/** * Implementation of a ship controlled by a human * @author vanitas * */ public class ControlledShip extends Ship { public ControlledShip() { super(); this.setX(SpaceSpiel.frameSizeX/2); //Place the ship in the middle of the screen this.setY(SpaceSpiel.frameSizeY/2); this.setRotation(0f); //Initialize rotation this.setThrust(0.1f); //Set thrust and maxSpeed this.setMaxSpeed(6f); } }