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1. Stream compression is now negotiated after authentication as defined in JEP-170.
2. Keep copy of ConnectionConfiguration to prevent future modifications. git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@3314 b35dd754-fafc-0310-a699-88a17e54d16e
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1 changed files with 16 additions and 5 deletions
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@ -284,12 +284,13 @@ public class XMPPConnection {
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ioe);
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}
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this.serviceName = config.getServiceName();
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this.configuration = config;
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init();
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// If compression is enabled then request the server to use stream compression
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if (config.isCompressionEnabled()) {
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useCompression();
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try {
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// Keep a copy to be sure that once the configuration has been passed to the
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// constructor it cannot be modified
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this.configuration = (ConnectionConfiguration) config.clone();
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}
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catch (CloneNotSupportedException e) {}
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init();
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}
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/**
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@ -442,6 +443,11 @@ public class XMPPConnection {
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}
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}
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// If compression is enabled then request the server to use stream compression
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if (configuration.isCompressionEnabled()) {
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useCompression();
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}
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// Create the roster.
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this.roster = new Roster(this);
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roster.reload();
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@ -497,6 +503,11 @@ public class XMPPConnection {
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// Update the serviceName with the one returned by the server
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this.serviceName = StringUtils.parseServer(response);
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// If compression is enabled then request the server to use stream compression
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if (configuration.isCompressionEnabled()) {
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useCompression();
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}
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// Anonymous users can't have a roster.
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roster = null;
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