mirror of
https://codeberg.org/Mercury-IM/Smack
synced 2024-12-27 14:47:59 +01:00
1fb8a50b79
remove ambiguous part about smack-core being the only required library. It's the only required library of *Smack*, but some user could understand that Smack itself has no other dependencies. In order to avoid such confusion, simply remove that part.
153 lines
6.9 KiB
HTML
153 lines
6.9 KiB
HTML
<html>
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<head>
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<title>Smack: Getting Started - Jive Software</title>
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<link rel="stylesheet" type="text/css" href="style.css" />
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</head>
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<body>
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<div class="header">
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Smack: Getting Started
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</div>
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<div class="nav">
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« <a href="index.html">Table of Contents</a>
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</div>
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<p>
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This document will introduce you to the Smack API and provide an overview of
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important classes and concepts.
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</p>
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<p class="subheader">
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JAR Files and Requirements
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</p>
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Smack is meant to be easily embedded into any existing JDK 1.5 or later Java application.
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It has no external dependencies (except for the Jingle voice chat functionality) and is optimized
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to be as small as possible. The library ships as several JAR files to provide more flexibility
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over which features applications require:
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<ul>
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<li><tt>smack-core.jar</tt> -- provides core XMPP functionality. All XMPP features that are
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part of the XMPP RFCs are included.</li>
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<li><tt>smack-extensions.jar</tt> -- support for many of the extensions (XEPs) defined
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by the XMPP Standards Foundation, including multi-user chat, file transfer, user search, etc.
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The extensions are documented in the <a href="extensions/index.html">extensions manual</a>.</li>
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<li><tt>smack-experimental.jar</tt> -- support for experimental extensions (XEPs) defined
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by the XMPP Standards Foundation. The API and functionality of those extensions should be
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considered as unstable.</li>
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<li><tt>smack-legacy.jar</tt> -- support for legacy extensions (XEPs) defined
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by the XMPP Standards Foundation.</li>
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<li><tt>smack-bosh.jar</tt> -- support for BOSH (XEP-0124). This code should be considered
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as beta.</li>
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<li><tt>smack-jingle.jar</tt> -- support for Jingle. This code is old and currenlty
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unmaintained.</li>
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<li><tt>smack-resolver-dnsjava.jar</tt> -- support for resolving DNS SRV records with the
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help of dnsjava. Ideal for platforms that do not support the javax.naming API.</li>
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<li><tt>smack-resolver-javax.jar</tt> -- support for resolving DNS SRV records with the
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javax namespace API.</li>
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<li><tt>smack-debug.jar</tt> -- an enhanced GUI debugger for protocol traffic. It will
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automatically be used when found in the classpath and when <a href="debugging.html">debugging</a>
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is enabled.</li>
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</ul>
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<p class="subheader">Configuration</p>
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Smack has an initialization process that involves 2 phases.
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<ul>
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<li>Initializing system properties - Initializing all the system properties accessible through the class
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<b>SmackConfiguration</b>. These properties are retrieve by the <i>getXXX</i> methods on that class.
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<li>Initializing startup classes - Initializing any classes meant to be active at startup by instantiating
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the class, and then calling the <i>initialize</i> method on that class if it extends <b>SmackInitializer</b>.
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If it does not extend this interface, then initialization will have to take place in a static block of code
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which is automatically executed when the class is loaded.
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</ul>
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<p>
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Initialization is accomplished via a configuration file. By default,
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Smack will load the one embedded in the Smack jar
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at <i>org.jivesoftware.smack/smack-config.xml</i>. This particular
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configuration contains a list of initializer classes to load. All
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manager type classes that need to be initialized are contained in this
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list of initializers.
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</p>
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<p class="subheader">
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Establishing a Connection
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</p>
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The <tt>XMPPTCPConnection</tt> class is used to create a connection to an
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XMPP server. Below are code examples for making a connection:<p>
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<div class="code">
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<pre>
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<font color="gray"><i>// Create a connection to the jabber.org server.</i></font>
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XMPPConnection conn1 = <font color="navy"><b>new</b></font> XMPPTCPConnection(<font color="green">"jabber.org"</font>);
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conn1.connect();
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<font color="gray"><i>// Create a connection to the jabber.org server on a specific port.</i></font>
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ConnectionConfiguration config = new ConnectionConfiguration(<font color="green">"jabber.org"</font>, 5222);
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XMPPConnection conn2 = <font color="navy"><b>new</b></font> XMPPTCPConnection(config);
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conn2.connect();
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</pre></div>
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<p>Note that maximum security will be used when connecting to the server by default (and when possible),
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including use of TLS encryption. The ConnectionConfiguration class provides advanced control
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over the connection created, such as the ability to disable or require encryption. See
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<a href="connections.html">XMPPConnection Management</a> for full details.</p>
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<p>Once you've created a connection, you should login using a username and password
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with the <tt>XMPPConnection.login(String username, String password)</tt> method.
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Once you've logged in, you can being chatting with other users by creating
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new <tt>Chat</tt> or <tt>GroupChat</tt> objects.
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<p class="subheader">
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Working with the Roster
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</p>
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The roster lets you keep track of the availability (presence) of other users. Users
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can be organized into groups such as "Friends" and "Co-workers", and then you
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discover whether each user is online or offline.<p>
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Retrieve the roster using the <tt>XMPPConnection.getRoster()</tt> method. The roster
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class allows you to find all the roster entries, the groups they belong to, and the
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current presence status of each entry.
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<p class="subheader">
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Reading and Writing Packets
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</p>
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Each message to the XMPP server from a client is called a packet and is
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sent as XML. The <tt>org.jivesoftware.smack.packet</tt> package contains
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classes that encapsulate the three different basic packet types allowed by
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XMPP (message, presence, and IQ). Classes such as <tt>Chat</tt> and <tt>GroupChat</tt>
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provide higher-level constructs that manage creating and sending packets
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automatically, but you can also create and send packets directly. Below
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is a code example for changing your presence to let people know you're unavailable
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and "out fishing":<p>
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<div class="code">
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<pre>
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<font color="gray"><i>// Create a new presence. Pass in false to indicate we're unavailable.</i></font>
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Presence presence = new Presence(Presence.Type.unavailable);
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presence.setStatus(<font color="green">"Gone fishing"</font>);
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<font color="gray"><i>// Send the packet (assume we have a XMPPConnection instance called "con").</i></font>
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con.sendPacket(presence);
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</pre></div>
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<p>
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Smack provides two ways to read incoming packets: <tt>PacketListener</tt>, and
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<tt>PacketCollector</tt>. Both use <tt>PacketFilter</tt> instances to determine
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which packets should be processed. A packet listener is used for event style programming,
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while a packet collector has a result queue of packets that you can do
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polling and blocking operations on. So, a packet listener is useful when
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you want to take some action whenever a packet happens to come in, while a
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packet collector is useful when you want to wait for a specific packet
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to arrive. Packet collectors and listeners can be created using an
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Connection instance.
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<p><div class="footer">
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Copyright © Jive Software 2002-2008
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</div>
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</body>
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</html>
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