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https://codeberg.org/Mercury-IM/Smack
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git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/branches/smack_3_3_0@13604 b35dd754-fafc-0310-a699-88a17e54d16e
227 lines
No EOL
8.5 KiB
Java
227 lines
No EOL
8.5 KiB
Java
/**
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* $RCSfile$
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* $Revision$
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* $Date$
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*
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* All rights reserved. Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package org.jivesoftware.smack;
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import org.jivesoftware.smack.packet.StreamError;
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import java.util.Random;
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/**
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* Handles the automatic reconnection process. Every time a connection is dropped without
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* the application explictly closing it, the manager automatically tries to reconnect to
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* the server.<p>
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*
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* The reconnection mechanism will try to reconnect periodically:
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* <ol>
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* <li>For the first minute it will attempt to connect once every ten seconds.
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* <li>For the next five minutes it will attempt to connect once a minute.
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* <li>If that fails it will indefinitely try to connect once every five minutes.
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* </ol>
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*
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* @author Francisco Vives
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*/
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public class ReconnectionManager implements ConnectionListener {
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// Holds the connection to the server
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private Connection connection;
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private Thread reconnectionThread;
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private int randomBase = new Random().nextInt(11) + 5; // between 5 and 15 seconds
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// Holds the state of the reconnection
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boolean done = false;
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static {
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// Create a new PrivacyListManager on every established connection. In the init()
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// method of PrivacyListManager, we'll add a listener that will delete the
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// instance when the connection is closed.
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Connection.addConnectionCreationListener(new ConnectionCreationListener() {
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public void connectionCreated(Connection connection) {
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connection.addConnectionListener(new ReconnectionManager(connection));
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}
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});
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}
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private ReconnectionManager(Connection connection) {
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this.connection = connection;
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}
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/**
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* Returns true if the reconnection mechanism is enabled.
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*
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* @return true if automatic reconnections are allowed.
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*/
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private boolean isReconnectionAllowed() {
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return !done && !connection.isConnected()
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&& connection.isReconnectionAllowed();
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}
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/**
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* Starts a reconnection mechanism if it was configured to do that.
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* The algorithm is been executed when the first connection error is detected.
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* <p/>
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* The reconnection mechanism will try to reconnect periodically in this way:
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* <ol>
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* <li>First it will try 6 times every 10 seconds.
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* <li>Then it will try 10 times every 1 minute.
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* <li>Finally it will try indefinitely every 5 minutes.
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* </ol>
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*/
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synchronized protected void reconnect() {
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if (this.isReconnectionAllowed()) {
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// Since there is no thread running, creates a new one to attempt
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// the reconnection.
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// avoid to run duplicated reconnectionThread -- fd: 16/09/2010
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if (reconnectionThread!=null && reconnectionThread.isAlive()) return;
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reconnectionThread = new Thread() {
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/**
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* Holds the current number of reconnection attempts
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*/
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private int attempts = 0;
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/**
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* Returns the number of seconds until the next reconnection attempt.
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*
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* @return the number of seconds until the next reconnection attempt.
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*/
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private int timeDelay() {
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attempts++;
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if (attempts > 13) {
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return randomBase*6*5; // between 2.5 and 7.5 minutes (~5 minutes)
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}
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if (attempts > 7) {
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return randomBase*6; // between 30 and 90 seconds (~1 minutes)
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}
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return randomBase; // 10 seconds
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}
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/**
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* The process will try the reconnection until the connection succeed or the user
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* cancell it
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*/
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public void run() {
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// The process will try to reconnect until the connection is established or
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// the user cancel the reconnection process {@link Connection#disconnect()}
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while (ReconnectionManager.this.isReconnectionAllowed()) {
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// Find how much time we should wait until the next reconnection
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int remainingSeconds = timeDelay();
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// Sleep until we're ready for the next reconnection attempt. Notify
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// listeners once per second about how much time remains before the next
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// reconnection attempt.
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while (ReconnectionManager.this.isReconnectionAllowed() &&
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remainingSeconds > 0)
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{
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try {
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Thread.sleep(1000);
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remainingSeconds--;
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ReconnectionManager.this
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.notifyAttemptToReconnectIn(remainingSeconds);
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}
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catch (InterruptedException e1) {
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e1.printStackTrace();
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// Notify the reconnection has failed
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ReconnectionManager.this.notifyReconnectionFailed(e1);
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}
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}
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// Makes a reconnection attempt
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try {
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if (ReconnectionManager.this.isReconnectionAllowed()) {
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connection.connect();
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}
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}
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catch (XMPPException e) {
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// Fires the failed reconnection notification
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ReconnectionManager.this.notifyReconnectionFailed(e);
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}
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}
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}
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};
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reconnectionThread.setName("Smack Reconnection Manager");
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reconnectionThread.setDaemon(true);
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reconnectionThread.start();
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}
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}
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/**
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* Fires listeners when a reconnection attempt has failed.
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*
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* @param exception the exception that occured.
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*/
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protected void notifyReconnectionFailed(Exception exception) {
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if (isReconnectionAllowed()) {
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for (ConnectionListener listener : connection.connectionListeners) {
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listener.reconnectionFailed(exception);
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}
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}
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}
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/**
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* Fires listeners when The Connection will retry a reconnection. Expressed in seconds.
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*
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* @param seconds the number of seconds that a reconnection will be attempted in.
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*/
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protected void notifyAttemptToReconnectIn(int seconds) {
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if (isReconnectionAllowed()) {
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for (ConnectionListener listener : connection.connectionListeners) {
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listener.reconnectingIn(seconds);
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}
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}
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}
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public void connectionClosed() {
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done = true;
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}
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public void connectionClosedOnError(Exception e) {
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done = false;
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if (e instanceof XMPPException) {
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XMPPException xmppEx = (XMPPException) e;
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StreamError error = xmppEx.getStreamError();
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// Make sure the error is not null
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if (error != null) {
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String reason = error.getCode();
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if ("conflict".equals(reason)) {
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return;
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}
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}
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}
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if (this.isReconnectionAllowed()) {
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this.reconnect();
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}
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}
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public void reconnectingIn(int seconds) {
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// ignore
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}
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public void reconnectionFailed(Exception e) {
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// ignore
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}
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/**
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* The connection has successfull gotten connected.
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*/
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public void reconnectionSuccessful() {
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// ignore
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}
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} |