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https://codeberg.org/Mercury-IM/Smack
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git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@13453 b35dd754-fafc-0310-a699-88a17e54d16e
277 lines
12 KiB
Java
277 lines
12 KiB
Java
/**
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* $RCSfile$
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* $Revision$
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* $Date$
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*
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* Copyright 2003-2007 Jive Software.
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*
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* All rights reserved. Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package org.jivesoftware.smack;
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import java.util.Iterator;
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import org.jivesoftware.smack.packet.Presence;
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import org.jivesoftware.smack.test.SmackTestCase;
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/**
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* Ensure that the server is delivering messages to the correct client based on the client's
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* presence priority.
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*
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* @author Gaston Dombiak
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*/
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public class PresenceTest extends SmackTestCase {
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public PresenceTest(String arg0) {
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super(arg0);
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}
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/**
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* Connection(0) will send messages to the bareJID of Connection(1) where the user of
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* Connection(1) has logged from two different places with different presence priorities.
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*/
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public void testMessageToHighestPriority() {
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XMPPConnection conn = null;
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try {
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// User_1 will log in again using another resource
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conn = createConnection();
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conn.connect();
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conn.login(getUsername(1), getUsername(1), "OtherPlace");
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// Change the presence priorities of User_1
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getConnection(1).sendPacket(new Presence(Presence.Type.available, null, 1,
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Presence.Mode.available));
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conn.sendPacket(new Presence(Presence.Type.available, null, 2,
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Presence.Mode.available));
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Thread.sleep(150);
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// Create the chats between the participants
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Chat chat0 = getConnection(0).getChatManager().createChat(getBareJID(1), null);
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Chat chat1 = getConnection(1).getChatManager().createChat(getBareJID(0), chat0.getThreadID(), null);
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Chat chat2 = conn.getChatManager().createChat(getBareJID(0), chat0.getThreadID(), null);
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// Test delivery of message to the presence with highest priority
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chat0.sendMessage("Hello");
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/*assertNotNull("Resource with highest priority didn't receive the message",
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chat2.nextMessage(2000));
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assertNull("Resource with lowest priority received the message",
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chat1.nextMessage(1000));*/
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// Invert the presence priorities of User_1
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getConnection(1).sendPacket(new Presence(Presence.Type.available, null, 2,
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Presence.Mode.available));
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conn.sendPacket(new Presence(Presence.Type.available, null, 1,
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Presence.Mode.available));
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Thread.sleep(150);
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// Test delivery of message to the presence with highest priority
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chat0.sendMessage("Hello");
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/*assertNotNull("Resource with highest priority didn't receive the message",
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chat1.nextMessage(2000));
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assertNull("Resource with lowest priority received the message",
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chat2.nextMessage(1000));*/
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// User_1 closes his connection
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conn.disconnect();
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Thread.sleep(150);
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// Test delivery of message to the unique presence of the user_1
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chat0.sendMessage("Hello");
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/*assertNotNull("Resource with highest priority didn't receive the message",
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chat1.nextMessage(2000));*/
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getConnection(1).sendPacket(new Presence(Presence.Type.available, null, 2,
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Presence.Mode.available));
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// User_1 will log in again using another resource
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conn = createConnection();
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conn.connect();
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conn.login(getUsername(1), getPassword(1), "OtherPlace");
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conn.sendPacket(new Presence(Presence.Type.available, null, 1,
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Presence.Mode.available));
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chat2 = conn.getChatManager().createChat(getBareJID(0), chat0.getThreadID(), null);
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Thread.sleep(150);
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// Test delivery of message to the presence with highest priority
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chat0.sendMessage("Hello");
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/*assertNotNull("Resource with highest priority didn't receive the message",
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chat1.nextMessage(2000));
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assertNull("Resource with lowest priority received the message",
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chat2.nextMessage(1000));*/
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// Invert the presence priorities of User_1
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getConnection(1).sendPacket(new Presence(Presence.Type.available, null, 1,
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Presence.Mode.available));
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conn.sendPacket(new Presence(Presence.Type.available, null, 2,
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Presence.Mode.available));
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Thread.sleep(150);
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// Test delivery of message to the presence with highest priority
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chat0.sendMessage("Hello");
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/*assertNotNull("Resource with highest priority didn't receive the message",
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chat2.nextMessage(2000));
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assertNull("Resource with lowest priority received the message",
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chat1.nextMessage(1000));*/
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}
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catch (Exception e) {
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e.printStackTrace();
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fail(e.getMessage());
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}
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finally {
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if (conn != null) {
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conn.disconnect();
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}
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}
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}
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/**
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* User1 logs from 2 resources but only one is available. User0 sends a message
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* to the full JID of the unavailable resource. User1 in the not available resource
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* should receive the message.
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* TODO Fix this in Wildfire but before check if XMPP spec requests this feature
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*/
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public void testNotAvailablePresence() throws XMPPException {
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// Change the presence to unavailable of User_1
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getConnection(1).sendPacket(new Presence(Presence.Type.unavailable));
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// User_1 will log in again using another resource (that is going to be available)
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XMPPConnection conn = createConnection();
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conn.connect();
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conn.login(getUsername(1), getPassword(1), "OtherPlace");
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// Create chats between participants
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Chat chat0 = getConnection(0).getChatManager().createChat(getFullJID(1), null);
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Chat chat1 = getConnection(1).getChatManager().createChat(getBareJID(0), chat0.getThreadID(), null);
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// Test delivery of message to the presence with highest priority
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chat0.sendMessage("Hello");
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/*assertNotNull("Not available connection didn't receive message sent to full JID",
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chat1.nextMessage(2000));
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assertNull("Not available connection received an unknown message",
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chat1.nextMessage(1000));*/
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conn.disconnect();
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}
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/**
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* User1 is connected from 2 resources. User1 adds User0 to his roster. Ensure
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* that presences are correctly retrieved for User1. User1 logs off from one resource
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* and ensure that presences are still correct for User1.
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*/
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public void testMultipleResources() throws Exception {
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// Create another connection for the same user of connection 1
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ConnectionConfiguration connectionConfiguration =
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new ConnectionConfiguration(getHost(), getPort(), getServiceName());
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XMPPConnection conn4 = new XMPPConnection(connectionConfiguration);
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conn4.connect();
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conn4.login(getUsername(1), getPassword(1), "Home");
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// Add a new roster entry
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Roster roster = getConnection(0).getRoster();
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roster.createEntry(getBareJID(1), "gato1", null);
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// Wait up to 2 seconds
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long initial = System.currentTimeMillis();
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while (System.currentTimeMillis() - initial < 2000 && (
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!roster.getPresence(getBareJID(1)).isAvailable()))
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{
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Thread.sleep(100);
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}
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// Check that a presence is returned for the new contact
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Presence presence = roster.getPresence(getBareJID(1));
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assertTrue("Returned an offline Presence for an existing user", presence.isAvailable());
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presence = roster.getPresenceResource(getBareJID(1) + "/Home");
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assertTrue("Returned an offline Presence for Home resource", presence.isAvailable());
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presence = roster.getPresenceResource(getFullJID(1));
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assertTrue("Returned an offline Presence for Smack resource", presence.isAvailable());
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Iterator<Presence> presences = roster.getPresences(getBareJID(1));
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assertTrue("Returned an offline Presence for an existing user", presence.isAvailable());
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assertNotNull("No presence was found for user1", presences);
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assertTrue("No presence was found for user1", presences.hasNext());
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presences.next();
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assertTrue("Only one presence was found for user1", presences.hasNext());
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// User1 logs out from one resource
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conn4.disconnect();
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// Wait up to 1 second
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Thread.sleep(700);
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// Check that a presence is returned for the new contact
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presence = roster.getPresence(getBareJID(1));
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assertTrue("Returned a null Presence for an existing user", presence.isAvailable());
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presence = roster.getPresenceResource(getFullJID(1));
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assertTrue("Returned a null Presence for Smack resource", presence.isAvailable());
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presence = roster.getPresenceResource(getBareJID(1) + "/Home");
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assertTrue("Returned a Presence for no longer connected resource", !presence.isAvailable());
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presences = roster.getPresences(getBareJID(1));
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assertNotNull("No presence was found for user1", presences);
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Presence value = presences.next();
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assertTrue("No presence was found for user1", value.isAvailable());
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assertFalse("More than one presence was found for user1", presences.hasNext());
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}
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/**
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* User1 logs in, then sets offline presence information (presence with status text). User2
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* logs in and checks to see if offline presence is returned.
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*
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* @throws Exception if an exception occurs.
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*/
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public void testOfflineStatusPresence() throws Exception {
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// Add a new roster entry for other user.
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Roster roster = getConnection(0).getRoster();
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roster.createEntry(getBareJID(1), "gato1", null);
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// Wait up to 2 seconds
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long initial = System.currentTimeMillis();
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while (System.currentTimeMillis() - initial < 2000 && (
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roster.getPresence(getBareJID(1)).getType().equals(Presence.Type.unavailable))) {
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Thread.sleep(100);
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}
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// Sign out of conn1 with status
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Presence offlinePresence = new Presence(Presence.Type.unavailable);
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offlinePresence.setStatus("Offline test");
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getConnection(1).disconnect(offlinePresence);
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// Wait 500 ms
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Thread.sleep(500);
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Presence presence = getConnection(0).getRoster().getPresence(getBareJID(1));
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assertEquals("Offline presence status not received.", "Offline test", presence.getStatus());
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// Sign out of conn0.
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getConnection(0).disconnect();
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// See if conneciton 0 can get offline status.
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XMPPConnection con0 = getConnection(0);
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con0.connect();
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con0.login(getUsername(0), getUsername(0));
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// Wait 500 ms
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Thread.sleep(500);
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presence = con0.getRoster().getPresence(getBareJID(1));
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assertTrue("Offline presence status not received after logout.",
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"Offline test".equals(presence.getStatus()));
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}
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protected int getMaxConnections() {
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return 2;
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}
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}
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