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Initial version. SMACK-172

git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@5365 b35dd754-fafc-0310-a699-88a17e54d16e
This commit is contained in:
Gaston Dombiak 2006-09-14 19:13:35 +00:00 committed by gato
parent 85781a7158
commit 96e134e21a
2 changed files with 422 additions and 0 deletions

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package org.jivesoftware.smack;
import java.util.ArrayList;
import java.util.List;
/**
* Handles the reconnection process. Every time a connection is broken, it automatically
* tries to reconnect it. The reconnection is been executed when the first connection
* error is detected.<p>
*
* The reconnection mechanism will try to reconnect periodically in this way:
* <ol>
* <li>First it will try 6 times every 10 seconds.
* <li>Then it will try 10 times every 1 minute.
* <li>Finally it will try indefinitely every 5 minutes.
* </ol>
*
* @author Francisco Vives
*/
public class ReconnectionManager implements ConnectionListener {
// Holds the time elapsed between each reconnection attempt
private int secondBetweenReconnection = 5 * 60; // 5 minutes
// Holds the thread that produces a periodical reconnection.
private Thread reconnectionThread;
// Holds the connection to the server
private XMPPConnection connection;
// Holds the state of the reconnection
boolean done = false;
static {
// Create a new PrivacyListManager on every established connection. In the init()
// method of PrivacyListManager, we'll add a listener that will delete the
// instance when the connection is closed.
XMPPConnection.addConnectionListener(new ConnectionEstablishedListener() {
public void connectionEstablished(XMPPConnection connection) {
connection.addConnectionListener(new ReconnectionManager(connection));
}
});
}
private ReconnectionManager(XMPPConnection connection) {
this.connection = connection;
}
/**
* Returns if the reconnection mechanism is allowed to use.
*/
private boolean isReconnectionAllowed() {
return !done && !connection.isConnected()
&& connection.getConfiguration().isReconnectionAllowed()
&& connection.packetReader != null;
}
/**
* Returns the time elapsed between each reconnection attempt.
* By default it will try to reconnect every 5 minutes.
* It is used when the client has lost the server connection and the XMPPConnection
* automatically tries to reconnect.
*
* @return Returns the number of seconds between reconnection.
*/
private int getSecondBetweenReconnection() {
return secondBetweenReconnection;
}
/**
* Sets the time elapsed between each reconnection attempt.
* It is used when the client has lost the server connection and the XMPPConnection
* automatically tries to reconnect.
*
* @param secondBetweenReconnection The number of seconds between reconnection.
*/
protected void setSecondBetweenReconnection(
int secondBetweenReconnection) {
this.secondBetweenReconnection = secondBetweenReconnection;
}
/**
* Starts a reconnection mechanism if it was configured to do that.
* The algorithm is been executed when the first connection error is detected.
* <p/>
* The reconnection mechanism will try to reconnect periodically in this way:
* <ol>
* <li>First it will try 6 times every 10 seconds.
* <li>Then it will try 10 times every 1 minute.
* <li>Finally it will try indefinitely every 5 minutes.
* </ol>
*/
protected void reconnect() {
if (this.isReconnectionAllowed() && reconnectionThread == null) {
// Since there is no thread running, creates a new one to attempt
// the reconnection.
reconnectionThread = new Thread() {
/**
* Holds the number of reconnection attempts
*/
private int attempts = 0;
private int firstReconnectionPeriod = 7; // 6 attempts
private int secondReconnectionPeriod = 10 + firstReconnectionPeriod; // 16 attempts
private int firstReconnectionTime = 10; // 10 seconds
private int secondReconnectionTime = 1 * 60; // 1 minute
private int lastReconnectionTime =
getSecondBetweenReconnection(); // user defined in seconds
private int remainingSeconds = 0; // The seconds remaining to a reconnection
private int notificationPeriod = 1000; // 1 second
/**
* Answer the time it should wait until the next reconnection
* attempt
*/
private int timeDelay() {
if (attempts > secondReconnectionPeriod) {
return lastReconnectionTime; // 5 minutes
}
if (attempts > firstReconnectionPeriod) {
return secondReconnectionTime; // 1 minute
}
return firstReconnectionTime; // 10 seconds
}
/**
* The process will try the reconnection until the connection succeed or the user
* cancell it
*/
public void run() {
// The process will try to reconnect until the connection is established or
// the user cancel the reconnection process {@link XMPPConnection#disconnect()}
while (ReconnectionManager.this.isReconnectionAllowed()) {
// Indicate how much time will wait until next reconnection
remainingSeconds = timeDelay();
// Notifies the remaining time until the next reconnection attempt
// every 1 second.
while (ReconnectionManager.this.isReconnectionAllowed() &&
remainingSeconds > 0) {
try {
Thread.sleep(notificationPeriod);
remainingSeconds = remainingSeconds - 1;
ReconnectionManager.this
.notifyAttemptToReconnectIn(remainingSeconds);
}
catch (InterruptedException e1) {
e1.printStackTrace();
// Notify the reconnection has failed
ReconnectionManager.this.notifyReconnectionFailed(e1);
}
}
// Waiting time have finished
// Makes the reconnection attempt
try {
if (ReconnectionManager.this.isReconnectionAllowed()) {
// Attempts to reconnect.
connection.connect();
}
}
catch (XMPPException e) {
// Fires the failed reconnection notification
ReconnectionManager.this.notifyReconnectionFailed(e);
}
}
}
};
reconnectionThread.setName("Smack Reconnection Manager");
reconnectionThread.setDaemon(true);
reconnectionThread.start();
}
}
/**
* Fires listeners when a reconnection attempt has failed.
*/
protected void notifyReconnectionFailed(Exception exception) {
List<ConnectionListener> listenersCopy;
if (isReconnectionAllowed()) {
synchronized (connection.packetReader.connectionListeners) {
// Makes a copy since it's possible that a listener will be removed from the list
listenersCopy = new ArrayList<ConnectionListener>(
connection.packetReader.connectionListeners);
for (ConnectionListener listener : listenersCopy) {
listener.reconnectionFailed(exception);
}
}
}
}
/**
* Fires listeners when The XMPPConnection will retry a reconnection. Expressed in seconds.
*/
protected void notifyAttemptToReconnectIn(int seconds) {
List<ConnectionListener> listenersCopy;
if (isReconnectionAllowed()) {
synchronized (connection.packetReader.connectionListeners) {
// Makes a copy since it's possible that a listener will be removed from the list
listenersCopy = new ArrayList<ConnectionListener>(
connection.packetReader.connectionListeners);
for (ConnectionListener listener : listenersCopy) {
listener.reconnectingIn(seconds);
}
}
}
}
public void connectionClosed() {
done = true;
}
public void connectionClosedOnError(Exception e) {
done = false;
if (this.isReconnectionAllowed()) {
this.reconnect();
}
}
public void reconnectingIn(int seconds) {
// ignore
}
public void reconnectionFailed(Exception e) {
// ignore
}
/**
* The connection has successfull gotten connected.
*/
public void reconectionSuccessful() {
// ignore
}
}

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package org.jivesoftware.smack;
import org.jivesoftware.smack.test.SmackTestCase;
/**
* Tests the connection and reconnection mechanism
*
* @author Francisco Vives
*/
public class ReconnectionTest extends SmackTestCase {
public ReconnectionTest(String arg0) {
super(arg0);
}
/**
* Tests an automatic reconnection.
* Simulates a connection error and then waits until gets reconnected.
*/
public void testAutomaticReconnection() throws Exception {
XMPPConnection connection = getConnection(0);
XMPPConnectionTestListener listener = new XMPPConnectionTestListener();
connection.addConnectionListener(listener);
// Simulates an error in the connection
connection.packetReader.notifyConnectionError(new Exception("Simulated Error"));
Thread.sleep(12000);
// After 10 seconds, the reconnection manager must reestablishes the connection
assertEquals("The ConnectionListener.connectionStablished() notification was not fired",
true, listener.reconnected);
assertEquals("The ConnectionListener.reconnectingIn() notification was not fired", 10,
listener.attemptsNotifications);
assertEquals("The ReconnectionManager algorithm has reconnected without waiting until 0", 0,
listener.remainingSeconds);
// Executes some server interaction testing the connection
executeSomeServerInteraction(connection);
}
/**
* Tests a manual reconnection.
* Simulates a connection error, disables the reconnection mechanism and then reconnects.
*/
public void testManualReconnectionWithCancelation() throws Exception {
XMPPConnection connection = getConnection(0);
XMPPConnectionTestListener listener = new XMPPConnectionTestListener();
connection.addConnectionListener(listener);
// Produces a connection error
connection.packetReader.notifyConnectionError(new Exception("Simulated Error"));
assertEquals(
"An error occurs but the ConnectionListener.connectionClosedOnError(e) was not notified",
true, listener.connectionClosedOnError);
Thread.sleep(1000);
// Cancels the automatic reconnection
connection.getConfiguration().setReconnectionAllowed(false);
// Waits for a reconnection that must not happened.
Thread.sleep(10500);
// Cancels the automatic reconnection
assertEquals("The connection was stablished but it was not allowed to", false,
listener.reconnected);
// Makes a manual reconnection from an error terminated connection without reconnection
connection.connect();
// Executes some server interaction testing the connection
executeSomeServerInteraction(connection);
}
/**
* Tests a manual reconnection after a login.
* Closes the connection and then reconnects.
*/
public void testCloseAndManualReconnection() throws Exception {
XMPPConnection connection = getConnection(0);
String username = connection.getConfiguration().getUsername();
String password = connection.getConfiguration().getPassword();
XMPPConnectionTestListener listener = new XMPPConnectionTestListener();
connection.addConnectionListener(listener);
// Produces a normal disconnection
connection.disconnect();
assertEquals("ConnectionListener.connectionClosed() was not notified",
true, listener.connectionClosed);
// Waits 10 seconds waiting for a reconnection that must not happened.
Thread.sleep(12200);
assertEquals("The connection was stablished but it was not allowed to", false,
listener.reconnected);
// Makes a manual reconnection
connection.connect();
connection.login(username, password);
// Executes some server interaction testing the connection
executeSomeServerInteraction(connection);
}
/**
* Tests a reconnection in a anonymously logged connection.
* Closes the connection and then reconnects.
*/
public void testAnonymousReconnection() throws Exception {
XMPPConnection connection = createConnection();
connection.connect();
XMPPConnectionTestListener listener = new XMPPConnectionTestListener();
connection.addConnectionListener(listener);
// Makes the anounymous login
connection.loginAnonymously();
// Produces a normal disconnection
connection.disconnect();
assertEquals("ConnectionListener.connectionClosed() was not notified",
true, listener.connectionClosed);
// Makes a manual reconnection
connection.connect();
connection.loginAnonymously();
assertEquals("Failed the manual connection", true, connection.isAnonymous());
}
private XMPPConnection createConnection() throws Exception {
XMPPConnection connection;
// Create the configuration
ConnectionConfiguration config = new ConnectionConfiguration(getHost(), getPort());
config.setTLSEnabled(true);
config.setCompressionEnabled(Boolean.getBoolean("test.compressionEnabled"));
config.setSASLAuthenticationEnabled(true);
connection = new XMPPConnection(config, getSocketFactory());
return connection;
}
/**
* Execute some server interaction in order to test that the regenerated connection works fine.
*/
private void executeSomeServerInteraction(XMPPConnection connection) throws XMPPException {
PrivacyListManager privacyManager = PrivacyListManager.getInstanceFor(connection);
privacyManager.getPrivacyLists();
}
protected int getMaxConnections() {
return 1;
}
private class XMPPConnectionTestListener implements ConnectionListener {
// Variables to support listener notifications verification
private boolean connectionClosed = false;
private boolean connectionClosedOnError = false;
private boolean reconnected = false;
private boolean reconnectionFailed = false;
private int remainingSeconds = 0;
private int attemptsNotifications = 0;
private boolean reconnectionCanceled = false;
/**
* Methods to test the listener.
*/
public void connectionClosed() {
connectionClosed = true;
}
public void connectionClosedOnError(Exception e) {
connectionClosedOnError = true;
}
public void reconnectionCanceled() {
reconnectionCanceled = true;
}
public void reconnectingIn(int seconds) {
attemptsNotifications = attemptsNotifications + 1;
remainingSeconds = seconds;
}
public void reconectionSuccessful() {
reconnected = true;
}
public void reconnectionFailed(Exception error) {
reconnectionFailed = true;
}
}
}