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Load roster before sending the initial presence
SMACK-596
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parent
f9542c1be3
commit
9eb5c2a49d
2 changed files with 16 additions and 10 deletions
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@ -277,11 +277,6 @@ public class XMPPBOSHConnection extends XMPPConnection {
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}
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}
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}
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}
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// Set presence to online.
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if (config.isSendPresence()) {
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sendPacket(new Presence(Presence.Type.available));
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}
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// Indicate that we're now authenticated.
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// Indicate that we're now authenticated.
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authenticated = true;
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authenticated = true;
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anonymous = false;
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anonymous = false;
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@ -296,6 +291,14 @@ public class XMPPBOSHConnection extends XMPPConnection {
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debugger.userHasLogged(user);
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debugger.userHasLogged(user);
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}
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}
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callConnectionAuthenticatedListener();
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callConnectionAuthenticatedListener();
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// Set presence to online. It is important that this is done after
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// callConnectionAuthenticatedListener(), as this call will also
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// eventually load the roster. And we should load the roster before we
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// send the initial presence.
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if (config.isSendPresence()) {
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sendPacket(new Presence(Presence.Type.available));
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}
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}
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}
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public void loginAnonymously() throws XMPPException, SmackException, IOException {
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public void loginAnonymously() throws XMPPException, SmackException, IOException {
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@ -274,11 +274,6 @@ public class XMPPTCPConnection extends XMPPConnection {
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authenticated = true;
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authenticated = true;
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anonymous = false;
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anonymous = false;
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// Set presence to online.
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if (config.isSendPresence()) {
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sendPacket(new Presence(Presence.Type.available));
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}
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// Stores the authentication for future reconnection
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// Stores the authentication for future reconnection
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setLoginInfo(username, password, resource);
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setLoginInfo(username, password, resource);
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@ -290,6 +285,14 @@ public class XMPPTCPConnection extends XMPPConnection {
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debugger.userHasLogged(user);
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debugger.userHasLogged(user);
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}
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}
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callConnectionAuthenticatedListener();
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callConnectionAuthenticatedListener();
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// Set presence to online. It is important that this is done after
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// callConnectionAuthenticatedListener(), as this call will also
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// eventually load the roster. And we should load the roster before we
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// send the initial presence.
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if (config.isSendPresence()) {
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sendPacket(new Presence(Presence.Type.available));
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}
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}
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}
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@Override
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@Override
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