mirror of
https://github.com/vanitasvitae/Smack.git
synced 2024-11-30 07:52:06 +01:00
108 lines
5.7 KiB
Markdown
108 lines
5.7 KiB
Markdown
|
Smack: Getting Started
|
||
|
======================
|
||
|
|
||
|
[Back](index.html)
|
||
|
|
||
|
This document will introduce you to the Smack API and provide an overview of
|
||
|
important classes and concepts.
|
||
|
|
||
|
JAR Files and Requirements
|
||
|
--------------------------
|
||
|
|
||
|
Smack is meant to be easily embedded into any existing Java application. The
|
||
|
library ships as several JAR files to provide more flexibility over which
|
||
|
features applications require:
|
||
|
|
||
|
* `smack-core.jar` -- provides core XMPP functionality. All XMPP features that are part of the XMPP RFCs are included.
|
||
|
* `smack-extensions.jar` -- support for many of the extensions (XEPs) defined by the XMPP Standards Foundation, including multi-user chat, file transfer, user search, etc. The extensions are documented in the [extensions manual](extensions/index.html).
|
||
|
* `smack-experimental.jar` -- support for experimental extensions (XEPs) defined by the XMPP Standards Foundation. The API and functionality of those extensions should be considered as unstable.
|
||
|
* `smack-legacy.jar` -- support for legacy extensions (XEPs) defined by the XMPP Standards Foundation.
|
||
|
* `smack-bosh.jar` -- support for BOSH (XEP-0124). This code should be considered as beta.
|
||
|
* `smack-jingle.jar` -- support for Jingle. This code is old and currenlty unmaintained.
|
||
|
* `smack-resolver-dnsjava.jar` -- support for resolving DNS SRV records with the help of dnsjava. Ideal for platforms that do not support the javax.naming API.
|
||
|
* `smack-resolver-javax.jar` -- support for resolving DNS SRV records with the javax namespace API.
|
||
|
* `smack-debug.jar` -- an enhanced GUI debugger for protocol traffic. It will automatically be used when found in the classpath and when [debugging](debugging.html) is enabled.
|
||
|
|
||
|
Configuration
|
||
|
-------------
|
||
|
|
||
|
Smack has an initialization process that involves 2 phases.
|
||
|
|
||
|
* Initializing system properties - Initializing all the system properties accessible through the class **SmackConfiguration**. These properties are retrieve by the _getXXX_ methods on that class.
|
||
|
* Initializing startup classes - Initializing any classes meant to be active at startup by instantiating the class, and then calling the _initialize_ method on that class if it extends **SmackInitializer**. If it does not extend this interface, then initialization will have to take place in a static block of code which is automatically executed when the class is loaded.
|
||
|
|
||
|
Initialization is accomplished via a configuration file. By default, Smack
|
||
|
will load the one embedded in the Smack jar at _org.jivesoftware.smack/smack-
|
||
|
config.xml_. This particular configuration contains a list of initializer
|
||
|
classes to load. All manager type classes that need to be initialized are
|
||
|
contained in this list of initializers.
|
||
|
|
||
|
Establishing a Connection
|
||
|
-------------------------
|
||
|
|
||
|
The `XMPPTCPConnection` class is used to create a connection to an XMPP
|
||
|
server. Below are code examples for making a connection:
|
||
|
|
||
|
```
|
||
|
// Create a connection to the jabber.org server._
|
||
|
XMPPConnection conn1 = **new** XMPPTCPConnection("jabber.org");
|
||
|
conn1.connect();
|
||
|
|
||
|
// Create a connection to the jabber.org server on a specific port._
|
||
|
ConnectionConfiguration config = new ConnectionConfiguration("jabber.org", 5222);
|
||
|
XMPPConnection conn2 = **new** XMPPTCPConnection(config);
|
||
|
conn2.connect();
|
||
|
```
|
||
|
|
||
|
Note that maximum security will be used when connecting to the server by
|
||
|
default (and when possible), including use of TLS encryption. The
|
||
|
ConnectionConfiguration class provides advanced control over the connection
|
||
|
created, such as the ability to disable or require encryption. See
|
||
|
[XMPPConnection Management](connections.html) for full details.
|
||
|
|
||
|
Once you've created a connection, you should login using a username and
|
||
|
password with the `XMPPConnection.login(String username, String password)`
|
||
|
method. Once you've logged in, you can being chatting with other users by
|
||
|
creating new `Chat` or `GroupChat` objects.
|
||
|
|
||
|
Working with the Roster
|
||
|
----------------------
|
||
|
|
||
|
The roster lets you keep track of the availability (presence) of other users.
|
||
|
Users can be organized into groups such as "Friends" and "Co-workers", and
|
||
|
then you discover whether each user is online or offline.
|
||
|
|
||
|
Retrieve the roster using the `XMPPConnection.getRoster()` method. The roster
|
||
|
class allows you to find all the roster entries, the groups they belong to,
|
||
|
and the current presence status of each entry.
|
||
|
|
||
|
Reading and Writing Packets
|
||
|
|
||
|
Each message to the XMPP server from a client is called a packet and is sent
|
||
|
as XML. The `org.jivesoftware.smack.packet` package contains classes that
|
||
|
encapsulate the three different basic packet types allowed by XMPP (message,
|
||
|
presence, and IQ). Classes such as `Chat` and `GroupChat` provide higher-level
|
||
|
constructs that manage creating and sending packets automatically, but you can
|
||
|
also create and send packets directly. Below is a code example for changing
|
||
|
your presence to let people know you're unavailable and "out fishing":
|
||
|
|
||
|
```
|
||
|
// Create a new presence. Pass in false to indicate we're unavailable._
|
||
|
Presence presence = new Presence(Presence.Type.unavailable);
|
||
|
presence.setStatus("Gone fishing");
|
||
|
// Send the packet (assume we have a XMPPConnection instance called "con").
|
||
|
con.sendPacket(presence);
|
||
|
```
|
||
|
|
||
|
Smack provides two ways to read incoming packets: `PacketListener`, and
|
||
|
`PacketCollector`. Both use `PacketFilter` instances to determine which
|
||
|
packets should be processed. A packet listener is used for event style
|
||
|
programming, while a packet collector has a result queue of packets that you
|
||
|
can do polling and blocking operations on. So, a packet listener is useful
|
||
|
when you want to take some action whenever a packet happens to come in, while
|
||
|
a packet collector is useful when you want to wait for a specific packet to
|
||
|
arrive. Packet collectors and listeners can be created using an Connection
|
||
|
instance.
|
||
|
|
||
|
Copyright (C) Jive Software 2002-2008
|