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1. Stream compression is now negotiated after authentication as defined in JEP-170.

2. Keep copy of ConnectionConfiguration to prevent future modifications.

git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@3314 b35dd754-fafc-0310-a699-88a17e54d16e
This commit is contained in:
Gaston Dombiak 2006-01-17 21:28:46 +00:00 committed by gato
parent b522c42c8b
commit 07f5fc9ef6

View file

@ -284,12 +284,13 @@ public class XMPPConnection {
ioe);
}
this.serviceName = config.getServiceName();
this.configuration = config;
init();
// If compression is enabled then request the server to use stream compression
if (config.isCompressionEnabled()) {
useCompression();
try {
// Keep a copy to be sure that once the configuration has been passed to the
// constructor it cannot be modified
this.configuration = (ConnectionConfiguration) config.clone();
}
catch (CloneNotSupportedException e) {}
init();
}
/**
@ -442,6 +443,11 @@ public class XMPPConnection {
}
}
// If compression is enabled then request the server to use stream compression
if (configuration.isCompressionEnabled()) {
useCompression();
}
// Create the roster.
this.roster = new Roster(this);
roster.reload();
@ -497,6 +503,11 @@ public class XMPPConnection {
// Update the serviceName with the one returned by the server
this.serviceName = StringUtils.parseServer(response);
// If compression is enabled then request the server to use stream compression
if (configuration.isCompressionEnabled()) {
useCompression();
}
// Anonymous users can't have a roster.
roster = null;