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Smack/test/org/jivesoftware/smack/PresenceTest.java

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/**
* $RCSfile$
* $Revision$
* $Date$
*
* Copyright 2003-2007 Jive Software.
*
* All rights reserved. Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.jivesoftware.smack;
import org.jivesoftware.smack.packet.Presence;
import org.jivesoftware.smack.test.SmackTestCase;
import java.util.Iterator;
/**
* Ensure that the server is delivering messages to the correct client based on the client's
* presence priority.
*
* @author Gaston Dombiak
*/
public class PresenceTest extends SmackTestCase {
public PresenceTest(String arg0) {
super(arg0);
}
/**
* Connection(0) will send messages to the bareJID of Connection(1) where the user of
* Connection(1) has logged from two different places with different presence priorities.
*/
public void testMessageToHighestPriority() {
XMPPConnection conn = null;
try {
// User_1 will log in again using another resource
conn = createConnection();
conn.connect();
conn.login(getUsername(1), getUsername(1), "OtherPlace");
// Change the presence priorities of User_1
getConnection(1).sendPacket(new Presence(Presence.Type.available, null, 1,
Presence.Mode.available));
conn.sendPacket(new Presence(Presence.Type.available, null, 2,
Presence.Mode.available));
Thread.sleep(150);
// Create the chats between the participants
Chat chat0 = getConnection(0).getChatManager().createChat(getBareJID(1), null);
Chat chat1 = getConnection(1).getChatManager().createChat(getBareJID(0), chat0.getThreadID(), null);
Chat chat2 = conn.getChatManager().createChat(getBareJID(0), chat0.getThreadID(), null);
// Test delivery of message to the presence with highest priority
chat0.sendMessage("Hello");
/*assertNotNull("Resource with highest priority didn't receive the message",
chat2.nextMessage(2000));
assertNull("Resource with lowest priority received the message",
chat1.nextMessage(1000));*/
// Invert the presence priorities of User_1
getConnection(1).sendPacket(new Presence(Presence.Type.available, null, 2,
Presence.Mode.available));
conn.sendPacket(new Presence(Presence.Type.available, null, 1,
Presence.Mode.available));
Thread.sleep(150);
// Test delivery of message to the presence with highest priority
chat0.sendMessage("Hello");
/*assertNotNull("Resource with highest priority didn't receive the message",
chat1.nextMessage(2000));
assertNull("Resource with lowest priority received the message",
chat2.nextMessage(1000));*/
// User_1 closes his connection
conn.disconnect();
Thread.sleep(150);
// Test delivery of message to the unique presence of the user_1
chat0.sendMessage("Hello");
/*assertNotNull("Resource with highest priority didn't receive the message",
chat1.nextMessage(2000));*/
getConnection(1).sendPacket(new Presence(Presence.Type.available, null, 2,
Presence.Mode.available));
// User_1 will log in again using another resource
conn = createConnection();
conn.connect();
conn.login(getUsername(1), getUsername(1), "OtherPlace");
conn.sendPacket(new Presence(Presence.Type.available, null, 1,
Presence.Mode.available));
chat2 = conn.getChatManager().createChat(getBareJID(0), chat0.getThreadID(), null);
Thread.sleep(150);
// Test delivery of message to the presence with highest priority
chat0.sendMessage("Hello");
/*assertNotNull("Resource with highest priority didn't receive the message",
chat1.nextMessage(2000));
assertNull("Resource with lowest priority received the message",
chat2.nextMessage(1000));*/
// Invert the presence priorities of User_1
getConnection(1).sendPacket(new Presence(Presence.Type.available, null, 1,
Presence.Mode.available));
conn.sendPacket(new Presence(Presence.Type.available, null, 2,
Presence.Mode.available));
Thread.sleep(150);
// Test delivery of message to the presence with highest priority
chat0.sendMessage("Hello");
/*assertNotNull("Resource with highest priority didn't receive the message",
chat2.nextMessage(2000));
assertNull("Resource with lowest priority received the message",
chat1.nextMessage(1000));*/
}
catch (Exception e) {
e.printStackTrace();
fail(e.getMessage());
}
finally {
if (conn != null) {
conn.disconnect();
}
}
}
/**
* User1 logs from 2 resources but only one is available. User0 sends a message
* to the full JID of the unavailable resource. User1 in the not available resource
* should receive the message.
* TODO Fix this in Wildfire but before check if XMPP spec requests this feature
*/
public void testNotAvailablePresence() throws XMPPException {
// Change the presence to unavailable of User_1
getConnection(1).sendPacket(new Presence(Presence.Type.unavailable));
// User_1 will log in again using another resource (that is going to be available)
XMPPConnection conn = createConnection();
conn.connect();
conn.login(getUsername(1), getUsername(1), "OtherPlace");
// Create chats between participants
Chat chat0 = getConnection(0).getChatManager().createChat(getFullJID(1), null);
Chat chat1 = getConnection(1).getChatManager().createChat(getBareJID(0), chat0.getThreadID(), null);
// Test delivery of message to the presence with highest priority
chat0.sendMessage("Hello");
/*assertNotNull("Not available connection didn't receive message sent to full JID",
chat1.nextMessage(2000));
assertNull("Not available connection received an unknown message",
chat1.nextMessage(1000));*/
conn.disconnect();
}
/**
* User1 is connected from 2 resources. User1 adds User0 to his roster. Ensure
* that presences are correctly retrieved for User1. User1 logs off from one resource
* and ensure that presences are still correct for User1.
*/
public void testMultipleResources() throws Exception {
// Create another connection for the same user of connection 1
ConnectionConfiguration connectionConfiguration =
new ConnectionConfiguration(getHost(), getPort(), getServiceName());
XMPPConnection conn4 = new XMPPConnection(connectionConfiguration);
conn4.connect();
conn4.login(getUsername(1), getUsername(1), "Home");
// Add a new roster entry
Roster roster = getConnection(0).getRoster();
roster.createEntry(getBareJID(1), "gato1", null);
// Wait up to 2 seconds
long initial = System.currentTimeMillis();
while (System.currentTimeMillis() - initial < 2000 && (
!roster.getPresence(getBareJID(1)).isAvailable()))
{
Thread.sleep(100);
}
// Check that a presence is returned for the new contact
Presence presence = roster.getPresence(getBareJID(1));
assertTrue("Returned an offline Presence for an existing user", presence.isAvailable());
presence = roster.getPresenceResource(getBareJID(1) + "/Home");
assertTrue("Returned an offline Presence for Home resource", presence.isAvailable());
presence = roster.getPresenceResource(getFullJID(1));
assertTrue("Returned an offline Presence for Smack resource", presence.isAvailable());
Iterator<Presence> presences = roster.getPresences(getBareJID(1));
assertTrue("Returned an offline Presence for an existing user", presence.isAvailable());
assertNotNull("No presence was found for user1", presences);
assertTrue("No presence was found for user1", presences.hasNext());
presences.next();
assertTrue("Only one presence was found for user1", presences.hasNext());
// User1 logs out from one resource
conn4.disconnect();
// Wait up to 1 second
Thread.sleep(700);
// Check that a presence is returned for the new contact
presence = roster.getPresence(getBareJID(1));
assertTrue("Returned a null Presence for an existing user", presence.isAvailable());
presence = roster.getPresenceResource(getFullJID(1));
assertTrue("Returned a null Presence for Smack resource", presence.isAvailable());
presence = roster.getPresenceResource(getBareJID(1) + "/Home");
assertTrue("Returned a Presence for no longer connected resource", !presence.isAvailable());
presences = roster.getPresences(getBareJID(1));
assertNotNull("No presence was found for user1", presences);
Presence value = presences.next();
assertTrue("No presence was found for user1", value.isAvailable());
assertFalse("More than one presence was found for user1", presences.hasNext());
}
/**
* User1 logs in, then sets offline presence information (presence with status text). User2
* logs in and checks to see if offline presence is returned.
*
* @throws Exception if an exception occurs.
*/
public void testOfflineStatusPresence() throws Exception {
// Add a new roster entry for other user.
Roster roster = getConnection(0).getRoster();
roster.createEntry(getBareJID(1), "gato1", null);
// Wait up to 2 seconds
long initial = System.currentTimeMillis();
while (System.currentTimeMillis() - initial < 2000 && (
roster.getPresence(getBareJID(1)).getType().equals(Presence.Type.unavailable))) {
Thread.sleep(100);
}
// Sign out of conn1 with status
Presence offlinePresence = new Presence(Presence.Type.unavailable);
offlinePresence.setStatus("Offline test");
getConnection(1).disconnect(offlinePresence);
// Wait 500 ms
Thread.sleep(500);
Presence presence = getConnection(0).getRoster().getPresence(getBareJID(1));
assertEquals("Offline presence status not received.", "Offline test", presence.getStatus());
// Sign out of conn0.
getConnection(0).disconnect();
// See if conneciton 0 can get offline status.
XMPPConnection con0 = getConnection(0);
con0.connect();
con0.login(getUsername(0), getUsername(0));
// Wait 500 ms
Thread.sleep(500);
presence = con0.getRoster().getPresence(getBareJID(1));
assertTrue("Offline presence status not received after logout.",
"Offline test".equals(presence.getStatus()));
}
protected int getMaxConnections() {
return 2;
}
}