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Smack/source/org/jivesoftware/smack/Connection.java

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/**
* $RCSfile$
* $Revision$
* $Date$
*
* Copyright 2009 Jive Software.
*
* All rights reserved. Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.jivesoftware.smack;
import java.io.Reader;
import java.io.Writer;
import java.lang.reflect.Constructor;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.concurrent.CopyOnWriteArrayList;
import java.util.concurrent.CopyOnWriteArraySet;
import java.util.concurrent.atomic.AtomicInteger;
import org.jivesoftware.smack.compression.JzlibInputOutputStream;
import org.jivesoftware.smack.compression.XMPPInputOutputStream;
import org.jivesoftware.smack.compression.Java7ZlibInputOutputStream;
import org.jivesoftware.smack.debugger.SmackDebugger;
import org.jivesoftware.smack.filter.PacketFilter;
import org.jivesoftware.smack.packet.Packet;
import org.jivesoftware.smack.packet.Presence;
/**
* The abstract Connection class provides an interface for connections to a
* XMPP server and implements shared methods which are used by the
* different types of connections (e.g. XMPPConnection or BoshConnection).
*
* To create a connection to a XMPP server a simple usage of this API might
* look like the following:
* <pre>
* // Create a connection to the igniterealtime.org XMPP server.
* Connection con = new XMPPConnection("igniterealtime.org");
* // Connect to the server
* con.connect();
* // Most servers require you to login before performing other tasks.
* con.login("jsmith", "mypass");
* // Start a new conversation with John Doe and send him a message.
* Chat chat = connection.getChatManager().createChat("jdoe@igniterealtime.org"</font>, new MessageListener() {
* <p/>
* public void processMessage(Chat chat, Message message) {
* // Print out any messages we get back to standard out.
* System.out.println(<font color="green">"Received message: "</font> + message);
* }
* });
* chat.sendMessage(<font color="green">"Howdy!"</font>);
* // Disconnect from the server
* con.disconnect();
* </pre>
* <p/>
* Connections can be reused between connections. This means that an Connection
* may be connected, disconnected and then connected again. Listeners of the Connection
* will be retained accross connections.<p>
* <p/>
* If a connected Connection gets disconnected abruptly then it will try to reconnect
* again. To stop the reconnection process, use {@link #disconnect()}. Once stopped
* you can use {@link #connect()} to manually connect to the server.
*
* @see XMPPConnection
* @author Matt Tucker
* @author Guenther Niess
*/
public abstract class Connection {
/**
* Counter to uniquely identify connections that are created.
*/
private final static AtomicInteger connectionCounter = new AtomicInteger(0);
/**
* A set of listeners which will be invoked if a new connection is created.
*/
private final static Set<ConnectionCreationListener> connectionEstablishedListeners =
new CopyOnWriteArraySet<ConnectionCreationListener>();
protected final static List<XMPPInputOutputStream> compressionHandlers = new ArrayList<XMPPInputOutputStream>(2);
/**
* Value that indicates whether debugging is enabled. When enabled, a debug
* window will apear for each new connection that will contain the following
* information:<ul>
* <li> Client Traffic -- raw XML traffic generated by Smack and sent to the server.
* <li> Server Traffic -- raw XML traffic sent by the server to the client.
* <li> Interpreted Packets -- shows XML packets from the server as parsed by Smack.
* </ul>
* <p/>
* Debugging can be enabled by setting this field to true, or by setting the Java system
* property <tt>smack.debugEnabled</tt> to true. The system property can be set on the
* command line such as "java SomeApp -Dsmack.debugEnabled=true".
*/
public static boolean DEBUG_ENABLED = false;
static {
// Use try block since we may not have permission to get a system
// property (for example, when an applet).
try {
DEBUG_ENABLED = Boolean.getBoolean("smack.debugEnabled");
}
catch (Exception e) {
// Ignore.
}
// Ensure the SmackConfiguration class is loaded by calling a method in it.
SmackConfiguration.getVersion();
// Add the Java7 compression handler first, since it's preferred
compressionHandlers.add(new Java7ZlibInputOutputStream());
// If we don't have access to the Java7 API use the JZlib compression handler
compressionHandlers.add(new JzlibInputOutputStream());
}
/**
* A collection of ConnectionListeners which listen for connection closing
* and reconnection events.
*/
protected final Collection<ConnectionListener> connectionListeners =
new CopyOnWriteArrayList<ConnectionListener>();
/**
* A collection of PacketCollectors which collects packets for a specified filter
* and perform blocking and polling operations on the result queue.
*/
protected final Collection<PacketCollector> collectors = new ConcurrentLinkedQueue<PacketCollector>();
/**
* List of PacketListeners that will be notified when a new packet was received.
*/
protected final Map<PacketListener, ListenerWrapper> recvListeners =
new ConcurrentHashMap<PacketListener, ListenerWrapper>();
/**
* List of PacketListeners that will be notified when a new packet was sent.
*/
protected final Map<PacketListener, ListenerWrapper> sendListeners =
new ConcurrentHashMap<PacketListener, ListenerWrapper>();
/**
* List of PacketInterceptors that will be notified when a new packet is about to be
* sent to the server. These interceptors may modify the packet before it is being
* actually sent to the server.
*/
protected final Map<PacketInterceptor, InterceptorWrapper> interceptors =
new ConcurrentHashMap<PacketInterceptor, InterceptorWrapper>();
/**
* The AccountManager allows creation and management of accounts on an XMPP server.
*/
private AccountManager accountManager = null;
/**
* The ChatManager keeps track of references to all current chats.
*/
private ChatManager chatManager = null;
/**
* The SmackDebugger allows to log and debug XML traffic.
*/
protected SmackDebugger debugger = null;
/**
* The Reader which is used for the debugger.
*/
protected Reader reader;
/**
* The Writer which is used for the debugger.
*/
protected Writer writer;
/**
* The SASLAuthentication manager that is responsible for authenticating with the server.
*/
protected SASLAuthentication saslAuthentication = new SASLAuthentication(this);
/**
* A number to uniquely identify connections that are created. This is distinct from the
* connection ID, which is a value sent by the server once a connection is made.
*/
protected final int connectionCounterValue = connectionCounter.getAndIncrement();
/**
* Holds the initial configuration used while creating the connection.
*/
protected final ConnectionConfiguration config;
/**
* Holds the Caps Node information for the used XMPP service (i.e. the XMPP server)
*/
private String serviceCapsNode;
protected XMPPInputOutputStream compressionHandler;
/**
* Create a new Connection to a XMPP server.
*
* @param configuration The configuration which is used to establish the connection.
*/
protected Connection(ConnectionConfiguration configuration) {
config = configuration;
}
/**
* Returns the configuration used to connect to the server.
*
* @return the configuration used to connect to the server.
*/
protected ConnectionConfiguration getConfiguration() {
return config;
}
/**
* Returns the name of the service provided by the XMPP server for this connection.
* This is also called XMPP domain of the connected server. After
* authenticating with the server the returned value may be different.
*
* @return the name of the service provided by the XMPP server.
*/
public String getServiceName() {
return config.getServiceName();
}
/**
* Returns the host name of the server where the XMPP server is running. This would be the
* IP address of the server or a name that may be resolved by a DNS server.
*
* @return the host name of the server where the XMPP server is running.
*/
public String getHost() {
return config.getHost();
}
/**
* Returns the port number of the XMPP server for this connection. The default port
* for normal connections is 5222. The default port for SSL connections is 5223.
*
* @return the port number of the XMPP server.
*/
public int getPort() {
return config.getPort();
}
/**
* Returns the full XMPP address of the user that is logged in to the connection or
* <tt>null</tt> if not logged in yet. An XMPP address is in the form
* username@server/resource.
*
* @return the full XMPP address of the user logged in.
*/
public abstract String getUser();
/**
* Returns the connection ID for this connection, which is the value set by the server
* when opening a XMPP stream. If the server does not set a connection ID, this value
* will be null. This value will be <tt>null</tt> if not connected to the server.
*
* @return the ID of this connection returned from the XMPP server or <tt>null</tt> if
* not connected to the server.
*/
public abstract String getConnectionID();
/**
* Returns true if currently connected to the XMPP server.
*
* @return true if connected.
*/
public abstract boolean isConnected();
/**
* Returns true if currently authenticated by successfully calling the login method.
*
* @return true if authenticated.
*/
public abstract boolean isAuthenticated();
/**
* Returns true if currently authenticated anonymously.
*
* @return true if authenticated anonymously.
*/
public abstract boolean isAnonymous();
/**
* Returns true if the connection to the server has successfully negotiated encryption.
*
* @return true if a secure connection to the server.
*/
public abstract boolean isSecureConnection();
/**
* Returns if the reconnection mechanism is allowed to be used. By default
* reconnection is allowed.
*
* @return true if the reconnection mechanism is allowed to be used.
*/
protected boolean isReconnectionAllowed() {
return config.isReconnectionAllowed();
}
/**
* Returns true if network traffic is being compressed. When using stream compression network
* traffic can be reduced up to 90%. Therefore, stream compression is ideal when using a slow
* speed network connection. However, the server will need to use more CPU time in order to
* un/compress network data so under high load the server performance might be affected.
*
* @return true if network traffic is being compressed.
*/
public abstract boolean isUsingCompression();
/**
* Establishes a connection to the XMPP server and performs an automatic login
* only if the previous connection state was logged (authenticated). It basically
* creates and maintains a connection to the server.<p>
* <p/>
* Listeners will be preserved from a previous connection if the reconnection
* occurs after an abrupt termination.
*
* @throws XMPPException if an error occurs while trying to establish the connection.
*/
public abstract void connect() throws XMPPException;
/**
* Logs in to the server using the strongest authentication mode supported by
* the server, then sets presence to available. If the server supports SASL authentication
* then the user will be authenticated using SASL if not Non-SASL authentication will
* be tried. If more than five seconds (default timeout) elapses in each step of the
* authentication process without a response from the server, or if an error occurs, a
* XMPPException will be thrown.<p>
*
* Before logging in (i.e. authenticate) to the server the connection must be connected.
*
* It is possible to log in without sending an initial available presence by using
* {@link ConnectionConfiguration#setSendPresence(boolean)}. If this connection is
* not interested in loading its roster upon login then use
* {@link ConnectionConfiguration#setRosterLoadedAtLogin(boolean)}.
* Finally, if you want to not pass a password and instead use a more advanced mechanism
* while using SASL then you may be interested in using
* {@link ConnectionConfiguration#setCallbackHandler(javax.security.auth.callback.CallbackHandler)}.
* For more advanced login settings see {@link ConnectionConfiguration}.
*
* @param username the username.
* @param password the password or <tt>null</tt> if using a CallbackHandler.
* @throws XMPPException if an error occurs.
*/
public void login(String username, String password) throws XMPPException {
login(username, password, "Smack");
}
/**
* Logs in to the server using the strongest authentication mode supported by
* the server, then sets presence to available. If the server supports SASL authentication
* then the user will be authenticated using SASL if not Non-SASL authentication will
* be tried. If more than five seconds (default timeout) elapses in each step of the
* authentication process without a response from the server, or if an error occurs, a
* XMPPException will be thrown.<p>
*
* Before logging in (i.e. authenticate) to the server the connection must be connected.
*
* It is possible to log in without sending an initial available presence by using
* {@link ConnectionConfiguration#setSendPresence(boolean)}. If this connection is
* not interested in loading its roster upon login then use
* {@link ConnectionConfiguration#setRosterLoadedAtLogin(boolean)}.
* Finally, if you want to not pass a password and instead use a more advanced mechanism
* while using SASL then you may be interested in using
* {@link ConnectionConfiguration#setCallbackHandler(javax.security.auth.callback.CallbackHandler)}.
* For more advanced login settings see {@link ConnectionConfiguration}.
*
* @param username the username.
* @param password the password or <tt>null</tt> if using a CallbackHandler.
* @param resource the resource.
* @throws XMPPException if an error occurs.
* @throws IllegalStateException if not connected to the server, or already logged in
* to the serrver.
*/
public abstract void login(String username, String password, String resource) throws XMPPException;
/**
* Logs in to the server anonymously. Very few servers are configured to support anonymous
* authentication, so it's fairly likely logging in anonymously will fail. If anonymous login
* does succeed, your XMPP address will likely be in the form "123ABC@server/789XYZ" or
* "server/123ABC" (where "123ABC" and "789XYZ" is a random value generated by the server).
*
* @throws XMPPException if an error occurs or anonymous logins are not supported by the server.
* @throws IllegalStateException if not connected to the server, or already logged in
* to the serrver.
*/
public abstract void loginAnonymously() throws XMPPException;
/**
* Sends the specified packet to the server.
*
* @param packet the packet to send.
*/
public abstract void sendPacket(Packet packet);
/**
* Returns an account manager instance for this connection.
*
* @return an account manager for this connection.
*/
public AccountManager getAccountManager() {
if (accountManager == null) {
accountManager = new AccountManager(this);
}
return accountManager;
}
/**
* Returns a chat manager instance for this connection. The ChatManager manages all incoming and
* outgoing chats on the current connection.
*
* @return a chat manager instance for this connection.
*/
public synchronized ChatManager getChatManager() {
if (this.chatManager == null) {
this.chatManager = new ChatManager(this);
}
return this.chatManager;
}
/**
* Returns the roster for the user.
* <p>
* This method will never return <code>null</code>, instead if the user has not yet logged into
* the server or is logged in anonymously all modifying methods of the returned roster object
* like {@link Roster#createEntry(String, String, String[])},
* {@link Roster#removeEntry(RosterEntry)} , etc. except adding or removing
* {@link RosterListener}s will throw an IllegalStateException.
*
* @return the user's roster.
*/
public abstract Roster getRoster();
/**
* Returns the SASLAuthentication manager that is responsible for authenticating with
* the server.
*
* @return the SASLAuthentication manager that is responsible for authenticating with
* the server.
*/
public SASLAuthentication getSASLAuthentication() {
return saslAuthentication;
}
/**
* Closes the connection by setting presence to unavailable then closing the connection to
* the XMPP server. The Connection can still be used for connecting to the server
* again.<p>
* <p/>
* This method cleans up all resources used by the connection. Therefore, the roster,
* listeners and other stateful objects cannot be re-used by simply calling connect()
* on this connection again. This is unlike the behavior during unexpected disconnects
* (and subsequent connections). In that case, all state is preserved to allow for
* more seamless error recovery.
*/
public void disconnect() {
disconnect(new Presence(Presence.Type.unavailable));
}
/**
* Closes the connection. A custom unavailable presence is sent to the server, followed
* by closing the stream. The Connection can still be used for connecting to the server
* again. A custom unavilable presence is useful for communicating offline presence
* information such as "On vacation". Typically, just the status text of the presence
* packet is set with online information, but most XMPP servers will deliver the full
* presence packet with whatever data is set.<p>
* <p/>
* This method cleans up all resources used by the connection. Therefore, the roster,
* listeners and other stateful objects cannot be re-used by simply calling connect()
* on this connection again. This is unlike the behavior during unexpected disconnects
* (and subsequent connections). In that case, all state is preserved to allow for
* more seamless error recovery.
*
* @param unavailablePresence the presence packet to send during shutdown.
*/
public abstract void disconnect(Presence unavailablePresence);
/**
* Adds a new listener that will be notified when new Connections are created. Note
* that newly created connections will not be actually connected to the server.
*
* @param connectionCreationListener a listener interested on new connections.
*/
public static void addConnectionCreationListener(
ConnectionCreationListener connectionCreationListener) {
connectionEstablishedListeners.add(connectionCreationListener);
}
/**
* Removes a listener that was interested in connection creation events.
*
* @param connectionCreationListener a listener interested on new connections.
*/
public static void removeConnectionCreationListener(
ConnectionCreationListener connectionCreationListener) {
connectionEstablishedListeners.remove(connectionCreationListener);
}
/**
* Get the collection of listeners that are interested in connection creation events.
*
* @return a collection of listeners interested on new connections.
*/
protected static Collection<ConnectionCreationListener> getConnectionCreationListeners() {
return Collections.unmodifiableCollection(connectionEstablishedListeners);
}
/**
* Adds a connection listener to this connection that will be notified when
* the connection closes or fails.
*
* @param connectionListener a connection listener.
*/
public void addConnectionListener(ConnectionListener connectionListener) {
if (connectionListener == null) {
return;
}
if (!connectionListeners.contains(connectionListener)) {
connectionListeners.add(connectionListener);
}
}
/**
* Removes a connection listener from this connection.
*
* @param connectionListener a connection listener.
*/
public void removeConnectionListener(ConnectionListener connectionListener) {
connectionListeners.remove(connectionListener);
}
/**
* Get the collection of listeners that are interested in connection events.
*
* @return a collection of listeners interested on connection events.
*/
protected Collection<ConnectionListener> getConnectionListeners() {
return connectionListeners;
}
/**
* Creates a new packet collector for this connection. A packet filter determines
* which packets will be accumulated by the collector. A PacketCollector is
* more suitable to use than a {@link PacketListener} when you need to wait for
* a specific result.
*
* @param packetFilter the packet filter to use.
* @return a new packet collector.
*/
public PacketCollector createPacketCollector(PacketFilter packetFilter) {
PacketCollector collector = new PacketCollector(this, packetFilter);
// Add the collector to the list of active collectors.
collectors.add(collector);
return collector;
}
/**
* Remove a packet collector of this connection.
*
* @param collector a packet collectors which was created for this connection.
*/
protected void removePacketCollector(PacketCollector collector) {
collectors.remove(collector);
}
/**
* Get the collection of all packet collectors for this connection.
*
* @return a collection of packet collectors for this connection.
*/
protected Collection<PacketCollector> getPacketCollectors() {
return collectors;
}
/**
* Registers a packet listener with this connection. A packet listener will be invoked only
* when an incoming packet is received. A packet filter determines
* which packets will be delivered to the listener. If the same packet listener
* is added again with a different filter, only the new filter will be used.
*
* <p>
* NOTE: If you want get a similar callback for outgoing packets, see {@link #addPacketInterceptor(PacketInterceptor, PacketFilter)}.
*
* @param packetListener the packet listener to notify of new received packets.
* @param packetFilter the packet filter to use.
*/
public void addPacketListener(PacketListener packetListener, PacketFilter packetFilter) {
if (packetListener == null) {
throw new NullPointerException("Packet listener is null.");
}
ListenerWrapper wrapper = new ListenerWrapper(packetListener, packetFilter);
recvListeners.put(packetListener, wrapper);
}
/**
* Removes a packet listener for received packets from this connection.
*
* @param packetListener the packet listener to remove.
*/
public void removePacketListener(PacketListener packetListener) {
recvListeners.remove(packetListener);
}
/**
* Get a map of all packet listeners for received packets of this connection.
*
* @return a map of all packet listeners for received packets.
*/
protected Map<PacketListener, ListenerWrapper> getPacketListeners() {
return recvListeners;
}
/**
* Registers a packet listener with this connection. The listener will be
* notified of every packet that this connection sends. A packet filter determines
* which packets will be delivered to the listener. Note that the thread
* that writes packets will be used to invoke the listeners. Therefore, each
* packet listener should complete all operations quickly or use a different
* thread for processing.
*
* @param packetListener the packet listener to notify of sent packets.
* @param packetFilter the packet filter to use.
*/
public void addPacketSendingListener(PacketListener packetListener, PacketFilter packetFilter) {
if (packetListener == null) {
throw new NullPointerException("Packet listener is null.");
}
ListenerWrapper wrapper = new ListenerWrapper(packetListener, packetFilter);
sendListeners.put(packetListener, wrapper);
}
/**
* Removes a packet listener for sending packets from this connection.
*
* @param packetListener the packet listener to remove.
*/
public void removePacketSendingListener(PacketListener packetListener) {
sendListeners.remove(packetListener);
}
/**
* Get a map of all packet listeners for sending packets of this connection.
*
* @return a map of all packet listeners for sent packets.
*/
protected Map<PacketListener, ListenerWrapper> getPacketSendingListeners() {
return sendListeners;
}
/**
* Process all packet listeners for sending packets.
*
* @param packet the packet to process.
*/
protected void firePacketSendingListeners(Packet packet) {
// Notify the listeners of the new sent packet
for (ListenerWrapper listenerWrapper : sendListeners.values()) {
listenerWrapper.notifyListener(packet);
}
}
/**
* Registers a packet interceptor with this connection. The interceptor will be
* invoked every time a packet is about to be sent by this connection. Interceptors
* may modify the packet to be sent. A packet filter determines which packets
* will be delivered to the interceptor.
*
* <p>
* NOTE: For a similar functionality on incoming packets, see {@link #addPacketListener(PacketListener, PacketFilter)}.
*
* @param packetInterceptor the packet interceptor to notify of packets about to be sent.
* @param packetFilter the packet filter to use.
*/
public void addPacketInterceptor(PacketInterceptor packetInterceptor,
PacketFilter packetFilter) {
if (packetInterceptor == null) {
throw new NullPointerException("Packet interceptor is null.");
}
interceptors.put(packetInterceptor, new InterceptorWrapper(packetInterceptor, packetFilter));
}
/**
* Removes a packet interceptor.
*
* @param packetInterceptor the packet interceptor to remove.
*/
public void removePacketInterceptor(PacketInterceptor packetInterceptor) {
interceptors.remove(packetInterceptor);
}
/**
* Get a map of all packet interceptors for sending packets of this connection.
*
* @return a map of all packet interceptors for sending packets.
*/
protected Map<PacketInterceptor, InterceptorWrapper> getPacketInterceptors() {
return interceptors;
}
/**
* Process interceptors. Interceptors may modify the packet that is about to be sent.
* Since the thread that requested to send the packet will invoke all interceptors, it
* is important that interceptors perform their work as soon as possible so that the
* thread does not remain blocked for a long period.
*
* @param packet the packet that is going to be sent to the server
*/
protected void firePacketInterceptors(Packet packet) {
if (packet != null) {
for (InterceptorWrapper interceptorWrapper : interceptors.values()) {
interceptorWrapper.notifyListener(packet);
}
}
}
/**
* Initialize the {@link #debugger}. You can specify a customized {@link SmackDebugger}
* by setup the system property <code>smack.debuggerClass</code> to the implementation.
*
* @throws IllegalStateException if the reader or writer isn't yet initialized.
* @throws IllegalArgumentException if the SmackDebugger can't be loaded.
*/
protected void initDebugger() {
if (reader == null || writer == null) {
throw new NullPointerException("Reader or writer isn't initialized.");
}
// If debugging is enabled, we open a window and write out all network traffic.
if (config.isDebuggerEnabled()) {
if (debugger == null) {
// Detect the debugger class to use.
String className = null;
// Use try block since we may not have permission to get a system
// property (for example, when an applet).
try {
className = System.getProperty("smack.debuggerClass");
}
catch (Throwable t) {
// Ignore.
}
Class<?> debuggerClass = null;
if (className != null) {
try {
debuggerClass = Class.forName(className);
}
catch (Exception e) {
e.printStackTrace();
}
}
if (debuggerClass == null) {
try {
debuggerClass =
Class.forName("org.jivesoftware.smackx.debugger.EnhancedDebugger");
}
catch (Exception ex) {
try {
debuggerClass =
Class.forName("org.jivesoftware.smack.debugger.LiteDebugger");
}
catch (Exception ex2) {
ex2.printStackTrace();
}
}
}
// Create a new debugger instance. If an exception occurs then disable the debugging
// option
try {
Constructor<?> constructor = debuggerClass
.getConstructor(Connection.class, Writer.class, Reader.class);
debugger = (SmackDebugger) constructor.newInstance(this, writer, reader);
reader = debugger.getReader();
writer = debugger.getWriter();
}
catch (Exception e) {
throw new IllegalArgumentException("Can't initialize the configured debugger!", e);
}
}
else {
// Obtain new reader and writer from the existing debugger
reader = debugger.newConnectionReader(reader);
writer = debugger.newConnectionWriter(writer);
}
}
}
/**
* Set the servers Entity Caps node
*
* Connection holds this information in order to avoid a dependency to
* smackx where EntityCapsManager lives from smack.
*
* @param node
*/
protected void setServiceCapsNode(String node) {
serviceCapsNode = node;
}
/**
* Retrieve the servers Entity Caps node
*
* Connection holds this information in order to avoid a dependency to
* smackx where EntityCapsManager lives from smack.
*
* @return
*/
public String getServiceCapsNode() {
return serviceCapsNode;
}
/**
* A wrapper class to associate a packet filter with a listener.
*/
protected static class ListenerWrapper {
private PacketListener packetListener;
private PacketFilter packetFilter;
/**
* Create a class which associates a packet filter with a listener.
*
* @param packetListener the packet listener.
* @param packetFilter the associated filter or null if it listen for all packets.
*/
public ListenerWrapper(PacketListener packetListener, PacketFilter packetFilter) {
this.packetListener = packetListener;
this.packetFilter = packetFilter;
}
/**
* Notify and process the packet listener if the filter matches the packet.
*
* @param packet the packet which was sent or received.
*/
public void notifyListener(Packet packet) {
if (packetFilter == null || packetFilter.accept(packet)) {
packetListener.processPacket(packet);
}
}
}
/**
* A wrapper class to associate a packet filter with an interceptor.
*/
protected static class InterceptorWrapper {
private PacketInterceptor packetInterceptor;
private PacketFilter packetFilter;
/**
* Create a class which associates a packet filter with an interceptor.
*
* @param packetInterceptor the interceptor.
* @param packetFilter the associated filter or null if it intercepts all packets.
*/
public InterceptorWrapper(PacketInterceptor packetInterceptor, PacketFilter packetFilter) {
this.packetInterceptor = packetInterceptor;
this.packetFilter = packetFilter;
}
public boolean equals(Object object) {
if (object == null) {
return false;
}
if (object instanceof InterceptorWrapper) {
return ((InterceptorWrapper) object).packetInterceptor
.equals(this.packetInterceptor);
}
else if (object instanceof PacketInterceptor) {
return object.equals(this.packetInterceptor);
}
return false;
}
/**
* Notify and process the packet interceptor if the filter matches the packet.
*
* @param packet the packet which will be sent.
*/
public void notifyListener(Packet packet) {
if (packetFilter == null || packetFilter.accept(packet)) {
packetInterceptor.interceptPacket(packet);
}
}
}
}