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https://codeberg.org/Mercury-IM/Smack
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git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@2297 b35dd754-fafc-0310-a699-88a17e54d16e
765 lines
28 KiB
Java
765 lines
28 KiB
Java
/**
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* $RCSfile$
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* $Revision$
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* $Date$
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*
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* Copyright (C) 2002-2003 Jive Software. All rights reserved.
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* ====================================================================
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* The Jive Software License (based on Apache Software License, Version 1.1)
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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*
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* 3. The end-user documentation included with the redistribution,
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* if any, must include the following acknowledgment:
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* "This product includes software developed by
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* Jive Software (http://www.jivesoftware.com)."
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* Alternately, this acknowledgment may appear in the software itself,
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* if and wherever such third-party acknowledgments normally appear.
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*
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* 4. The names "Smack" and "Jive Software" must not be used to
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* endorse or promote products derived from this software without
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* prior written permission. For written permission, please
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* contact webmaster@jivesoftware.com.
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*
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* 5. Products derived from this software may not be called "Smack",
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* nor may "Smack" appear in their name, without prior written
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* permission of Jive Software.
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*
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* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL JIVE SOFTWARE OR
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* ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
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* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
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* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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* ====================================================================
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*/
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package org.jivesoftware.smack;
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import org.jivesoftware.smack.packet.*;
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import org.jivesoftware.smack.debugger.*;
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import org.jivesoftware.smack.filter.*;
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import java.lang.reflect.Constructor;
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import java.net.*;
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import java.util.*;
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import java.io.*;
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/**
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* Creates a connection to a XMPP server. A simple use of this API might
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* look like the following:
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* <pre>
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* // Create a connection to the jivesoftware.com XMPP server.
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* XMPPConnection con = new XMPPConnection("jivesoftware.com");
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* // Most servers require you to login before performing other tasks.
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* con.login("jsmith", "mypass");
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* // Start a new conversation with John Doe and send him a message.
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* Chat chat = con.createChat("jdoe@jabber.org");
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* chat.sendMessage("Hey, how's it going?");
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* </pre>
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*
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* @author Matt Tucker
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*/
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public class XMPPConnection {
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/**
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* Value that indicates whether debugging is enabled. When enabled, a debug
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* window will apear for each new connection that will contain the following
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* information:<ul>
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* <li> Client Traffic -- raw XML traffic generated by Smack and sent to the server.
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* <li> Server Traffic -- raw XML traffic sent by the server to the client.
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* <li> Interpreted Packets -- shows XML packets from the server as parsed by Smack.
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* </ul>
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*
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* Debugging can be enabled by setting this field to true, or by setting the Java system
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* property <tt>smack.debugEnabled</tt> to true. The system property can be set on the
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* command line such as "java SomeApp -Dsmack.debugEnabled=true".
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*/
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public static boolean DEBUG_ENABLED = false;
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private static List connectionEstablishedListeners = new ArrayList();
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static {
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// Use try block since we may not have permission to get a system
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// property (for example, when an applet).
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try {
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DEBUG_ENABLED = Boolean.getBoolean("smack.debugEnabled");
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}
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catch (Exception e) {
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}
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// Ensure the SmackConfiguration class is loaded by calling a method in it.
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SmackConfiguration.getVersion();
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}
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private SmackDebugger debugger = null;
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String host;
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int port;
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Socket socket;
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String connectionID;
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private String user = null;
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private boolean connected = false;
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private boolean authenticated = false;
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private boolean anonymous = false;
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PacketWriter packetWriter;
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PacketReader packetReader;
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Roster roster = null;
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private AccountManager accountManager = null;
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Writer writer;
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Reader reader;
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/**
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* Constructor for use by classes extending this one.
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*/
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XMPPConnection() {
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}
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/**
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* Creates a new connection to the specified XMPP server. The default port of 5222 will
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* be used.
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*
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* @param host the name of the XMPP server to connect to; e.g. <tt>jivesoftware.com</tt>.
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* @throws XMPPException if an error occurs while trying to establish the connection.
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* Two possible errors can occur which will be wrapped by an XMPPException --
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* UnknownHostException (XMPP error code 504), and IOException (XMPP error code
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* 502). The error codes and wrapped exceptions can be used to present more
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* appropiate error messages to end-users.
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*/
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public XMPPConnection(String host) throws XMPPException {
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this(host, 5222);
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}
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/**
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* Creates a new connection to the to the specified XMPP server on the given port.
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*
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* @param host the name of the XMPP server to connect to; e.g. <tt>jivesoftware.com</tt>.
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* @param port the port on the server that should be used; e.g. <tt>5222</tt>.
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* @throws XMPPException if an error occurs while trying to establish the connection.
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* Two possible errors can occur which will be wrapped by an XMPPException --
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* UnknownHostException (XMPP error code 504), and IOException (XMPP error code
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* 502). The error codes and wrapped exceptions can be used to present more
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* appropiate error messages to end-users.
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*/
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public XMPPConnection(String host, int port) throws XMPPException {
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this.host = host;
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this.port = port;
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try {
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this.socket = new Socket(host, port);
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}
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catch (UnknownHostException uhe) {
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throw new XMPPException(
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"Could not connect to " + host + ":" + port + ".",
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new XMPPError(504),
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uhe);
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}
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catch (IOException ioe) {
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throw new XMPPException(
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"XMPPError connecting to " + host + ":" + port + ".",
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new XMPPError(502),
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ioe);
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}
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init();
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}
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/**
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* Returns the connection ID for this connection, which is the value set by the server
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* when opening a XMPP stream. If the server does not set a connection ID, this value
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* will be null.
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*
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* @return the ID of this connection returned from the XMPP server.
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*/
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public String getConnectionID() {
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return connectionID;
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}
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/**
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* Returns the host name of the XMPP server for this connection.
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*
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* @return the host name of the XMPP server.
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*/
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public String getHost() {
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return host;
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}
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/**
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* Returns the port number of the XMPP server for this connection. The default port
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* for normal connections is 5222. The default port for SSL connections is 5223.
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*
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* @return the port number of the XMPP server.
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*/
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public int getPort() {
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return port;
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}
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/**
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* Returns the full XMPP address of the user that is logged in to the connection or
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* <tt>null</tt> if not logged in yet. An XMPP address is in the form
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* username@server/resource.
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*
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* @return the full XMPP address of the user logged in.
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*/
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public String getUser() {
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if (!isAuthenticated()) {
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return null;
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}
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return user;
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}
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/**
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* Logs in to the server using the strongest authentication mode supported by
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* the server, then set our presence to available. If more than five seconds
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* elapses in each step of the authentication process without a response from
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* the server, or if an error occurs, a XMPPException will be thrown.
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*
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* @param username the username.
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* @param password the password.
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* @throws XMPPException if an error occurs.
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*/
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public void login(String username, String password) throws XMPPException {
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login(username, password, "Smack");
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}
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/**
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* Logs in to the server using the strongest authentication mode supported by
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* the server, then set our presence to available. If more than five seconds
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* elapses in each step of the authentication process without a response from
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* the server, or if an error occurs, a XMPPException will be thrown.
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*
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* @param username the username.
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* @param password the password.
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* @param resource the resource.
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* @throws XMPPException if an error occurs.
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* @throws IllegalStateException if not connected to the server, or already logged in
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* to the serrver.
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*/
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public synchronized void login(String username, String password, String resource)
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throws XMPPException {
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if (!isConnected()) {
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throw new IllegalStateException("Not connected to server.");
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}
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if (authenticated) {
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throw new IllegalStateException("Already logged in to server.");
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}
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// If we send an authentication packet in "get" mode with just the username,
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// the server will return the list of authentication protocols it supports.
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Authentication discoveryAuth = new Authentication();
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discoveryAuth.setType(IQ.Type.GET);
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discoveryAuth.setUsername(username);
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PacketCollector collector =
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packetReader.createPacketCollector(new PacketIDFilter(discoveryAuth.getPacketID()));
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// Send the packet
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packetWriter.sendPacket(discoveryAuth);
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// Wait up to a certain number of seconds for a response from the server.
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IQ response = (IQ) collector.nextResult(SmackConfiguration.getPacketReplyTimeout());
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if (response == null) {
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throw new XMPPException("No response from the server.");
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}
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// If the server replied with an error, throw an exception.
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else if (response.getType() == IQ.Type.ERROR) {
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throw new XMPPException(response.getError());
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}
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// Otherwise, no error so continue processing.
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Authentication authTypes = (Authentication) response;
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collector.cancel();
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// Now, create the authentication packet we'll send to the server.
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Authentication auth = new Authentication();
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auth.setUsername(username);
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// Figure out if we should use digest or plain text authentication.
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if (authTypes.getDigest() != null) {
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auth.setDigest(connectionID, password);
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}
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else if (authTypes.getPassword() != null) {
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auth.setPassword(password);
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}
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else {
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throw new XMPPException("Server does not support compatible authentication mechanism.");
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}
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auth.setResource(resource);
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collector = packetReader.createPacketCollector(new PacketIDFilter(auth.getPacketID()));
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// Send the packet.
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packetWriter.sendPacket(auth);
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// Wait up to a certain number of seconds for a response from the server.
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response = (IQ) collector.nextResult(SmackConfiguration.getPacketReplyTimeout());
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if (response == null) {
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throw new XMPPException("Authentication failed.");
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}
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else if (response.getType() == IQ.Type.ERROR) {
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throw new XMPPException(response.getError());
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}
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// Set the user.
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if (response.getTo() != null) {
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this.user = response.getTo();
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}
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else {
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this.user = username + "@" + this.host;
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if (resource != null) {
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this.user += "/" + resource;
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}
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}
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// We're done with the collector, so explicitly cancel it.
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collector.cancel();
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// Create the roster.
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this.roster = new Roster(this);
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roster.reload();
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// Set presence to online.
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packetWriter.sendPacket(new Presence(Presence.Type.AVAILABLE));
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// Indicate that we're now authenticated.
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authenticated = true;
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anonymous = false;
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// If debugging is enabled, change the the debug window title to include the
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// name we are now logged-in as.
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// If DEBUG_ENABLED was set to true AFTER the connection was created the debugger
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// will be null
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if (DEBUG_ENABLED && debugger != null) {
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debugger.userHasLogged(user);
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}
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}
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/**
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* Logs in to the server anonymously. Very few servers are configured to support anonymous
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* authentication, so it's fairly likely logging in anonymously will fail. If anonymous login
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* does succeed, your XMPP address will likely be in the form "server/123ABC" (where "123ABC" is a
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* random value generated by the server).
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*
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* @throws XMPPException if an error occurs or anonymous logins are not supported by the server.
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* @throws IllegalStateException if not connected to the server, or already logged in
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* to the serrver.
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*/
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public synchronized void loginAnonymously() throws XMPPException {
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if (!isConnected()) {
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throw new IllegalStateException("Not connected to server.");
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}
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if (authenticated) {
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throw new IllegalStateException("Already logged in to server.");
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}
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// Create the authentication packet we'll send to the server.
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Authentication auth = new Authentication();
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PacketCollector collector =
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packetReader.createPacketCollector(new PacketIDFilter(auth.getPacketID()));
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// Send the packet.
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packetWriter.sendPacket(auth);
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// Wait up to a certain number of seconds for a response from the server.
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IQ response = (IQ) collector.nextResult(SmackConfiguration.getPacketReplyTimeout());
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if (response == null) {
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throw new XMPPException("Anonymous login failed.");
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}
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else if (response.getType() == IQ.Type.ERROR) {
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throw new XMPPException(response.getError());
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}
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// Set the user value.
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if (response.getTo() != null) {
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this.user = response.getTo();
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}
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else {
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this.user = this.host + "/" + ((Authentication) response).getResource();
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}
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// We're done with the collector, so explicitly cancel it.
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collector.cancel();
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// Anonymous users can't have a roster.
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roster = null;
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// Set presence to online.
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packetWriter.sendPacket(new Presence(Presence.Type.AVAILABLE));
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// Indicate that we're now authenticated.
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authenticated = true;
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anonymous = true;
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// If debugging is enabled, change the the debug window title to include the
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// name we are now logged-in as.
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// If DEBUG_ENABLED was set to true AFTER the connection was created the debugger
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// will be null
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if (DEBUG_ENABLED && debugger != null) {
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debugger.userHasLogged(user);
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}
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}
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/**
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* Returns the roster for the user logged into the server. If the user has not yet
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* logged into the server (or if the user is logged in anonymously), this method will return
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* <tt>null</tt>.
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*
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* @return the user's roster, or <tt>null</tt> if the user has not logged in yet.
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*/
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public Roster getRoster() {
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if (roster == null) {
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return null;
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}
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// If this is the first time the user has asked for the roster after calling
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// login, we want to wait up to 2 seconds for the server to send back the
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// user's roster. This behavior shields API users from having to worry about the
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// fact that roster operations are asynchronous, although they'll still have to
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// listen for changes to the roster. Note: because of this waiting logic, internal
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// Smack code should be wary about calling the getRoster method, and may need to
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// access the roster object directly.
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int elapsed = 0;
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while (!roster.rosterInitialized && elapsed <= 2000) {
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try {
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Thread.sleep(500);
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}
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catch (Exception e) {
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}
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elapsed += 500;
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}
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return roster;
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}
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/**
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* Returns an account manager instance for this connection.
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*
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* @return an account manager for this connection.
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*/
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public synchronized AccountManager getAccountManager() {
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if (accountManager == null) {
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accountManager = new AccountManager(this);
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}
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return accountManager;
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}
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/**
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* Creates a new chat with the specified participant. The participant should
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* be a valid XMPP user such as <tt>jdoe@jivesoftware.com</tt> or
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* <tt>jdoe@jivesoftware.com/work</tt>.
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*
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* @param participant the person to start the conversation with.
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* @return a new Chat object.
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*/
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public Chat createChat(String participant) {
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if (!isConnected()) {
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throw new IllegalStateException("Not connected to server.");
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}
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return new Chat(this, participant);
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}
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/**
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* Creates a new group chat connected to the specified room. The room name
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* should be full address, such as <tt>room@chat.example.com</tt>.
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* <p>
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* Most XMPP servers use a sub-domain for the chat service (eg chat.example.com
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* for the XMPP server example.com). You must ensure that the room address you're
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* trying to connect to includes the proper chat sub-domain.
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*
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* @param room the fully qualifed name of the room.
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* @return a new GroupChat object.
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*/
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public GroupChat createGroupChat(String room) {
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if (!isConnected()) {
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throw new IllegalStateException("Not connected to server.");
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}
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return new GroupChat(this, room);
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}
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/**
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* Returns true if currently connected to the XMPP server.
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*
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* @return true if connected.
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*/
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public boolean isConnected() {
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return connected;
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}
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/**
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* Returns true if the connection is a secured one, such as an SSL connection.
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*
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* @return true if a secure connection to the server.
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*/
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public boolean isSecureConnection() {
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return false;
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}
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/**
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* Returns true if currently authenticated by successfully calling the login method.
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*
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* @return true if authenticated.
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*/
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public boolean isAuthenticated() {
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return authenticated;
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}
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/**
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* Returns true if currently authenticated anonymously.
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*
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* @return true if authenticated anonymously.
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*/
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public boolean isAnonymous() {
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return anonymous;
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}
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|
|
|
/**
|
|
* Closes the connection by setting presence to unavailable then closing the stream to
|
|
* the XMPP server. Once a connection has been closed, it cannot be re-opened.
|
|
*/
|
|
public void close() {
|
|
// Set presence to offline.
|
|
packetWriter.sendPacket(new Presence(Presence.Type.UNAVAILABLE));
|
|
packetReader.shutdown();
|
|
packetWriter.shutdown();
|
|
// Wait 150 ms for processes to clean-up, then shutdown.
|
|
try {
|
|
Thread.sleep(150);
|
|
}
|
|
catch (Exception e) {
|
|
}
|
|
try {
|
|
socket.close();
|
|
}
|
|
catch (Exception e) {
|
|
}
|
|
authenticated = false;
|
|
connected = false;
|
|
}
|
|
|
|
/**
|
|
* Sends the specified packet to the server.
|
|
*
|
|
* @param packet the packet to send.
|
|
*/
|
|
public void sendPacket(Packet packet) {
|
|
if (!isConnected()) {
|
|
throw new IllegalStateException("Not connected to server.");
|
|
}
|
|
if (packet == null) {
|
|
throw new NullPointerException("Packet is null.");
|
|
}
|
|
packetWriter.sendPacket(packet);
|
|
}
|
|
|
|
/**
|
|
* Registers a packet listener with this connection. A packet filter determines
|
|
* which packets will be delivered to the listener.
|
|
*
|
|
* @param packetListener the packet listener to notify of new packets.
|
|
* @param packetFilter the packet filter to use.
|
|
*/
|
|
public void addPacketListener(PacketListener packetListener, PacketFilter packetFilter) {
|
|
if (!isConnected()) {
|
|
throw new IllegalStateException("Not connected to server.");
|
|
}
|
|
packetReader.addPacketListener(packetListener, packetFilter);
|
|
}
|
|
|
|
/**
|
|
* Removes a packet listener from this connection.
|
|
*
|
|
* @param packetListener the packet listener to remove.
|
|
*/
|
|
public void removePacketListener(PacketListener packetListener) {
|
|
packetReader.removePacketListener(packetListener);
|
|
}
|
|
|
|
/**
|
|
* Registers a packet listener with this connection. The listener will be
|
|
* notified of every packet that this connection sends. A packet filter determines
|
|
* which packets will be delivered to the listener.
|
|
*
|
|
* @param packetListener the packet listener to notify of sent packets.
|
|
* @param packetFilter the packet filter to use.
|
|
*/
|
|
public void addPacketWriterListener(PacketListener packetListener, PacketFilter packetFilter) {
|
|
if (!isConnected()) {
|
|
throw new IllegalStateException("Not connected to server.");
|
|
}
|
|
packetWriter.addPacketListener(packetListener, packetFilter);
|
|
}
|
|
|
|
/**
|
|
* Removes a packet listener from this connection.
|
|
*
|
|
* @param packetListener the packet listener to remove.
|
|
*/
|
|
public void removePacketWriterListener(PacketListener packetListener) {
|
|
packetWriter.removePacketListener(packetListener);
|
|
}
|
|
|
|
/**
|
|
* Creates a new packet collector for this connection. A packet filter determines
|
|
* which packets will be accumulated by the collector.
|
|
*
|
|
* @param packetFilter the packet filter to use.
|
|
* @return a new packet collector.
|
|
*/
|
|
public PacketCollector createPacketCollector(PacketFilter packetFilter) {
|
|
return packetReader.createPacketCollector(packetFilter);
|
|
}
|
|
|
|
/**
|
|
* Adds a connection listener to this connection that will be notified when
|
|
* the connection closes or fails.
|
|
*
|
|
* @param connectionListener a connection listener.
|
|
*/
|
|
public void addConnectionListener(ConnectionListener connectionListener) {
|
|
if (connectionListener == null) {
|
|
return;
|
|
}
|
|
synchronized (packetReader.connectionListeners) {
|
|
if (!packetReader.connectionListeners.contains(connectionListener)) {
|
|
packetReader.connectionListeners.add(connectionListener);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Removes a connection listener from this connection.
|
|
*
|
|
* @param connectionListener a connection listener.
|
|
*/
|
|
public void removeConnectionListener(ConnectionListener connectionListener) {
|
|
synchronized (packetReader.connectionListeners) {
|
|
packetReader.connectionListeners.remove(connectionListener);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Adds a connection established listener that will be notified when a new connection
|
|
* is established.
|
|
*
|
|
* @param connectionEstablishedListener a listener interested on connection established events.
|
|
*/
|
|
public static void addConnectionListener(ConnectionEstablishedListener connectionEstablishedListener) {
|
|
synchronized (connectionEstablishedListeners) {
|
|
if (!connectionEstablishedListeners.contains(connectionEstablishedListener)) {
|
|
connectionEstablishedListeners.add(connectionEstablishedListener);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Removes a listener on new established connections.
|
|
*
|
|
* @param connectionEstablishedListener a listener interested on connection established events.
|
|
*/
|
|
public static void removeConnectionListener(ConnectionEstablishedListener connectionEstablishedListener) {
|
|
synchronized (connectionEstablishedListeners) {
|
|
connectionEstablishedListeners.remove(connectionEstablishedListener);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Initializes the connection by creating a packet reader and writer and opening a
|
|
* XMPP stream to the server.
|
|
*
|
|
* @throws XMPPException if establishing a connection to the server fails.
|
|
*/
|
|
void init() throws XMPPException {
|
|
try {
|
|
reader = new BufferedReader(new InputStreamReader(socket.getInputStream(), "UTF-8"));
|
|
writer = new BufferedWriter(new OutputStreamWriter(socket.getOutputStream(), "UTF-8"));
|
|
}
|
|
catch (IOException ioe) {
|
|
throw new XMPPException(
|
|
"XMPPError establishing connection with server.",
|
|
new XMPPError(502),
|
|
ioe);
|
|
}
|
|
|
|
// If debugging is enabled, we open a window and write out all network traffic.
|
|
if (DEBUG_ENABLED) {
|
|
|
|
// Detect the debugger class to use.
|
|
String className = System.getProperty("smack.debuggerClass");
|
|
Class debuggerClass = null;
|
|
if (className != null) {
|
|
try {
|
|
debuggerClass = Class.forName(className);
|
|
}
|
|
catch (Exception e) {
|
|
e.printStackTrace();
|
|
}
|
|
}
|
|
if (debuggerClass == null) {
|
|
try {
|
|
debuggerClass =
|
|
Class.forName("org.jivesoftware.smackx.debugger.EnhancedDebugger");
|
|
}
|
|
catch (Exception ex) {
|
|
debuggerClass = LiteDebugger.class;
|
|
}
|
|
}
|
|
// Create a new debugger instance. If an exception occurs then disable the debugging
|
|
// option
|
|
try {
|
|
Constructor constructor =
|
|
debuggerClass.getConstructor(
|
|
new Class[] { XMPPConnection.class, Writer.class, Reader.class });
|
|
debugger =
|
|
(SmackDebugger) constructor.newInstance(new Object[] { this, writer, reader });
|
|
reader = debugger.getReader();
|
|
writer = debugger.getWriter();
|
|
}
|
|
catch (Exception e) {
|
|
e.printStackTrace();
|
|
DEBUG_ENABLED = false;
|
|
}
|
|
}
|
|
|
|
packetWriter = new PacketWriter(this);
|
|
packetReader = new PacketReader(this);
|
|
|
|
// If debugging is enabled, we should start the thread that will listen for
|
|
// all packets and then log them.
|
|
if (DEBUG_ENABLED) {
|
|
packetReader.addPacketListener(debugger.getReaderListener(), null);
|
|
if (debugger.getWriterListener() != null) {
|
|
packetWriter.addPacketListener(debugger.getWriterListener(), null);
|
|
}
|
|
}
|
|
// Start the packet writer. This will open a XMPP stream to the server
|
|
packetWriter.startup();
|
|
// Start the packet reader. The startup() method will block until we
|
|
// get an opening stream packet back from server.
|
|
packetReader.startup();
|
|
|
|
// Make note of the fact that we're now connected.
|
|
connected = true;
|
|
|
|
// Notify that a new connection has been established
|
|
connectionEstablished(this);
|
|
}
|
|
|
|
/**
|
|
* Fires listeners on connection established events.
|
|
*/
|
|
private static void connectionEstablished(XMPPConnection connection) {
|
|
ConnectionEstablishedListener[] listeners = null;
|
|
synchronized (connectionEstablishedListeners) {
|
|
listeners = new ConnectionEstablishedListener[connectionEstablishedListeners.size()];
|
|
connectionEstablishedListeners.toArray(listeners);
|
|
}
|
|
for (int i = 0; i < listeners.length; i++) {
|
|
listeners[i].connectionEstablished(connection);
|
|
}
|
|
}
|
|
}
|