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[SMACK-254] Now possible to log in without loading roster automatically.

git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@10823 b35dd754-fafc-0310-a699-88a17e54d16e
This commit is contained in:
Daniel Henninger 2008-08-29 13:04:16 +00:00 committed by dhenninger
parent f13c56dbb7
commit fda687b6cb

View file

@ -20,6 +20,7 @@
package org.jivesoftware.smack;
import org.jivesoftware.smack.Roster;
import org.jivesoftware.smack.debugger.SmackDebugger;
import org.jivesoftware.smack.filter.PacketFilter;
import org.jivesoftware.smack.packet.Packet;
@ -164,6 +165,11 @@ public class XMPPConnection {
Writer writer;
Reader reader;
/**
* Flag that indicates if the roster has been preloaded during login
*/
boolean preloadRoster = true;
/**
* Collection of available stream compression methods offered by the server.
*/
@ -375,7 +381,7 @@ public class XMPPConnection {
*/
public synchronized void login(String username, String password, String resource)
throws XMPPException {
login(username, password, resource, true);
login(username, password, resource, true, true);
}
/**
@ -422,6 +428,44 @@ public class XMPPConnection {
*/
public synchronized void login(String username, String password, String resource,
boolean sendPresence) throws XMPPException {
login(username, password, resource, sendPresence, true);
}
/**
* Logs in to the server using the strongest authentication mode supported by
* the server. If the server supports SASL authentication then the user will be
* authenticated using SASL if not Non-SASL authentication will be tried. An available
* presence may optionally be sent.
*
* If <tt>sendPresence</tt>
* is false, a presence packet must be sent manually later. If more than five seconds
* (default timeout) elapses in each step of the authentication process without a
* response from the server, or if an error occurs, a XMPPException will be thrown.<p>
* <p/>
*
* If <tt>preloadRoster</tt>
* is false, a roster request packet must be sent manually later.<p>
* <p/>
*
* Before logging in (i.e. authenticate) to the server the connection must be connected.
* For compatibility and easiness of use the connection will automatically connect to the
* server if not already connected.
*
* It is recommended to use the {@link #login(String, String, boolean, CallbackHandler)} instead.
*
* @param username the username.
* @param password the password.
* @param resource the resource.
* @param sendPresence if <tt>true</tt> an available presence will be sent automatically
* after login is completed.
* @param preloadRoster if <tt>true</tt> roster request will be sent to the server,
* otherwise roster will be gotten on demand.
* @throws XMPPException if an error occurs.
* @throws IllegalStateException if not connected to the server, or already logged in
* to the serrver.
*/
public synchronized void login(String username, String password, String resource,
boolean sendPresence, boolean preloadRoster) throws XMPPException {
if (!isConnected()) {
throw new IllegalStateException("Not connected to server.");
}
@ -460,11 +504,14 @@ public class XMPPConnection {
useCompression();
}
// Create the roster if it is not a reconnection.
if (this.roster == null) {
this.roster = new Roster(this);
this.preloadRoster = preloadRoster;
if (preloadRoster) {
// Create the roster if it is not a reconnection.
if (this.roster == null) {
this.roster = new Roster(this);
}
roster.reload();
}
roster.reload();
// Set presence to online.
if (sendPresence) {
@ -646,6 +693,13 @@ public class XMPPConnection {
* @return the user's roster, or <tt>null</tt> if the user has not logged in yet.
*/
public Roster getRoster() {
if (!preloadRoster) {
preloadRoster = true;
if (this.roster == null) {
this.roster = new Roster(this);
}
roster.reload();
}
if (roster == null) {
return null;
}
@ -1551,7 +1605,7 @@ public class XMPPConnection {
}
else {
login(getConfiguration().getUsername(), getConfiguration().getPassword(),
getConfiguration().getResource(), getConfiguration().isSendPresence());
getConfiguration().getResource(), getConfiguration().isSendPresence(), true);
}
}
catch (XMPPException e) {