accurate after joining the group chat, and
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* may fluctuate over time. If you query this value directly after joining the
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* group chat it may not be accurate, as it takes a certain amount of time for
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* the server to send all presence packets to this client.
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*
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* @return the number of participants in the group chat.
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*/
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public int getParticipantCount() {
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synchronized (participants) {
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return participants.size();
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}
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}
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/**
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* Returns an Iterator (of Strings) for the list of fully qualified participants
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* in the group chat. For example, "conference@chat.jivesoftware.com/SomeUser".
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* Typically, a client would only display the nickname of the participant. To
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* get the nickname from the fully qualified name, use the
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* {@link org.jivesoftware.smack.util.StringUtils#parseResource(String)} method.
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* Note: this value will only be accurate after joining the group chat, and may
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* fluctuate over time.
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*
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* @return an Iterator for the participants in the group chat.
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*/
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public Iterator getParticipants() {
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synchronized (participants) {
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return Collections.unmodifiableList(new ArrayList(participants)).iterator();
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}
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}
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/**
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* Adds a packet listener that will be notified of any new Presence packets
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* sent to the group chat. Using a listener is a suitable way to know when the list
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* of participants should be re-loaded due to any changes.
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*
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* @param listener a packet listener that will be notified of any presence packets
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* sent to the group chat.
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*/
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public void addParticipantListener(PacketListener listener) {
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connection.addPacketListener(listener, presenceFilter);
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}
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/**
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* Sends a message to the chat room.
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*
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* @param text the text of the message to send.
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* @throws XMPPException if sending the message fails.
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*/
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public void sendMessage(String text) throws XMPPException {
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Message message = new Message(room, Message.Type.GROUP_CHAT);
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message.setBody(text);
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connection.sendPacket(message);
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}
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/**
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* Creates a new Message to send to the chat room.
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*
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* @return a new Message addressed to the chat room.
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*/
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public Message createMessage() {
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return new Message(room, Message.Type.GROUP_CHAT);
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}
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/**
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* Sends a Message to the chat room.
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*
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* @param message the message.
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* @throws XMPPException if sending the message fails.
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*/
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public void sendMessage(Message message) throws XMPPException {
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connection.sendPacket(message);
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}
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/**
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* Polls for and returns the next message, or <tt>null</tt> if there isn't
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* a message immediately available. This method provides significantly different
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* functionalty than the {@link #nextMessage()} method since it's non-blocking.
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* In other words, the method call will always return immediately, whereas the
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* nextMessage method will return only when a message is available (or after
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* a specific timeout).
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*
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* @return the next message if one is immediately available and
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* <tt>null</tt> otherwise.
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*/
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public Message pollMessage() {
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return (Message) messageCollector.pollResult();
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}
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/**
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* Returns the next available message in the chat. The method call will block
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* (not return) until a message is available.
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*
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* @return the next message.
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*/
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public Message nextMessage() {
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return (Message) messageCollector.nextResult();
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}
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/**
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* Returns the next available message in the chat. The method call will block
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* (not return) until a packet is available or the <tt>timeout</tt> has elapased.
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* If the timeout elapses without a result, <tt>null</tt> will be returned.
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*
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* @param timeout the maximum amount of time to wait for the next message.
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* @return the next message, or <tt>null</tt> if the timeout elapses without a
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* message becoming available.
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*/
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public Message nextMessage(long timeout) {
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return (Message) messageCollector.nextResult(timeout);
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}
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/**
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* Adds a packet listener that will be notified of any new messages in the
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* group chat. Only "group chat" messages addressed to this group chat will
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* be delivered to the listener. If you wish to listen for other packets
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* that may be associated with this group chat, you should register a
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* PacketListener directly with the XMPPConnection with the appropriate
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* PacketListener.
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*
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* @param listener a packet listener.
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*/
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public void addMessageListener(PacketListener listener) {
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connection.addPacketListener(listener, messageFilter);
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}
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}
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