/* MACHINE GENERATED FILE, DO NOT EDIT */ package org.lwjgl.opengles; import org.lwjgl.*; import java.nio.*; public final class OESMapbuffer { /** * Accepted by the <access> parameter of MapBufferOES: */ public static final int GL_WRITE_ONLY_OES = 0x88B9; /** * Accepted by the <value> parameter of GetBufferParameteriv: */ public static final int GL_BUFFER_ACCESS_OES = 0x88BB, GL_BUFFER_MAPPED_OES = 0x88BC; /** * Accepted by the <pname> parameter of GetBufferPointervOES: */ public static final int GL_BUFFER_MAP_POINTER_OES = 0x88BD; private OESMapbuffer() {} static native void initNativeStubs() throws LWJGLException; public static ByteBuffer glGetBufferPointerOES(int target, int pname, ByteBuffer old_buffer) { if (old_buffer != null) BufferChecks.checkDirect(old_buffer); ByteBuffer __result = nglGetBufferPointervOES(target, pname, GLChecks.getBufferObjectSize(target), old_buffer); return LWJGLUtil.CHECKS && __result == null ? null : __result.order(ByteOrder.nativeOrder()); } public static ByteBuffer glGetBufferPointervOES(int target, int pname, long length, ByteBuffer old_buffer) { if (old_buffer != null) BufferChecks.checkDirect(old_buffer); ByteBuffer __result = nglGetBufferPointervOES(target, pname, length, old_buffer); return LWJGLUtil.CHECKS && __result == null ? null : __result.order(ByteOrder.nativeOrder()); } static native ByteBuffer nglGetBufferPointervOES(int target, int pname, long result_size, ByteBuffer old_buffer); /** * glMapBufferOES maps a GL buffer object to a ByteBuffer. The old_buffer argument can be null, * in which case a new ByteBuffer will be created, pointing to the returned memory. If old_buffer is non-null, * it will be returned if it points to the same mapped memory and has the same capacity as the buffer object, * otherwise a new ByteBuffer is created. That way, an application will normally use glMapBuffer like this: *

* ByteBuffer mapped_buffer; mapped_buffer = glMapBufferOES(..., ..., null); ... // Another map on the same buffer mapped_buffer = glMapBufferOES(..., ..., mapped_buffer); *

* Only ByteBuffers returned from this method are to be passed as the old_buffer argument. User-created ByteBuffers cannot be reused. *

* The version of this method without an explicit length argument calls glGetBufferParameter internally to * retrieve the current buffer object size, which may cause a pipeline flush and reduce application performance. *

* The version of this method with an explicit length argument is a fast alternative to the one without. No GL call * is made to retrieve the buffer object size, so the user is responsible for tracking and using the appropriate length.
* Security warning: The length argument should match the buffer object size. Reading from or writing to outside * the memory region that corresponds to the mapped buffer object will cause native crashes. *

* @param old_buffer A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created. *

* @return A ByteBuffer representing the mapped buffer memory. */ public static ByteBuffer glMapBufferOES(int target, int access, ByteBuffer old_buffer) { if (old_buffer != null) BufferChecks.checkDirect(old_buffer); ByteBuffer __result = nglMapBufferOES(target, access, GLChecks.getBufferObjectSize(target), old_buffer); return LWJGLUtil.CHECKS && __result == null ? null : __result.order(ByteOrder.nativeOrder()); } /** * glMapBufferOES maps a GL buffer object to a ByteBuffer. The old_buffer argument can be null, * in which case a new ByteBuffer will be created, pointing to the returned memory. If old_buffer is non-null, * it will be returned if it points to the same mapped memory and has the same capacity as the buffer object, * otherwise a new ByteBuffer is created. That way, an application will normally use glMapBuffer like this: *

* ByteBuffer mapped_buffer; mapped_buffer = glMapBufferOES(..., ..., null); ... // Another map on the same buffer mapped_buffer = glMapBufferOES(..., ..., mapped_buffer); *

* Only ByteBuffers returned from this method are to be passed as the old_buffer argument. User-created ByteBuffers cannot be reused. *

* The version of this method without an explicit length argument calls glGetBufferParameter internally to * retrieve the current buffer object size, which may cause a pipeline flush and reduce application performance. *

* The version of this method with an explicit length argument is a fast alternative to the one without. No GL call * is made to retrieve the buffer object size, so the user is responsible for tracking and using the appropriate length.
* Security warning: The length argument should match the buffer object size. Reading from or writing to outside * the memory region that corresponds to the mapped buffer object will cause native crashes. *

* @param old_buffer A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created. *

* @return A ByteBuffer representing the mapped buffer memory. */ public static ByteBuffer glMapBufferOES(int target, int access, long length, ByteBuffer old_buffer) { if (old_buffer != null) BufferChecks.checkDirect(old_buffer); ByteBuffer __result = nglMapBufferOES(target, access, length, old_buffer); return LWJGLUtil.CHECKS && __result == null ? null : __result.order(ByteOrder.nativeOrder()); } static native ByteBuffer nglMapBufferOES(int target, int access, long result_size, ByteBuffer old_buffer); public static boolean glUnmapBufferOES(int target) { boolean __result = nglUnmapBufferOES(target); return __result; } static native boolean nglUnmapBufferOES(int target); }