LWJGL "Hidden" switches: org.lwjgl.opengl.Display.noinput Do not initialize any controls when creating the display org.lwjgl.opengl.Display.nomouse Do not create the mouse when creating the display org.lwjgl.opengl.Display.nokeyboard Do not create the keyboard when creating the display org.lwjgl.util.Debug Whether to output debug info org.lwjgl.util.NoChecks Whether to disable runtime function/buffer checks and state tracking. org.lwjgl.opengl.Display.allowSoftwareOpenGL Whether to allow creation of a software only opengl context org.lwjgl.opengl.Window.undecorated Whether to create an undecorated window (no title bar) org.lwjgl.input.Mouse.allowNegativeMouseCoords Usually mouse is clamped to 0,0 - setting this to true will cause you to get negative values if dragging outside and below or left of window org.lwjgl.opengl.Display.enableHighDPI Enable high DPI mode where available