Smack/jingle/extension/source/org/jivesoftware/smackx/jingle/JingleSessionState.java

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package org.jivesoftware.smackx.jingle;
import org.jivesoftware.smack.packet.IQ;
import org.jivesoftware.smackx.packet.Jingle;
/**
* Implement the Jingle Session state using the State Behavioral pattern.
* (From the book Design Patterns, AKA GoF.)
* These classes also employ the Flyweight and Singleton patterns as recommended for the State pattern by GoF.
*
* There seems to be three ways to go with the State pattern in Java: interface, abstract class and enums.
* Most of the accepted models use abstract classes. It wasn't clear to me that any of the three models was
* superior, so I went with the most common example.
*
* @author Jeff Williams
*/
public abstract class JingleSessionState {
/**
* Called when entering the state.
*/
public static JingleSessionState getInstance() {
// Since we can never instantiate this class there is nothing to return (ever).
return null;
}
/**
* Called when entering the state.
*/
public abstract void enter();
/**
* Called when exiting the state.
*/
public abstract void exit();
/**
* Process an incoming Jingle Packet.
* When you look at the GoF State pattern this method roughly corresponds to example on p310: ProcessOctect().
*/
public abstract IQ processJingle(JingleSession session, Jingle jingle, JingleActionEnum action);
/**
* For debugging just emit the short name of the class.
*/
public String toString() {
return this.getClass().getSimpleName();
}
}