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Better threading logic when getting a roster. Also avoid loading LiteDebugger explicitly as an attempted fix for SMACK-7.
git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@2470 b35dd754-fafc-0310-a699-88a17e54d16e
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2 changed files with 54 additions and 27 deletions
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@ -36,10 +36,6 @@ import java.util.*;
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* <li> SUBSCRIPTION_REJECT_ALL -- reject all subscription requests.
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* <li> SUBSCRIPTION_MANUAL -- manually process all subscription requests. </ul>
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*
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* All presence subscription requests are automatically approved to this client
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* are automatically approved. This logic will be updated in the future to allow for
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* pluggable behavior.
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*
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* @see XMPPConnection#getRoster()
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* @author Matt Tucker
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*/
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@ -244,6 +240,7 @@ public class Roster {
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new PacketIDFilter(rosterPacket.getPacketID()));
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connection.sendPacket(rosterPacket);
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IQ response = (IQ)collector.nextResult(SmackConfiguration.getPacketReplyTimeout());
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collector.cancel();
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if (response == null) {
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throw new XMPPException("No response from the server.");
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}
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@ -251,7 +248,6 @@ public class Roster {
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else if (response.getType() == IQ.Type.ERROR) {
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throw new XMPPException(response.getError());
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}
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collector.cancel();
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// Create a presence subscription packet and send.
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Presence presencePacket = new Presence(Presence.Type.SUBSCRIBE);
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@ -262,24 +258,40 @@ public class Roster {
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/**
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* Removes a roster entry from the roster. The roster entry will also be removed from the
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* unfiled entries or from any roster group where it could belong and will no longer be part
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* of the roster.
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* of the roster. Note that this is an asynchronous call -- Smack must wait for the server
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* to send an updated subscription status.
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*
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* @param entry a roster entry.
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*/
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public void removeEntry(RosterEntry entry) {
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public void removeEntry(RosterEntry entry) throws XMPPException {
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// Only remove the entry if it's in the entry list.
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// The actual removal logic takes place in RosterPacketListenerprocess>>Packet(Packet)
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synchronized (entries) {
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if (entries.contains(entry)) {
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RosterPacket packet = new RosterPacket();
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packet.setType(IQ.Type.SET);
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RosterPacket.Item item = RosterEntry.toRosterItem(entry);
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// Set the item type as REMOVE so that the server will delete the entry
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item.setItemType(RosterPacket.ItemType.REMOVE);
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packet.addRosterItem(item);
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connection.sendPacket(packet);
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if (!entries.contains(entry)) {
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return;
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}
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}
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RosterPacket packet = new RosterPacket();
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packet.setType(IQ.Type.SET);
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RosterPacket.Item item = RosterEntry.toRosterItem(entry);
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// Set the item type as REMOVE so that the server will delete the entry
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item.setItemType(RosterPacket.ItemType.REMOVE);
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packet.addRosterItem(item);
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PacketCollector collector = connection.createPacketCollector(
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new PacketIDFilter(packet.getPacketID()));
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connection.sendPacket(packet);
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IQ response = (IQ)collector.nextResult(SmackConfiguration.getPacketReplyTimeout());
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collector.cancel();
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if (response == null) {
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throw new XMPPException("No response from the server.");
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}
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// If the server replied with an error, throw an exception.
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else if (response.getType() == IQ.Type.ERROR) {
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throw new XMPPException(response.getError());
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}
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else {
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}
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}
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/**
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@ -756,7 +768,10 @@ public class Roster {
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}
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// Mark the roster as initialized.
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rosterInitialized = true;
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synchronized (this) {
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rosterInitialized = true;
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notifyAll();
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}
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// Fire event for roster listeners.
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fireRosterChangedEvent();
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@ -418,20 +418,27 @@ public class XMPPConnection {
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return null;
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}
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// If this is the first time the user has asked for the roster after calling
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// login, we want to wait up to 2 seconds for the server to send back the
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// user's roster. This behavior shields API users from having to worry about the
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// fact that roster operations are asynchronous, although they'll still have to
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// listen for changes to the roster. Note: because of this waiting logic, internal
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// login, we want to wait for the server to send back the user's roster. This
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// behavior shields API users from having to worry about the fact that roster
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// operations are asynchronous, although they'll still have to listen for
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// changes to the roster. Note: because of this waiting logic, internal
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// Smack code should be wary about calling the getRoster method, and may need to
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// access the roster object directly.
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int elapsed = 0;
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while (!roster.rosterInitialized && elapsed <= 2000) {
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if (!roster.rosterInitialized) {
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try {
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Thread.sleep(500);
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synchronized (roster) {
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long waitTime = SmackConfiguration.getPacketReplyTimeout();
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long start = System.currentTimeMillis();
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while (!roster.rosterInitialized) {
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if (waitTime <= 0) {
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break;
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}
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roster.wait(waitTime);
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waitTime -= System.currentTimeMillis() - start;
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}
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}
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}
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catch (Exception e) {
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}
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elapsed += 500;
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catch (InterruptedException ie) { }
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}
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return roster;
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}
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@ -724,7 +731,12 @@ public class XMPPConnection {
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Class.forName("org.jivesoftware.smackx.debugger.EnhancedDebugger");
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}
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catch (Exception ex) {
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debuggerClass = LiteDebugger.class;
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try {
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debuggerClass = Class.forName("org.jivesoftware.smack.debugger.LiteDebugger");
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}
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catch (Exception ex2) {
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ex2.printStackTrace();
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}
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}
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}
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// Create a new debugger instance. If an exception occurs then disable the debugging
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