/** * $RCSfile$ * $Revision$ * $Date$ * * Copyright (C) 2002-2003 Jive Software. All rights reserved. * ==================================================================== * The Jive Software License (based on Apache Software License, Version 1.1) * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * 3. The end-user documentation included with the redistribution, * if any, must include the following acknowledgment: * "This product includes software developed by * Jive Software (http://www.jivesoftware.com)." * Alternately, this acknowledgment may appear in the software itself, * if and wherever such third-party acknowledgments normally appear. * * 4. The names "Smack" and "Jive Software" must not be used to * endorse or promote products derived from this software without * prior written permission. For written permission, please * contact webmaster@coolservlets.com. * * 5. Products derived from this software may not be called "Smack", * nor may "Smack" appear in their name, without prior written * permission of Jive Software. * * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL JIVE SOFTWARE OR * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF * USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * ==================================================================== */ package org.jivesoftware.smack; import org.jivesoftware.smack.packet.Message; import org.jivesoftware.smack.util.StringUtils; import org.jivesoftware.smack.filter.ThreadFilter; /** * A chat is a series of messages sent between two users. Each chat has * a unique ID, which is used to track which messages are part of the chat. * * @see XMPPConnection#createChat(String) * @author Matt Tucker */ public class Chat { /** * A prefix helps to make sure that ID's are unique across mutliple instances. */ private static String prefix = StringUtils.randomString(3); /** * Keeps track of the current increment, which is appended to the prefix to * forum a unique ID. */ private static long id = 0; /** * Returns the next unique id. Each id made up of a short alphanumeric * prefix along with a unique numeric value. * * @return the next id. */ private static synchronized String nextID() { return prefix + Long.toString(id++); } private XMPPConnection connection; private String chatID; private String participant; private PacketCollector messageCollector; /** * Creates a new chat with the specified user. * * @param connection the connection the chat will use. * @param participant the user to chat with. */ public Chat(XMPPConnection connection, String participant) { this.connection = connection; this.participant = participant; // Automatically assign the next chat ID. chatID = nextID(); messageCollector = connection.createPacketCollector(new ThreadFilter(chatID)); } /** * Creates a new chat with the specified user and chat ID (the XMPP "thread). * * @param connection the connection the chat will use. * @param participant the user to chat with. * @param chatID the chat ID to use. */ public Chat(XMPPConnection connection, String participant, String chatID) { this.connection = connection; this.participant = participant; this.chatID = chatID; messageCollector = connection.createPacketCollector(new ThreadFilter(chatID)); } /** * Returns the unique id of this chat, which corresponds to the * thread field of XMPP messages. * * @return the unique ID of this chat. */ public String getChatID() { return chatID; } /** * Returns the name of the user the chat is with. * * @return the name of the user the chat is occuring with. */ public String getParticipant() { return participant; } /** * Sends the specified text as a message to the other chat participant. * This is a convenience method for: * *
     *     Message message = chat.createMessage();
     *     message.setBody(messageText);
     *     chat.sendMessage(message);
     * 
* * @param text the text to send. * @throws XMPPException if sending the message fails. */ public void sendMessage(String text) throws XMPPException { Message message = createMessage(); message.setBody(text); connection.sendPacket(message); } /** * Creates a new Message to the chat participant. The message returned * will have its thread property set with this chat ID. * * @return a new message addressed to the chat participant and * using the correct thread value. * @see #sendMessage(Message) */ public Message createMessage() { Message message = new Message(participant, Message.CHAT); message.setThread(chatID); return message; } /** * Sends a message to the other chat participant. The thread property of * the message will automatically set to this chat ID in case the Message * was not created using the {@link #createMessage() createMessage} method. * * @param message * @throws XMPPException */ public void sendMessage(Message message) throws XMPPException { // Force the chatID since the user elected to send the message // through this chat object. message.setThread(chatID); connection.sendPacket(message); } /** * Polls for and returns the next message, or null if there isn't * a message immediately available. This method provides significantly different * functionalty than the {@link #nextMessage()} method since it's non-blocking. * In other words, the method call will always return immediately, whereas the * nextMessage method will return only when a message is available (or after * a specific timeout). * * @return the next message if one is immediately available and * null otherwise. */ public Message pollMessage() { return (Message)messageCollector.pollResult(); } /** * Returns the next available message in the chat. The method call will block * (not return) until a message is available. * * @return the next message. */ public Message nextMessage() { return (Message)messageCollector.nextResult(); } /** * Returns the next available message in the chat. The method call will block * (not return) until a packet is available or the timeout has elapased. * If the timeout elapses without a result, null will be returned. * * @param timeout the maximum amount of time to wait for the next message. * @return the next message, or null if the timeout elapses without a * message becoming available. */ public Message nextMessage(long timeout) { return (Message)messageCollector.nextResult(timeout); } }