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Use connection's reply timeout value in MultiUserChat
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commit
246e7b85f8
1 changed files with 4 additions and 5 deletions
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@ -40,7 +40,6 @@ import org.jivesoftware.smack.MessageListener;
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import org.jivesoftware.smack.PacketCollector;
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import org.jivesoftware.smack.PacketCollector;
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import org.jivesoftware.smack.PacketInterceptor;
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import org.jivesoftware.smack.PacketInterceptor;
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import org.jivesoftware.smack.PacketListener;
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import org.jivesoftware.smack.PacketListener;
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import org.jivesoftware.smack.SmackConfiguration;
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import org.jivesoftware.smack.SmackException;
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import org.jivesoftware.smack.SmackException;
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import org.jivesoftware.smack.SmackException.NoResponseException;
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import org.jivesoftware.smack.SmackException.NoResponseException;
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import org.jivesoftware.smack.SmackException.NotConnectedException;
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import org.jivesoftware.smack.SmackException.NotConnectedException;
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@ -377,7 +376,7 @@ public class MultiUserChat {
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/**
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/**
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* Joins the chat room using the specified nickname. If already joined
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* Joins the chat room using the specified nickname. If already joined
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* using another nickname, this method will first leave the room and then
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* using another nickname, this method will first leave the room and then
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* re-join using the new nickname. The default timeout of Smack for a reply
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* re-join using the new nickname. The default connection timeout for a reply
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* from the group chat server that the join succeeded will be used. After
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* from the group chat server that the join succeeded will be used. After
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* joining the room, the room will decide the amount of history to send.
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* joining the room, the room will decide the amount of history to send.
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*
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*
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@ -393,13 +392,13 @@ public class MultiUserChat {
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* @throws NotConnectedException
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* @throws NotConnectedException
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*/
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*/
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public void join(String nickname) throws NoResponseException, XMPPErrorException, NotConnectedException {
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public void join(String nickname) throws NoResponseException, XMPPErrorException, NotConnectedException {
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join(nickname, null, null, SmackConfiguration.getDefaultPacketReplyTimeout());
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join(nickname, null, null, connection.getPacketReplyTimeout());
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}
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}
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/**
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/**
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* Joins the chat room using the specified nickname and password. If already joined
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* Joins the chat room using the specified nickname and password. If already joined
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* using another nickname, this method will first leave the room and then
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* using another nickname, this method will first leave the room and then
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* re-join using the new nickname. The default timeout of Smack for a reply
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* re-join using the new nickname. The default connection timeout for a reply
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* from the group chat server that the join succeeded will be used. After
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* from the group chat server that the join succeeded will be used. After
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* joining the room, the room will decide the amount of history to send.<p>
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* joining the room, the room will decide the amount of history to send.<p>
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*
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*
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@ -417,7 +416,7 @@ public class MultiUserChat {
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* @throws SmackException if there was no response from the server.
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* @throws SmackException if there was no response from the server.
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*/
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*/
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public void join(String nickname, String password) throws XMPPErrorException, SmackException {
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public void join(String nickname, String password) throws XMPPErrorException, SmackException {
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join(nickname, password, null, SmackConfiguration.getDefaultPacketReplyTimeout());
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join(nickname, password, null, connection.getPacketReplyTimeout());
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}
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}
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/**
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/**
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