1
0
Fork 0
mirror of https://codeberg.org/Mercury-IM/Smack synced 2024-11-12 19:02:06 +01:00
Smack/source/org/jivesoftware/smack/PacketWriter.java
Florian Schmaus e1bb5a6123 SMACK-278: Call socket.close() in XMPPConnection.shutdown() before
closing the reader and writer streams. This basically prevents the
deadlock reported in SMACK-278.

Additionally, we need to tell the PacketReader and PacketWriter that
the socket got closed and that subsequent caused Exceptions can be
ignored. This is done via the socketClosed boolean in XMPP Connection,
that is queried by PacketReader and PacketWriter in case an Exception
is encountered.

git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@13390 b35dd754-fafc-0310-a699-88a17e54d16e
2013-01-06 14:02:44 +00:00

319 lines
10 KiB
Java

/**
* $RCSfile$
* $Revision$
* $Date$
*
* Copyright 2003-2007 Jive Software.
*
* All rights reserved. Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.jivesoftware.smack;
import org.jivesoftware.smack.packet.Packet;
import java.io.IOException;
import java.io.Writer;
import java.util.concurrent.ArrayBlockingQueue;
import java.util.concurrent.BlockingQueue;
/**
* Writes packets to a XMPP server. Packets are sent using a dedicated thread. Packet
* interceptors can be registered to dynamically modify packets before they're actually
* sent. Packet listeners can be registered to listen for all outgoing packets.
*
* @see Connection#addPacketInterceptor
* @see Connection#addPacketSendingListener
*
* @author Matt Tucker
*/
class PacketWriter {
private Thread writerThread;
private Thread keepAliveThread;
private Writer writer;
private XMPPConnection connection;
private final BlockingQueue<Packet> queue;
private boolean done;
/**
* Timestamp when the last stanza was sent to the server. This information is used
* by the keep alive process to only send heartbeats when the connection has been idle.
*/
private long lastActive = System.currentTimeMillis();
/**
* Creates a new packet writer with the specified connection.
*
* @param connection the connection.
*/
protected PacketWriter(XMPPConnection connection) {
this.queue = new ArrayBlockingQueue<Packet>(500, true);
this.connection = connection;
init();
}
/**
* Initializes the writer in order to be used. It is called at the first connection and also
* is invoked if the connection is disconnected by an error.
*/
protected void init() {
this.writer = connection.writer;
done = false;
writerThread = new Thread() {
public void run() {
writePackets(this);
}
};
writerThread.setName("Smack Packet Writer (" + connection.connectionCounterValue + ")");
writerThread.setDaemon(true);
}
/**
* Sends the specified packet to the server.
*
* @param packet the packet to send.
*/
public void sendPacket(Packet packet) {
if (!done) {
// Invoke interceptors for the new packet that is about to be sent. Interceptors
// may modify the content of the packet.
connection.firePacketInterceptors(packet);
try {
queue.put(packet);
}
catch (InterruptedException ie) {
ie.printStackTrace();
return;
}
synchronized (queue) {
queue.notifyAll();
}
// Process packet writer listeners. Note that we're using the sending
// thread so it's expected that listeners are fast.
connection.firePacketSendingListeners(packet);
}
}
/**
* Starts the packet writer thread and opens a connection to the server. The
* packet writer will continue writing packets until {@link #shutdown} or an
* error occurs.
*/
public void startup() {
writerThread.start();
}
/**
* Starts the keep alive process. A white space (aka heartbeat) is going to be
* sent to the server every 30 seconds (by default) since the last stanza was sent
* to the server.
*/
void startKeepAliveProcess() {
// Schedule a keep-alive task to run if the feature is enabled. will write
// out a space character each time it runs to keep the TCP/IP connection open.
int keepAliveInterval = SmackConfiguration.getKeepAliveInterval();
if (keepAliveInterval > 0) {
KeepAliveTask task = new KeepAliveTask(keepAliveInterval);
keepAliveThread = new Thread(task);
task.setThread(keepAliveThread);
keepAliveThread.setDaemon(true);
keepAliveThread.setName("Smack Keep Alive (" + connection.connectionCounterValue + ")");
keepAliveThread.start();
}
}
void setWriter(Writer writer) {
this.writer = writer;
}
/**
* Shuts down the packet writer. Once this method has been called, no further
* packets will be written to the server.
*/
public void shutdown() {
done = true;
synchronized (queue) {
queue.notifyAll();
}
// Interrupt the keep alive thread if one was created
if (keepAliveThread != null)
keepAliveThread.interrupt();
}
/**
* Cleans up all resources used by the packet writer.
*/
void cleanup() {
connection.interceptors.clear();
connection.sendListeners.clear();
}
/**
* Returns the next available packet from the queue for writing.
*
* @return the next packet for writing.
*/
private Packet nextPacket() {
Packet packet = null;
// Wait until there's a packet or we're done.
while (!done && (packet = queue.poll()) == null) {
try {
synchronized (queue) {
queue.wait();
}
}
catch (InterruptedException ie) {
// Do nothing
}
}
return packet;
}
private void writePackets(Thread thisThread) {
try {
// Open the stream.
openStream();
// Write out packets from the queue.
while (!done && (writerThread == thisThread)) {
Packet packet = nextPacket();
if (packet != null) {
synchronized (writer) {
writer.write(packet.toXML());
writer.flush();
// Keep track of the last time a stanza was sent to the server
lastActive = System.currentTimeMillis();
}
}
}
// Flush out the rest of the queue. If the queue is extremely large, it's possible
// we won't have time to entirely flush it before the socket is forced closed
// by the shutdown process.
try {
synchronized (writer) {
while (!queue.isEmpty()) {
Packet packet = queue.remove();
writer.write(packet.toXML());
}
writer.flush();
}
}
catch (Exception e) {
e.printStackTrace();
}
// Delete the queue contents (hopefully nothing is left).
queue.clear();
// Close the stream.
try {
writer.write("</stream:stream>");
writer.flush();
}
catch (Exception e) {
// Do nothing
}
finally {
try {
writer.close();
}
catch (Exception e) {
// Do nothing
}
}
}
catch (IOException ioe) {
// The exception can be ignored if the the connection is 'done'
// or if the it was caused because the socket got closed
if (!(done || connection.isSocketClosed())) {
done = true;
// packetReader could be set to null by an concurrent disconnect() call.
// Therefore Prevent NPE exceptions by checking packetReader.
if (connection.packetReader != null) {
connection.packetReader.notifyConnectionError(ioe);
}
}
}
}
/**
* Sends to the server a new stream element. This operation may be requested several times
* so we need to encapsulate the logic in one place. This message will be sent while doing
* TLS, SASL and resource binding.
*
* @throws IOException If an error occurs while sending the stanza to the server.
*/
void openStream() throws IOException {
StringBuilder stream = new StringBuilder();
stream.append("<stream:stream");
stream.append(" to=\"").append(connection.getServiceName()).append("\"");
stream.append(" xmlns=\"jabber:client\"");
stream.append(" xmlns:stream=\"http://etherx.jabber.org/streams\"");
stream.append(" version=\"1.0\">");
writer.write(stream.toString());
writer.flush();
}
/**
* A TimerTask that keeps connections to the server alive by sending a space
* character on an interval.
*/
private class KeepAliveTask implements Runnable {
private int delay;
private Thread thread;
public KeepAliveTask(int delay) {
this.delay = delay;
}
protected void setThread(Thread thread) {
this.thread = thread;
}
public void run() {
try {
// Sleep a minimum of 15 seconds plus delay before sending first heartbeat. This will give time to
// properly finish TLS negotiation and then start sending heartbeats.
Thread.sleep(15000 + delay);
}
catch (InterruptedException ie) {
// Do nothing
}
while (!done && keepAliveThread == thread) {
synchronized (writer) {
// Send heartbeat if no packet has been sent to the server for a given time
if (System.currentTimeMillis() - lastActive >= delay) {
try {
writer.write(" ");
writer.flush();
}
catch (Exception e) {
// Do nothing
}
}
}
try {
// Sleep until we should write the next keep-alive.
Thread.sleep(delay);
}
catch (InterruptedException ie) {
// Do nothing
}
}
}
}
}