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Javdoc improvements.
git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@2099 b35dd754-fafc-0310-a699-88a17e54d16e
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2 changed files with 23 additions and 23 deletions
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@ -60,7 +60,7 @@ import org.jivesoftware.smack.filter.*;
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import java.util.*;
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/**
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* A GroupChat is a conversation that takes plaaces among many users in a virtual
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* A GroupChat is a conversation that takes place among many users in a virtual
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* room. When joining a group chat, you specify a nickname, which is the identity
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* that other chat room users see.
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*
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@ -81,11 +81,15 @@ public class GroupChat {
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/**
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* Creates a new group chat with the specified connection and room name. Note: no
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* information is sent to or received from the server until you attempt to join the
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* chat room. On some server implementations, the room will not be created until the
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* first person joins it.
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* information is sent to or received from the server until you attempt to
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* {@link #join(String) join} the chat room. On some server implementations,
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* the room will not be created until the first person joins it.<p>
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*
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* @param connection the XMPP Connection.
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* Most XMPP servers use a sub-domain for the chat service (eg chat.example.com
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* for the XMPP server example.com). You must ensure that the room address you're
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* trying to connect to includes the proper chat sub-domain.
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*
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* @param connection the XMPP connection.
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* @param room the name of the room in the form "roomName@service", where
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* "service" is the hostname at which the multi-user chat
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* service is running.
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@ -136,28 +140,20 @@ public class GroupChat {
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}
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/**
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* Joins the chat room using the specified nickname. If already joined as
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* another nickname, will leave as that name first before joining under the new
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* name. The default timeout of 5 seconds for a reply from the group chat server
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* that the join succeeded will be used.
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* Joins the chat room using the specified nickname. If already joined
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* using another nickname, this method will first leave the room and then
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* re-join using the new nickname. The default timeout of 5 seconds for a reply
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* from the group chat server that the join succeeded will be used.
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*
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* @param nickname the nicknam to use.
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* @throws XMPPException if an error occurs joining the room.
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* @param nickname the nickname to use.
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* @throws XMPPException if an error occurs joining the room. In particular, a
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* 409 error can occur if someone is already in the group chat with the same
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* nickname.
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*/
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public synchronized void join(String nickname) throws XMPPException {
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join(nickname, 5000);
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}
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/**
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* Returns true if currently in the group chat (after calling the {@link
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* #join(String)} method.
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*
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* @return true if currently in the group chat room.
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*/
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public boolean isJoined() {
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return joined;
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}
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/**
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* Joins the chat room using the specified nickname. If already joined as
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* another nickname, will leave as that name first before joining under the new
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@ -462,9 +462,13 @@ public class XMPPConnection {
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/**
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* Creates a new group chat connected to the specified room. The room name
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* should be a valid conference id, such as <tt>chatroom@jivesoftware.com</tt>.
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* should be full address, such as <tt>room@chat.example.com</tt>.
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* <p>
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* Most XMPP servers use a sub-domain for the chat service (eg chat.example.com
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* for the XMPP server example.com). You must ensure that the room address you're
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* trying to connect to includes the proper chat sub-domain.
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*
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* @param room the name of the room.
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* @param room the fully qualifed name of the room.
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* @return a new GroupChat object.
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*/
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public GroupChat createGroupChat(String room) {
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