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Anonymous login support, better way to get user's XMPP address.
git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@2020 b35dd754-fafc-0310-a699-88a17e54d16e
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1 changed files with 94 additions and 22 deletions
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@ -54,6 +54,7 @@ package org.jivesoftware.smack;
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import org.jivesoftware.smack.packet.*;
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import org.jivesoftware.smack.packet.*;
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import org.jivesoftware.smack.filter.*;
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import org.jivesoftware.smack.filter.*;
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import org.jivesoftware.smack.util.StringUtils;
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import javax.swing.*;
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import javax.swing.*;
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import java.net.*;
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import java.net.*;
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@ -111,10 +112,10 @@ public class XMPPConnection {
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protected Socket socket;
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protected Socket socket;
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String connectionID;
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String connectionID;
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private String username = null;
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private String user = null;
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private String resource = null;
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private boolean connected = false;
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private boolean connected = false;
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private boolean authenticated = false;
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private boolean authenticated = false;
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private boolean anonymous = false;
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private PacketWriter packetWriter;
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private PacketWriter packetWriter;
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private PacketReader packetReader;
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private PacketReader packetReader;
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@ -196,28 +197,17 @@ public class XMPPConnection {
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}
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}
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/**
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/**
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* Returns the username that was used to login or <tt>null</tt> if not logged in yet.
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* Returns the full XMPP address of the user that is logged in to the connection or
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* <tt>null</tt> if not logged in yet. An XMPP address is in the form
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* username@server/resource.
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*
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*
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* @return the username used to login.
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* @return the full XMPP address of the user logged in.
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*/
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*/
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public String getUsername() {
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public String getUser() {
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if (!isAuthenticated()) {
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if (!isAuthenticated()) {
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return null;
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return null;
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}
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}
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return username;
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return user;
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}
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/**
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* Returns the resource that was used to login or <tt>null</tt> if not logged in yet.
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* If no resource was used to login, the default resource "Smack" will be returned.
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*
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* @return the resource used to login.
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*/
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public String getResource() {
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if (!isAuthenticated()) {
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return null;
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}
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return resource;
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}
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}
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/**
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/**
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@ -256,8 +246,6 @@ public class XMPPConnection {
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if (authenticated) {
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if (authenticated) {
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throw new IllegalStateException("Already logged in to server.");
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throw new IllegalStateException("Already logged in to server.");
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}
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}
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this.username = username;
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this.resource = resource;
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// If we send an authentication packet in "get" mode with just the username,
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// If we send an authentication packet in "get" mode with just the username,
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// the server will return the list of authentication protocols it supports.
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// the server will return the list of authentication protocols it supports.
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Authentication discoveryAuth = new Authentication();
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Authentication discoveryAuth = new Authentication();
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@ -310,6 +298,17 @@ public class XMPPConnection {
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else if (response.getType() == IQ.Type.ERROR) {
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else if (response.getType() == IQ.Type.ERROR) {
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throw new XMPPException(response.getError());
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throw new XMPPException(response.getError());
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}
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}
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// Set the user.
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if (response.getTo() != null) {
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this.user = response.getTo();
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}
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else {
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Authentication authResponse = (Authentication)response;
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this.user = authResponse.getUsername() + "@" + this.host;
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if (authResponse.getResource() != null) {
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this.user += "/" + authResponse.getResource();
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}
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}
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// We're done with the collector, so explicitly cancel it.
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// We're done with the collector, so explicitly cancel it.
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collector.cancel();
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collector.cancel();
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@ -322,6 +321,7 @@ public class XMPPConnection {
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// Indicate that we're now authenticated.
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// Indicate that we're now authenticated.
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authenticated = true;
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authenticated = true;
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anonymous = false;
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// If debugging is enabled, change the the debug window title to include the
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// If debugging is enabled, change the the debug window title to include the
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// name we are now logged-in as.
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// name we are now logged-in as.
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@ -334,9 +334,72 @@ public class XMPPConnection {
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}
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}
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}
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}
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/**
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* Logs in to the server anonymously. Very few servers are configured to support anonymous
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* authentication, so it's fairly likely logging in anonymously will fail. If anonymous login
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* does succeed, your XMPP address will likely be in the form "server/123ABC" (where "123ABC" is a
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* random value generated by the server).
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*
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* @throws XMPPException if an error occurs or anonymous logins are not supported by the server.
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* @throws IllegalStateException if not connected to the server, or already logged in
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* to the serrver.
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*/
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public synchronized void loginAnonymously() throws XMPPException {
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if (!isConnected()) {
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throw new IllegalStateException("Not connected to server.");
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}
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if (authenticated) {
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throw new IllegalStateException("Already logged in to server.");
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}
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// Create the authentication packet we'll send to the server.
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Authentication auth = new Authentication();
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PacketCollector collector = packetReader.createPacketCollector(
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new PacketIDFilter(auth.getPacketID()));
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// Send the packet.
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packetWriter.sendPacket(auth);
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// Wait up to five seconds for a response from the server.
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IQ response = (IQ)collector.nextResult(5000);
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if (response == null) {
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throw new XMPPException("Anonymous login failed.");
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}
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else if (response.getType() == IQ.Type.ERROR) {
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throw new XMPPException(response.getError());
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}
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// Set the user value.
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if (response.getTo() != null) {
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this.user = response.getTo();
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}
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else {
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this.user = this.host + "/" + ((Authentication)response).getResource();
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}
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// We're done with the collector, so explicitly cancel it.
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collector.cancel();
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// Anonymous users can't have a roster.
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roster = null;
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// Set presence to online.
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packetWriter.sendPacket(new Presence(Presence.Type.AVAILABLE));
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// Indicate that we're now authenticated.
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authenticated = true;
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anonymous = true;
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// If debugging is enabled, change the the debug window title to include the
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// name we are now logged-in as.
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if (DEBUG_ENABLED) {
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String title = "Smack Debug Window -- " + getHost() + ":" + getPort();
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title += "/" + StringUtils.parseResource(user);
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debugFrame.setTitle(title);
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}
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}
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/**
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/**
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* Returns the roster for the user logged into the server. If the user has not yet
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* Returns the roster for the user logged into the server. If the user has not yet
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* logged into the server, this method will return <tt>null</tt>.
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* logged into the server (or if the user is logged in anonymously), this method will return
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* <tt>null</tt>.
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*
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*
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* @return the user's roster, or <tt>null</tt> if the user has not logged in yet.
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* @return the user's roster, or <tt>null</tt> if the user has not logged in yet.
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*/
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*/
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@ -421,6 +484,15 @@ public class XMPPConnection {
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return authenticated;
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return authenticated;
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}
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}
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/**
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* Returns true if currently authenticated anonymously.
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*
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* @return true if authenticated anonymously.
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*/
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public boolean isAnonymous() {
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return anonymous;
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}
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/**
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/**
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* Closes the connection by setting presence to unavailable then closing the stream to
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* Closes the connection by setting presence to unavailable then closing the stream to
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* the XMPP server. Once a connection has been closed, it cannot be re-opened.
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* the XMPP server. Once a connection has been closed, it cannot be re-opened.
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