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Prevent GC of connection within pingServerIfNecessary()
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1 changed files with 4 additions and 1 deletions
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@ -377,7 +377,10 @@ public final class PingManager extends Manager {
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res = pingMyServer(false);
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res = pingMyServer(false);
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}
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}
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catch (InterruptedException | SmackException e) {
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catch (InterruptedException | SmackException e) {
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LOGGER.log(Level.WARNING, "Exception while pinging server", e);
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// Note that we log the connection here, so that it is not GC'ed between the call to isAuthenticated
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// a few lines above and the usage of the connection within pingMyServer(). In order to prevent:
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// https://community.igniterealtime.org/thread/59369
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LOGGER.log(Level.WARNING, "Exception while pinging server of " + connection, e);
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res = false;
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res = false;
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}
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}
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// stop when we receive a pong back
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// stop when we receive a pong back
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