21 lines
771 B
Java
21 lines
771 B
Java
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/* MACHINE GENERATED FILE, DO NOT EDIT */
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package org.lwjgl.opengles;
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import org.lwjgl.*;
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import java.nio.*;
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public final class EXTCgShader {
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/**
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* You can pass GL_CG_VERTEX_SHADER_EXT to glCreateShader instead of GL_VERTEX_SHADER to create a vertex shader
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* that will parse and compile its shader source with the Cg compiler front-end rather than the GLSL front-end. Likewise, you
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* can pass GL_CG_FRAGMENT_SHADER_EXT to glCreateShader instead of GL_FRAGMENT_SHADER to create a fragment shader object
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* that will parse and compile its shader source with the Cg front-end rather than the GLSL front-end.
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*/
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public static final int GL_CG_VERTEX_SHADER_EXT = 0x890E,
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GL_CG_FRAGMENT_SHADER_EXT = 0x890F;
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private EXTCgShader() {}
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}
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