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https://codeberg.org/Mercury-IM/Smack
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25628bd0e9
git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@1802 b35dd754-fafc-0310-a699-88a17e54d16e
227 lines
8.4 KiB
Java
227 lines
8.4 KiB
Java
/**
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* $RCSfile$
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* $Revision$
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* $Date$
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*
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* Copyright (C) 2002-2003 Jive Software. All rights reserved.
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* ====================================================================
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* The Jive Software License (based on Apache Software License, Version 1.1)
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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*
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* 3. The end-user documentation included with the redistribution,
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* if any, must include the following acknowledgment:
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* "This product includes software developed by
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* Jive Software (http://www.jivesoftware.com)."
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* Alternately, this acknowledgment may appear in the software itself,
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* if and wherever such third-party acknowledgments normally appear.
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*
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* 4. The names "Smack" and "Jive Software" must not be used to
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* endorse or promote products derived from this software without
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* prior written permission. For written permission, please
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* contact webmaster@coolservlets.com.
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*
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* 5. Products derived from this software may not be called "Smack",
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* nor may "Smack" appear in their name, without prior written
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* permission of Jive Software.
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*
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* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL JIVE SOFTWARE OR
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* ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
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* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
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* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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* ====================================================================
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*/
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package org.jivesoftware.smack;
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import org.jivesoftware.smack.packet.Presence;
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import org.jivesoftware.smack.packet.Message;
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import org.jivesoftware.smack.filter.*;
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/**
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* A GroupChat is a conversation that takes plaaces among many users in a virtual
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* room. When joining a group chat, you specify a nickname, which is the identity
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* that other chat room users see.
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*
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* @see XMPPConnection#createGroupChat(String)
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* @author Matt Tucker
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*/
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public class GroupChat {
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private XMPPConnection connection;
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private String room;
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private String nickname = null;
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private boolean joined = false;
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private PacketCollector messageCollector;
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/**
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* Creates a new group chat with the specified connection and room name.
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*
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* @param connection
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* @param room the name of the room in the form "roomName@service", where
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* "service" is the hostname at which the multi-user chat
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* service is running.
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*/
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public GroupChat(XMPPConnection connection, String room) {
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this.connection = connection;
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this.room = room;
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PacketFilter messageFilter = new AndFilter(new FromContainsFilter(room),
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new PacketTypeFilter(Message.class));
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messageCollector = connection.createPacketCollector(messageFilter);
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}
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/**
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* Joins the chat room using the specified nickname. If already joined as
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* another nickname, will leave as that name first before joining under the new
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* name.
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*
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* @param nickname the nicknam to use.
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* @throws XMPPException if an error occurs joining the room.
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*/
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public synchronized void join(String nickname) throws XMPPException {
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if (nickname == null || nickname.equals("")) {
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throw new IllegalArgumentException("Nickname must not be null or blank.");
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}
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// If we've already joined the room, leave it before joining under a new
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// nickname.
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if (joined) {
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leave();
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}
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// We join a room by sending a presence packet where the "to"
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// field is in the form "roomName@service/nickname"
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Presence joinPresence = new Presence(Presence.Type.AVAILABLE);
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joinPresence.setTo(room + "/" + nickname);
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connection.sendPacket(joinPresence);
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// Wait for a presence packet back from the server.
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PacketFilter responseFilter = new AndFilter(
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new FromContainsFilter(room + "/" + nickname),
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new PacketTypeFilter(Presence.class));
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PacketCollector response = connection.createPacketCollector(responseFilter);
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// Wait up to five seconds for a reply.
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Presence presence = (Presence)response.nextResult(5000);
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if (presence == null) {
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throw new XMPPException("No response from server.");
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}
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else if (presence.getError() != null) {
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throw new XMPPException(presence.getError().getMessage());
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}
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this.nickname = nickname;
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joined = true;
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}
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/**
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* Leave the chat room.
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*/
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public synchronized void leave() {
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// If not joined already, do nothing.
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if (!joined) {
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return;
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}
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// We leave a room by sending a presence packet where the "to"
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// field is in the form "roomName@service/nickname"
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Presence leavePresence = new Presence(Presence.Type.UNAVAILABLE);
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leavePresence.setTo(room + "/" + nickname);
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connection.sendPacket(leavePresence);
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nickname = null;
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joined = false;
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}
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/**
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* Returns the nickname that was used to join the room, or <tt>null</tt> if not
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* currently joined.
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*
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* @return the nickname currently being used..
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*/
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public String getNickname() {
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return nickname;
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}
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/**
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* Sends a message to the chat room.
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*
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* @param text the text of the message to send.
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* @throws XMPPException if sending the message fails.
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*/
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public void sendMessage(String text) throws XMPPException {
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Message message = new Message(room, Message.GROUP_CHAT);
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message.setBody(text);
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connection.sendPacket(message);
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}
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/**
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* Creates a new Message to send to the chat room.
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*
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* @return a new Message addressed to the chat room.
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*/
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public Message createMessage() {
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return new Message(room, Message.GROUP_CHAT);
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}
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/**
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* Sends a Message to the chat room.
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*
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* @param message the message.
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* @throws XMPPException if sending the message fails.
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*/
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public void sendMessage(Message message) throws XMPPException {
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connection.sendPacket(message);
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}
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/**
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* Polls for and returns the next message, or <tt>null</tt> if there isn't
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* a message immediately available. This method provides significantly different
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* functionalty than the {@link #nextMessage()} method since it's non-blocking.
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* In other words, the method call will always return immediately, whereas the
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* nextMessage method will return only when a message is available (or after
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* a specific timeout).
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*
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* @return the next message if one is immediately available and
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* <tt>null</tt> otherwise.
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*/
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public Message pollMessage() {
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return (Message)messageCollector.pollResult();
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}
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/**
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* Returns the next available message in the chat. The method call will block
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* (not return) until a message is available.
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*
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* @return the next message.
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*/
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public Message nextMessage() {
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return (Message)messageCollector.nextResult();
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}
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/**
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* Returns the next available message in the chat. The method call will block
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* (not return) until a packet is available or the <tt>timeout</tt> has elapased.
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* If the timeout elapses without a result, <tt>null</tt> will be returned.
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*
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* @param timeout the maximum amount of time to wait for the next message.
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* @return the next message, or <tt>null</tt> if the timeout elapses without a
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* message becoming available.
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*/
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public Message nextMessage(long timeout) {
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return (Message)messageCollector.nextResult(timeout);
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}
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}
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