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Anonymous login support, better way to get user's XMPP address.

git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@2020 b35dd754-fafc-0310-a699-88a17e54d16e
This commit is contained in:
Matt Tucker 2003-08-12 19:30:51 +00:00 committed by mtucker
parent 8d3e50bb9e
commit a6e5b853e9

View file

@ -54,6 +54,7 @@ package org.jivesoftware.smack;
import org.jivesoftware.smack.packet.*;
import org.jivesoftware.smack.filter.*;
import org.jivesoftware.smack.util.StringUtils;
import javax.swing.*;
import java.net.*;
@ -111,10 +112,10 @@ public class XMPPConnection {
protected Socket socket;
String connectionID;
private String username = null;
private String resource = null;
private String user = null;
private boolean connected = false;
private boolean authenticated = false;
private boolean anonymous = false;
private PacketWriter packetWriter;
private PacketReader packetReader;
@ -196,28 +197,17 @@ public class XMPPConnection {
}
/**
* Returns the username that was used to login or <tt>null</tt> if not logged in yet.
* Returns the full XMPP address of the user that is logged in to the connection or
* <tt>null</tt> if not logged in yet. An XMPP address is in the form
* username@server/resource.
*
* @return the username used to login.
* @return the full XMPP address of the user logged in.
*/
public String getUsername() {
public String getUser() {
if (!isAuthenticated()) {
return null;
}
return username;
}
/**
* Returns the resource that was used to login or <tt>null</tt> if not logged in yet.
* If no resource was used to login, the default resource "Smack" will be returned.
*
* @return the resource used to login.
*/
public String getResource() {
if (!isAuthenticated()) {
return null;
}
return resource;
return user;
}
/**
@ -256,8 +246,6 @@ public class XMPPConnection {
if (authenticated) {
throw new IllegalStateException("Already logged in to server.");
}
this.username = username;
this.resource = resource;
// If we send an authentication packet in "get" mode with just the username,
// the server will return the list of authentication protocols it supports.
Authentication discoveryAuth = new Authentication();
@ -310,6 +298,17 @@ public class XMPPConnection {
else if (response.getType() == IQ.Type.ERROR) {
throw new XMPPException(response.getError());
}
// Set the user.
if (response.getTo() != null) {
this.user = response.getTo();
}
else {
Authentication authResponse = (Authentication)response;
this.user = authResponse.getUsername() + "@" + this.host;
if (authResponse.getResource() != null) {
this.user += "/" + authResponse.getResource();
}
}
// We're done with the collector, so explicitly cancel it.
collector.cancel();
@ -322,6 +321,7 @@ public class XMPPConnection {
// Indicate that we're now authenticated.
authenticated = true;
anonymous = false;
// If debugging is enabled, change the the debug window title to include the
// name we are now logged-in as.
@ -334,9 +334,72 @@ public class XMPPConnection {
}
}
/**
* Logs in to the server anonymously. Very few servers are configured to support anonymous
* authentication, so it's fairly likely logging in anonymously will fail. If anonymous login
* does succeed, your XMPP address will likely be in the form "server/123ABC" (where "123ABC" is a
* random value generated by the server).
*
* @throws XMPPException if an error occurs or anonymous logins are not supported by the server.
* @throws IllegalStateException if not connected to the server, or already logged in
* to the serrver.
*/
public synchronized void loginAnonymously() throws XMPPException {
if (!isConnected()) {
throw new IllegalStateException("Not connected to server.");
}
if (authenticated) {
throw new IllegalStateException("Already logged in to server.");
}
// Create the authentication packet we'll send to the server.
Authentication auth = new Authentication();
PacketCollector collector = packetReader.createPacketCollector(
new PacketIDFilter(auth.getPacketID()));
// Send the packet.
packetWriter.sendPacket(auth);
// Wait up to five seconds for a response from the server.
IQ response = (IQ)collector.nextResult(5000);
if (response == null) {
throw new XMPPException("Anonymous login failed.");
}
else if (response.getType() == IQ.Type.ERROR) {
throw new XMPPException(response.getError());
}
// Set the user value.
if (response.getTo() != null) {
this.user = response.getTo();
}
else {
this.user = this.host + "/" + ((Authentication)response).getResource();
}
// We're done with the collector, so explicitly cancel it.
collector.cancel();
// Anonymous users can't have a roster.
roster = null;
// Set presence to online.
packetWriter.sendPacket(new Presence(Presence.Type.AVAILABLE));
// Indicate that we're now authenticated.
authenticated = true;
anonymous = true;
// If debugging is enabled, change the the debug window title to include the
// name we are now logged-in as.
if (DEBUG_ENABLED) {
String title = "Smack Debug Window -- " + getHost() + ":" + getPort();
title += "/" + StringUtils.parseResource(user);
debugFrame.setTitle(title);
}
}
/**
* Returns the roster for the user logged into the server. If the user has not yet
* logged into the server, this method will return <tt>null</tt>.
* logged into the server (or if the user is logged in anonymously), this method will return
* <tt>null</tt>.
*
* @return the user's roster, or <tt>null</tt> if the user has not logged in yet.
*/
@ -421,6 +484,15 @@ public class XMPPConnection {
return authenticated;
}
/**
* Returns true if currently authenticated anonymously.
*
* @return true if authenticated anonymously.
*/
public boolean isAnonymous() {
return anonymous;
}
/**
* Closes the connection by setting presence to unavailable then closing the stream to
* the XMPP server. Once a connection has been closed, it cannot be re-opened.