1
0
Fork 0
mirror of https://codeberg.org/Mercury-IM/Smack synced 2024-11-20 13:32:05 +01:00
Smack/integration-test/org/jivesoftware/smack/PresenceTest.java
Florian Schmaus 1e57f1c659 Activate checkstyle and add missing license headers
Delete also all "All rights reserved" statements, as they are
unnecessary and conflict with checkstyle's header check. Delete unused
imports.
2014-02-17 20:09:55 +01:00

274 lines
12 KiB
Java

/**
*
* Copyright 2003-2007 Jive Software.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.jivesoftware.smack;
import java.util.Iterator;
import org.jivesoftware.smack.packet.Presence;
import org.jivesoftware.smack.test.SmackTestCase;
/**
* Ensure that the server is delivering messages to the correct client based on the client's
* presence priority.
*
* @author Gaston Dombiak
*/
public class PresenceTest extends SmackTestCase {
public PresenceTest(String arg0) {
super(arg0);
}
/**
* Connection(0) will send messages to the bareJID of Connection(1) where the user of
* Connection(1) has logged from two different places with different presence priorities.
*/
public void testMessageToHighestPriority() {
XMPPConnection conn = null;
try {
// User_1 will log in again using another resource
conn = createConnection();
conn.connect();
conn.login(getUsername(1), getUsername(1), "OtherPlace");
// Change the presence priorities of User_1
getConnection(1).sendPacket(new Presence(Presence.Type.available, null, 1,
Presence.Mode.available));
conn.sendPacket(new Presence(Presence.Type.available, null, 2,
Presence.Mode.available));
Thread.sleep(150);
// Create the chats between the participants
Chat chat0 = getConnection(0).getChatManager().createChat(getBareJID(1), null);
Chat chat1 = getConnection(1).getChatManager().createChat(getBareJID(0), chat0.getThreadID(), null);
Chat chat2 = conn.getChatManager().createChat(getBareJID(0), chat0.getThreadID(), null);
// Test delivery of message to the presence with highest priority
chat0.sendMessage("Hello");
/*assertNotNull("Resource with highest priority didn't receive the message",
chat2.nextMessage(2000));
assertNull("Resource with lowest priority received the message",
chat1.nextMessage(1000));*/
// Invert the presence priorities of User_1
getConnection(1).sendPacket(new Presence(Presence.Type.available, null, 2,
Presence.Mode.available));
conn.sendPacket(new Presence(Presence.Type.available, null, 1,
Presence.Mode.available));
Thread.sleep(150);
// Test delivery of message to the presence with highest priority
chat0.sendMessage("Hello");
/*assertNotNull("Resource with highest priority didn't receive the message",
chat1.nextMessage(2000));
assertNull("Resource with lowest priority received the message",
chat2.nextMessage(1000));*/
// User_1 closes his connection
conn.disconnect();
Thread.sleep(150);
// Test delivery of message to the unique presence of the user_1
chat0.sendMessage("Hello");
/*assertNotNull("Resource with highest priority didn't receive the message",
chat1.nextMessage(2000));*/
getConnection(1).sendPacket(new Presence(Presence.Type.available, null, 2,
Presence.Mode.available));
// User_1 will log in again using another resource
conn = createConnection();
conn.connect();
conn.login(getUsername(1), getPassword(1), "OtherPlace");
conn.sendPacket(new Presence(Presence.Type.available, null, 1,
Presence.Mode.available));
chat2 = conn.getChatManager().createChat(getBareJID(0), chat0.getThreadID(), null);
Thread.sleep(150);
// Test delivery of message to the presence with highest priority
chat0.sendMessage("Hello");
/*assertNotNull("Resource with highest priority didn't receive the message",
chat1.nextMessage(2000));
assertNull("Resource with lowest priority received the message",
chat2.nextMessage(1000));*/
// Invert the presence priorities of User_1
getConnection(1).sendPacket(new Presence(Presence.Type.available, null, 1,
Presence.Mode.available));
conn.sendPacket(new Presence(Presence.Type.available, null, 2,
Presence.Mode.available));
Thread.sleep(150);
// Test delivery of message to the presence with highest priority
chat0.sendMessage("Hello");
/*assertNotNull("Resource with highest priority didn't receive the message",
chat2.nextMessage(2000));
assertNull("Resource with lowest priority received the message",
chat1.nextMessage(1000));*/
}
catch (Exception e) {
e.printStackTrace();
fail(e.getMessage());
}
finally {
if (conn != null) {
conn.disconnect();
}
}
}
/**
* User1 logs from 2 resources but only one is available. User0 sends a message
* to the full JID of the unavailable resource. User1 in the not available resource
* should receive the message.
* TODO Fix this in Wildfire but before check if XMPP spec requests this feature
*/
public void testNotAvailablePresence() throws XMPPException {
// Change the presence to unavailable of User_1
getConnection(1).sendPacket(new Presence(Presence.Type.unavailable));
// User_1 will log in again using another resource (that is going to be available)
XMPPConnection conn = createConnection();
conn.connect();
conn.login(getUsername(1), getPassword(1), "OtherPlace");
// Create chats between participants
Chat chat0 = getConnection(0).getChatManager().createChat(getFullJID(1), null);
Chat chat1 = getConnection(1).getChatManager().createChat(getBareJID(0), chat0.getThreadID(), null);
// Test delivery of message to the presence with highest priority
chat0.sendMessage("Hello");
/*assertNotNull("Not available connection didn't receive message sent to full JID",
chat1.nextMessage(2000));
assertNull("Not available connection received an unknown message",
chat1.nextMessage(1000));*/
conn.disconnect();
}
/**
* User1 is connected from 2 resources. User1 adds User0 to his roster. Ensure
* that presences are correctly retrieved for User1. User1 logs off from one resource
* and ensure that presences are still correct for User1.
*/
public void testMultipleResources() throws Exception {
// Create another connection for the same user of connection 1
ConnectionConfiguration connectionConfiguration =
new ConnectionConfiguration(getHost(), getPort(), getServiceName());
XMPPConnection conn4 = new XMPPConnection(connectionConfiguration);
conn4.connect();
conn4.login(getUsername(1), getPassword(1), "Home");
// Add a new roster entry
Roster roster = getConnection(0).getRoster();
roster.createEntry(getBareJID(1), "gato1", null);
// Wait up to 2 seconds
long initial = System.currentTimeMillis();
while (System.currentTimeMillis() - initial < 2000 && (
!roster.getPresence(getBareJID(1)).isAvailable()))
{
Thread.sleep(100);
}
// Check that a presence is returned for the new contact
Presence presence = roster.getPresence(getBareJID(1));
assertTrue("Returned an offline Presence for an existing user", presence.isAvailable());
presence = roster.getPresenceResource(getBareJID(1) + "/Home");
assertTrue("Returned an offline Presence for Home resource", presence.isAvailable());
presence = roster.getPresenceResource(getFullJID(1));
assertTrue("Returned an offline Presence for Smack resource", presence.isAvailable());
Iterator<Presence> presences = roster.getPresences(getBareJID(1));
assertTrue("Returned an offline Presence for an existing user", presence.isAvailable());
assertNotNull("No presence was found for user1", presences);
assertTrue("No presence was found for user1", presences.hasNext());
presences.next();
assertTrue("Only one presence was found for user1", presences.hasNext());
// User1 logs out from one resource
conn4.disconnect();
// Wait up to 1 second
Thread.sleep(700);
// Check that a presence is returned for the new contact
presence = roster.getPresence(getBareJID(1));
assertTrue("Returned a null Presence for an existing user", presence.isAvailable());
presence = roster.getPresenceResource(getFullJID(1));
assertTrue("Returned a null Presence for Smack resource", presence.isAvailable());
presence = roster.getPresenceResource(getBareJID(1) + "/Home");
assertTrue("Returned a Presence for no longer connected resource", !presence.isAvailable());
presences = roster.getPresences(getBareJID(1));
assertNotNull("No presence was found for user1", presences);
Presence value = presences.next();
assertTrue("No presence was found for user1", value.isAvailable());
assertFalse("More than one presence was found for user1", presences.hasNext());
}
/**
* User1 logs in, then sets offline presence information (presence with status text). User2
* logs in and checks to see if offline presence is returned.
*
* @throws Exception if an exception occurs.
*/
public void testOfflineStatusPresence() throws Exception {
// Add a new roster entry for other user.
Roster roster = getConnection(0).getRoster();
roster.createEntry(getBareJID(1), "gato1", null);
// Wait up to 2 seconds
long initial = System.currentTimeMillis();
while (System.currentTimeMillis() - initial < 2000 && (
roster.getPresence(getBareJID(1)).getType().equals(Presence.Type.unavailable))) {
Thread.sleep(100);
}
// Sign out of conn1 with status
Presence offlinePresence = new Presence(Presence.Type.unavailable);
offlinePresence.setStatus("Offline test");
getConnection(1).disconnect(offlinePresence);
// Wait 500 ms
Thread.sleep(500);
Presence presence = getConnection(0).getRoster().getPresence(getBareJID(1));
assertEquals("Offline presence status not received.", "Offline test", presence.getStatus());
// Sign out of conn0.
getConnection(0).disconnect();
// See if conneciton 0 can get offline status.
XMPPConnection con0 = getConnection(0);
con0.connect();
con0.login(getUsername(0), getUsername(0));
// Wait 500 ms
Thread.sleep(500);
presence = con0.getRoster().getPresence(getBareJID(1));
assertTrue("Offline presence status not received after logout.",
"Offline test".equals(presence.getStatus()));
}
protected int getMaxConnections() {
return 2;
}
}