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Better threading logic when waiting for a connection (SMACK-37).

git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@2469 b35dd754-fafc-0310-a699-88a17e54d16e
This commit is contained in:
Matt Tucker 2005-03-29 19:54:29 +00:00 committed by matt
parent be8535765a
commit 92869fa583

View file

@ -142,7 +142,21 @@ class PacketReader {
// giving up and throwing an error.
try {
synchronized(connectionIDLock) {
connectionIDLock.wait(SmackConfiguration.getPacketReplyTimeout());
if (connectionID == null) {
// A waiting thread may be woken up before the wait time or a notify
// (although this is a rare thing). Therefore, we continue waiting
// until either a connectionID has been set (and hence a notify was
// made) or the total wait time has elapsed.
long waitTime = SmackConfiguration.getPacketReplyTimeout();
long start = System.currentTimeMillis();
while (connectionID == null && !done) {
if (waitTime <= 0) {
break;
}
connectionIDLock.wait(waitTime);
waitTime -= System.currentTimeMillis() - start;
}
}
}
}
catch (InterruptedException ie) { }
@ -252,8 +266,8 @@ class PacketReader {
for (int i=0; i<parser.getAttributeCount(); i++) {
if (parser.getAttributeName(i).equals("id")) {
// Save the connectionID and notify that we've gotten it.
connectionID = parser.getAttributeValue(i);
synchronized(connectionIDLock) {
connectionID = parser.getAttributeValue(i);
connectionIDLock.notifyAll();
}
}