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Two words: Spell Checker
git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@2076 b35dd754-fafc-0310-a699-88a17e54d16e
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@ -49,7 +49,7 @@ Debugging mode can be enabled in two different ways:
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</ol>
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</ol>
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<p>
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<p>
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If you wish to explicity disable debug mode in your application, including using the command-line parameter,
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If you wish to explicitly disable debug mode in your application, including using the command-line parameter,
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add the following line to your application before opening new connections:
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add the following line to your application before opening new connections:
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</p>
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</p>
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@ -16,7 +16,7 @@ Messaging using Chat and GroupChat
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<p>
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<p>
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Sending messages back and forth is at the core of instant messaging. Two classes
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Sending messages back and forth is at the core of instant messaging. Two classes
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aid in sending and recieiving messages:
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aid in sending and receiving messages:
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<ul>
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<ul>
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<li> <tt>org.jivesoftware.smack.Chat</tt> -- used to send messages between two people.
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<li> <tt>org.jivesoftware.smack.Chat</tt> -- used to send messages between two people.
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<li> <tt>org.jivesoftware.smack.GroupChat</tt> -- used to join a chat room to send messages between many people.
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<li> <tt>org.jivesoftware.smack.GroupChat</tt> -- used to join a chat room to send messages between many people.
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@ -31,7 +31,7 @@ Chat and GroupChat classes to send and listen for messages directly.
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Chat
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Chat
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</p>
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</p>
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A chat creates a new thread of messgaes (using a thread ID) between two users. The
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A chat creates a new thread of messages (using a thread ID) between two users. The
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following code snippet demonstrates how to create a new Chat with a user and then send
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following code snippet demonstrates how to create a new Chat with a user and then send
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them a text message:<p>
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them a text message:<p>
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@ -88,7 +88,7 @@ message.<p>
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<div class="code"><pre>
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<div class="code"><pre>
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<font color="gray"><i>// Assume we've created an XMPPConnection name "connection".</i></font>
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<font color="gray"><i>// Assume we've created an XMPPConnection name "connection".</i></font>
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GroupChat newGroupChat = connection.createGroupChat(<font color="green">"test@jivesoftware.com"</font>);
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GroupChat newGroupChat = connection.createGroupChat(<font color="green">"test@jivesoftware.com"</font>);
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<font color="gray"><i>// Join the gropu chat using the nickname "jsmith".</i></font>
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<font color="gray"><i>// Join the group chat using the nickname "jsmith".</i></font>
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newGroupChat.join(<font color="green">"jsmith"</font>);
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newGroupChat.join(<font color="green">"jsmith"</font>);
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<font color="gray"><i>// Send a message to all the other people in the chat room.</i></font>
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<font color="gray"><i>// Send a message to all the other people in the chat room.</i></font>
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newGroupChat.sendMessage(<font color="green">"Howdy!"</font>);
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newGroupChat.sendMessage(<font color="green">"Howdy!"</font>);
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@ -67,7 +67,7 @@ to the <tt>PacketFilter</tt> interface. The default set of filters includes:
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<ul>
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<ul>
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<li> <tt>PacketTypeFilter</tt> -- filters for packets that are a particular Class type.
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<li> <tt>PacketTypeFilter</tt> -- filters for packets that are a particular Class type.
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<li> <tt>PacketIDFilter</tt> -- filters for packets with a particular packet ID.
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<li> <tt>PacketIDFilter</tt> -- filters for packets with a particular packet ID.
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<li> <tt>ThreadFilter</tt> -- filters for message packets with a parituclar thread ID.
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<li> <tt>ThreadFilter</tt> -- filters for message packets with a particular thread ID.
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<li> <tt>ToContainsFilter</tt> -- filters for packets that are sent to a particular address.
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<li> <tt>ToContainsFilter</tt> -- filters for packets that are sent to a particular address.
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<li> <tt>FromContainsFilter</tt> -- filters for packets that are sent to a particular address.
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<li> <tt>FromContainsFilter</tt> -- filters for packets that are sent to a particular address.
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<li> <tt>PacketExtensionFilter</tt> -- filters for packets that have a particular packet extension.
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<li> <tt>PacketExtensionFilter</tt> -- filters for packets that have a particular packet extension.
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@ -73,7 +73,7 @@ you should keep the following in mind:
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<li>Objects sent as property values must implement Serialiable. Additionally, both the sender
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<li>Objects sent as property values must implement Serialiable. Additionally, both the sender
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and receiver must have identical versions of the class, or a serialization exception
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and receiver must have identical versions of the class, or a serialization exception
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will occur when de-serialiazing the object.
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will occur when de-serializing the object.
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<li>Serialized objects can potentially be quite large, which will use more bandwidth and
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<li>Serialized objects can potentially be quite large, which will use more bandwidth and
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server resources.
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server resources.
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