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Smack/test/org/jivesoftware/smack/PresenceTest.java
Gaston Dombiak 3af86fd462 Added reconnection support. SMACK-172
git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@5367 b35dd754-fafc-0310-a699-88a17e54d16e
2006-09-14 19:16:40 +00:00

220 lines
9.1 KiB
Java

/**
* $RCSfile$
* $Revision$
* $Date$
*
* Copyright (C) 2004 Jive Software. All rights reserved.
*
* This software is published under the terms of the GNU Public License (GPL),
* a copy of which is included in this distribution.
*/
package org.jivesoftware.smack;
import org.jivesoftware.smack.packet.Presence;
import org.jivesoftware.smack.test.SmackTestCase;
import java.util.Iterator;
/**
* Ensure that the server is delivering messages to the correct client based on the client's
* presence priority.
*
* @author Gaston Dombiak
*/
public class PresenceTest extends SmackTestCase {
public PresenceTest(String arg0) {
super(arg0);
}
/**
* Connection(0) will send messages to the bareJID of Connection(1) where the user of
* Connection(1) has logged from two different places with different presence priorities.
*/
public void testMessageToHighestPriority() {
XMPPConnection conn = null;
try {
// User_1 will log in again using another resource
conn = new XMPPConnection(getHost(), getPort());
conn.connect();
conn.login(getUsername(1), getUsername(1), "OtherPlace");
// Change the presence priorities of User_1
getConnection(1).sendPacket(new Presence(Presence.Type.available, null, 1,
Presence.Mode.available));
conn.sendPacket(new Presence(Presence.Type.available, null, 2,
Presence.Mode.available));
Thread.sleep(150);
// Create the chats between the participants
Chat chat0 = new Chat(getConnection(0), getBareJID(1));
Chat chat1 = new Chat(getConnection(1), getBareJID(0), chat0.getThreadID());
Chat chat2 = new Chat(conn, getBareJID(0), chat0.getThreadID());
// Test delivery of message to the presence with highest priority
chat0.sendMessage("Hello");
assertNotNull("Resource with highest priority didn't receive the message",
chat2.nextMessage(2000));
assertNull("Resource with lowest priority received the message",
chat1.nextMessage(1000));
// Invert the presence priorities of User_1
getConnection(1).sendPacket(new Presence(Presence.Type.available, null, 2,
Presence.Mode.available));
conn.sendPacket(new Presence(Presence.Type.available, null, 1,
Presence.Mode.available));
Thread.sleep(150);
// Test delivery of message to the presence with highest priority
chat0.sendMessage("Hello");
assertNotNull("Resource with highest priority didn't receive the message",
chat1.nextMessage(2000));
assertNull("Resource with lowest priority received the message",
chat2.nextMessage(1000));
// User_1 closes his connection
conn.disconnect();
Thread.sleep(150);
// Test delivery of message to the unique presence of the user_1
chat0.sendMessage("Hello");
assertNotNull("Resource with highest priority didn't receive the message",
chat1.nextMessage(2000));
getConnection(1).sendPacket(new Presence(Presence.Type.available, null, 2,
Presence.Mode.available));
// User_1 will log in again using another resource
conn = new XMPPConnection(getHost(), getPort());
conn.connect();
conn.login(getUsername(1), getUsername(1), "OtherPlace");
conn.sendPacket(new Presence(Presence.Type.available, null, 1,
Presence.Mode.available));
chat2 = new Chat(conn, getBareJID(0), chat0.getThreadID());
Thread.sleep(150);
// Test delivery of message to the presence with highest priority
chat0.sendMessage("Hello");
assertNotNull("Resource with highest priority didn't receive the message",
chat1.nextMessage(2000));
assertNull("Resource with lowest priority received the message",
chat2.nextMessage(1000));
// Invert the presence priorities of User_1
getConnection(1).sendPacket(new Presence(Presence.Type.available, null, 1,
Presence.Mode.available));
conn.sendPacket(new Presence(Presence.Type.available, null, 2,
Presence.Mode.available));
Thread.sleep(150);
// Test delivery of message to the presence with highest priority
chat0.sendMessage("Hello");
assertNotNull("Resource with highest priority didn't receive the message",
chat2.nextMessage(2000));
assertNull("Resource with lowest priority received the message",
chat1.nextMessage(1000));
}
catch (Exception e) {
e.printStackTrace();
fail(e.getMessage());
}
finally {
if (conn != null) {
conn.disconnect();
}
}
}
/**
* User1 logs from 2 resources but only one is available. User0 sends a message
* to the full JID of the unavailable resource. User1 in the not available resource
* should receive the message.
* TODO Fix this in Wildfire but before check if XMPP spec requests this feature
*/
public void testNotAvailablePresence() throws XMPPException {
// Change the presence to unavailable of User_1
getConnection(1).sendPacket(new Presence(Presence.Type.unavailable));
// User_1 will log in again using another resource (that is going to be available)
XMPPConnection conn = new XMPPConnection(getHost(), getPort());
conn.connect();
conn.login(getUsername(1), getUsername(1), "OtherPlace");
// Create chats between participants
Chat chat0 = new Chat(getConnection(0), getFullJID(1));
Chat chat1 = new Chat(getConnection(1), getBareJID(0), chat0.getThreadID());
// Test delivery of message to the presence with highest priority
chat0.sendMessage("Hello");
assertNotNull("Not available connection didn't receive message sent to full JID",
chat1.nextMessage(2000));
assertNull("Not available connection received an unknown message",
chat1.nextMessage(1000));
}
/**
* User1 is connected from 2 resources. User1 adds User0 to his roster. Ensure
* that presences are correctly retrieved for User1. User1 logs off from one resource
* and ensure that presences are still correct for User1.
*/
public void testMultipleResources() throws Exception {
// Create another connection for the same user of connection 1
XMPPConnection conn4 = new XMPPConnection(getServiceName());
conn4.connect();
conn4.login(getUsername(1), getUsername(1), "Home");
// Add a new roster entry
Roster roster = getConnection(0).getRoster();
roster.createEntry(getBareJID(1), "gato1", null);
// Wait up to 2 seconds
long initial = System.currentTimeMillis();
while (System.currentTimeMillis() - initial < 2000 && (
roster.getPresence(getBareJID(1)) == null)) {
Thread.sleep(100);
}
// Check that a presence is returned for the new contact
Presence presence = roster.getPresence(getBareJID(1));
assertNotNull("Returned a null Presence for an existing user", presence);
presence = roster.getPresenceResource(getBareJID(1) + "/Home");
assertNotNull("Returned a null Presence for Home resource", presence);
presence = roster.getPresenceResource(getFullJID(1));
assertNotNull("Returned a null Presence for Smack resource", presence);
Iterator<Presence> presences = roster.getPresences(getBareJID(1));
assertNotNull("No presence was found for user1", presences);
assertTrue("No presence was found for user1", presences.hasNext());
presences.next();
assertTrue("Only one presence was found for user1", presences.hasNext());
// User1 logs out from one resource
conn4.disconnect();
// Wait up to 1 second
Thread.sleep(700);
// Check that a presence is returned for the new contact
presence = roster.getPresence(getBareJID(1));
assertNotNull("Returned a null Presence for an existing user", presence);
presence = roster.getPresenceResource(getFullJID(1));
assertNotNull("Returned a null Presence for Smack resource", presence);
presence = roster.getPresenceResource(getBareJID(1) + "/Home");
assertNull("Returned a Presence for no longer connected resource", presence);
presences = roster.getPresences(getBareJID(1));
assertNotNull("No presence was found for user1", presences);
assertTrue("No presence was found for user1", presences.hasNext());
presences.next();
assertFalse("More than one presence was found for user1", presences.hasNext());
}
protected int getMaxConnections() {
return 2;
}
}