/** * * Copyright 2003-2007 Jive Software. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.jivesoftware.smack; /** * Interface that allows for implementing classes to listen for connection closing * and reconnection events. Listeners are registered with XMPPConnection objects. * * @see XMPPConnection#addConnectionListener * @see XMPPConnection#removeConnectionListener * * @author Matt Tucker */ public interface ConnectionListener { /** * Notification that the connection has been successfully connected to the remote endpoint (e.g. the XMPP server). *

* Note that the connection is likely not yet authenticated and therefore only limited operations like registering * an account may be possible. *

* * @param connection the XMPPConnection which successfully connected to its endpoint. */ void connected(XMPPConnection connection); /** * Notification that the connection has been authenticated. * * @param connection the XMPPConnection which successfully authenticated. * @param resumed true if a previous XMPP session's stream was resumed. */ void authenticated(XMPPConnection connection, boolean resumed); /** * Notification that the connection was closed normally. */ void connectionClosed(); /** * Notification that the connection was closed due to an exception. When * abruptly disconnected it is possible for the connection to try reconnecting * to the server. * * @param e the exception. */ void connectionClosedOnError(Exception e); /** * The connection has reconnected successfully to the server. Connections will * reconnect to the server when the previous socket connection was abruptly closed. * @deprecated use {@link #connected(XMPPConnection)} or {@link #authenticated(XMPPConnection, boolean)} instead. */ // TODO: Remove in Smack 4.3 @Deprecated void reconnectionSuccessful(); // The next two methods *must* only be invoked by ReconnectionManager /** * The connection will retry to reconnect in the specified number of seconds. *

* Note: This method is only called if {@link ReconnectionManager#isAutomaticReconnectEnabled()} returns true, i.e. * only when the reconnection manager is enabled for the connection. *

* * @param seconds remaining seconds before attempting a reconnection. */ // TODO: Remove in Smack 4.3 @Deprecated void reconnectingIn(int seconds); /** * An attempt to connect to the server has failed. The connection will keep trying reconnecting to the server in a * moment. *

* Note: This method is only called if {@link ReconnectionManager#isAutomaticReconnectEnabled()} returns true, i.e. * only when the reconnection manager is enabled for the connection. *

* * @param e the exception that caused the reconnection to fail. */ // TODO: Remove in Smack 4.3 @Deprecated void reconnectionFailed(Exception e); }