diff --git a/smack-java7/src/main/java/org/jivesoftware/smack/util/stringencoder/java7/Base64.java b/smack-java7/src/main/java/org/jivesoftware/smack/util/stringencoder/java7/Base64.java index 8cced6183..619c5c448 100644 --- a/smack-java7/src/main/java/org/jivesoftware/smack/util/stringencoder/java7/Base64.java +++ b/smack-java7/src/main/java/org/jivesoftware/smack/util/stringencoder/java7/Base64.java @@ -93,7 +93,7 @@ public final class Base64 // I think I end up not using the BAD_ENCODING indicator. - //private final static byte BAD_ENCODING = -9; // Indicates error in encoding + // private final static byte BAD_ENCODING = -9; // Indicates error in encoding private final static byte WHITE_SPACE_ENC = -5; // Indicates white space in encoding private final static byte EQUALS_SIGN_ENC = -1; // Indicates equals sign in encoding @@ -101,7 +101,7 @@ public final class Base64 /* ******** S T A N D A R D B A S E 6 4 A L P H A B E T ******** */ /** The 64 valid Base64 values. */ - //private final static byte[] ALPHABET; + // private final static byte[] ALPHABET; /* Host platform me be something funny like EBCDIC, so we hardcode these values. */ private final static byte[] _STANDARD_ALPHABET = { @@ -735,7 +735,7 @@ public final class Base64 if( source[ srcOffset + 2] == EQUALS_SIGN ) { // Two ways to do the same thing. Don't know which way I like best. - //int outBuff = ( ( DECODABET[ source[ srcOffset ] ] << 24 ) >>> 6 ) + // int outBuff = ( ( DECODABET[ source[ srcOffset ] ] << 24 ) >>> 6 ) // | ( ( DECODABET[ source[ srcOffset + 1] ] << 24 ) >>> 12 ); int outBuff = ( ( DECODABET[ source[ srcOffset ] ] & 0xFF ) << 18 ) | ( ( DECODABET[ source[ srcOffset + 1] ] & 0xFF ) << 12 ); @@ -748,7 +748,7 @@ public final class Base64 else if( source[ srcOffset + 3 ] == EQUALS_SIGN ) { // Two ways to do the same thing. Don't know which way I like best. - //int outBuff = ( ( DECODABET[ source[ srcOffset ] ] << 24 ) >>> 6 ) + // int outBuff = ( ( DECODABET[ source[ srcOffset ] ] << 24 ) >>> 6 ) // | ( ( DECODABET[ source[ srcOffset + 1 ] ] << 24 ) >>> 12 ) // | ( ( DECODABET[ source[ srcOffset + 2 ] ] << 24 ) >>> 18 ); int outBuff = ( ( DECODABET[ source[ srcOffset ] ] & 0xFF ) << 18 ) @@ -765,7 +765,7 @@ public final class Base64 { try{ // Two ways to do the same thing. Don't know which way I like best. - //int outBuff = ( ( DECODABET[ source[ srcOffset ] ] << 24 ) >>> 6 ) + // int outBuff = ( ( DECODABET[ source[ srcOffset ] ] << 24 ) >>> 6 ) // | ( ( DECODABET[ source[ srcOffset + 1 ] ] << 24 ) >>> 12 ) // | ( ( DECODABET[ source[ srcOffset + 2 ] ] << 24 ) >>> 18 ) // | ( ( DECODABET[ source[ srcOffset + 3 ] ] << 24 ) >>> 24 ); @@ -890,7 +890,7 @@ public final class Base64 { bytes = s.getBytes( Charset.defaultCharset() ); } // end catch - // + // // Decode bytes = decode( bytes, 0, bytes.length, options ); @@ -1428,7 +1428,7 @@ public final class Base64 { b = read(); - //if( b < 0 && i == 0 ) + // if( b < 0 && i == 0 ) // return -1; if( b >= 0 ) @@ -1573,7 +1573,7 @@ public final class Base64 { int len = Base64.decode4to3( buffer, 0, b4, 0, options ); out.write( b4, 0, len ); - //out.write( Base64.decode4to3( buffer ) ); + // out.write( Base64.decode4to3( buffer ) ); position = 0; } // end if: enough to output } // end if: meaningful base64 character