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Smack/source/org/jivesoftware/smack/XMPPConnection.java
2004-06-03 01:03:56 +00:00

771 lines
28 KiB
Java

/**
* $RCSfile$
* $Revision$
* $Date$
*
* Copyright (C) 2002-2003 Jive Software. All rights reserved.
* ====================================================================
* The Jive Software License (based on Apache Software License, Version 1.1)
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* 3. The end-user documentation included with the redistribution,
* if any, must include the following acknowledgment:
* "This product includes software developed by
* Jive Software (http://www.jivesoftware.com)."
* Alternately, this acknowledgment may appear in the software itself,
* if and wherever such third-party acknowledgments normally appear.
*
* 4. The names "Smack" and "Jive Software" must not be used to
* endorse or promote products derived from this software without
* prior written permission. For written permission, please
* contact webmaster@jivesoftware.com.
*
* 5. Products derived from this software may not be called "Smack",
* nor may "Smack" appear in their name, without prior written
* permission of Jive Software.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL JIVE SOFTWARE OR
* ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
* ====================================================================
*/
package org.jivesoftware.smack;
import org.jivesoftware.smack.packet.*;
import org.jivesoftware.smack.debugger.*;
import org.jivesoftware.smack.filter.*;
import java.lang.reflect.Constructor;
import java.net.*;
import java.util.*;
import java.io.*;
/**
* Creates a connection to a XMPP server. A simple use of this API might
* look like the following:
* <pre>
* // Create a connection to the jivesoftware.com XMPP server.
* XMPPConnection con = new XMPPConnection("jivesoftware.com");
* // Most servers require you to login before performing other tasks.
* con.login("jsmith", "mypass");
* // Start a new conversation with John Doe and send him a message.
* Chat chat = con.createChat("jdoe@jabber.org");
* chat.sendMessage("Hey, how's it going?");
* </pre>
*
* @author Matt Tucker
*/
public class XMPPConnection {
/**
* Value that indicates whether debugging is enabled. When enabled, a debug
* window will apear for each new connection that will contain the following
* information:<ul>
* <li> Client Traffic -- raw XML traffic generated by Smack and sent to the server.
* <li> Server Traffic -- raw XML traffic sent by the server to the client.
* <li> Interpreted Packets -- shows XML packets from the server as parsed by Smack.
* </ul>
*
* Debugging can be enabled by setting this field to true, or by setting the Java system
* property <tt>smack.debugEnabled</tt> to true. The system property can be set on the
* command line such as "java SomeApp -Dsmack.debugEnabled=true".
*/
public static boolean DEBUG_ENABLED = false;
private static List connectionEstablishedListeners = new ArrayList();
static {
// Use try block since we may not have permission to get a system
// property (for example, when an applet).
try {
DEBUG_ENABLED = Boolean.getBoolean("smack.debugEnabled");
}
catch (Exception e) {
}
// Ensure the SmackConfiguration class is loaded by calling a method in it.
SmackConfiguration.getVersion();
}
private SmackDebugger debugger = null;
String host;
int port;
Socket socket;
String connectionID;
private String user = null;
private boolean connected = false;
private boolean authenticated = false;
private boolean anonymous = false;
PacketWriter packetWriter;
PacketReader packetReader;
Roster roster = null;
private AccountManager accountManager = null;
Writer writer;
Reader reader;
/**
* Constructor for use by classes extending this one.
*/
XMPPConnection() {
}
/**
* Creates a new connection to the specified XMPP server. The default port of 5222 will
* be used.
*
* @param host the name of the XMPP server to connect to; e.g. <tt>jivesoftware.com</tt>.
* @throws XMPPException if an error occurs while trying to establish the connection.
* Two possible errors can occur which will be wrapped by an XMPPException --
* UnknownHostException (XMPP error code 504), and IOException (XMPP error code
* 502). The error codes and wrapped exceptions can be used to present more
* appropiate error messages to end-users.
*/
public XMPPConnection(String host) throws XMPPException {
this(host, 5222);
}
/**
* Creates a new connection to the to the specified XMPP server on the given port.
*
* @param host the name of the XMPP server to connect to; e.g. <tt>jivesoftware.com</tt>.
* @param port the port on the server that should be used; e.g. <tt>5222</tt>.
* @throws XMPPException if an error occurs while trying to establish the connection.
* Two possible errors can occur which will be wrapped by an XMPPException --
* UnknownHostException (XMPP error code 504), and IOException (XMPP error code
* 502). The error codes and wrapped exceptions can be used to present more
* appropiate error messages to end-users.
*/
public XMPPConnection(String host, int port) throws XMPPException {
this.host = host;
this.port = port;
try {
this.socket = new Socket(host, port);
}
catch (UnknownHostException uhe) {
throw new XMPPException(
"Could not connect to " + host + ":" + port + ".",
new XMPPError(504),
uhe);
}
catch (IOException ioe) {
throw new XMPPException(
"XMPPError connecting to " + host + ":" + port + ".",
new XMPPError(502),
ioe);
}
init();
}
/**
* Returns the connection ID for this connection, which is the value set by the server
* when opening a XMPP stream. If the server does not set a connection ID, this value
* will be null.
*
* @return the ID of this connection returned from the XMPP server.
*/
public String getConnectionID() {
return connectionID;
}
/**
* Returns the host name of the XMPP server for this connection.
*
* @return the host name of the XMPP server.
*/
public String getHost() {
return host;
}
/**
* Returns the port number of the XMPP server for this connection. The default port
* for normal connections is 5222. The default port for SSL connections is 5223.
*
* @return the port number of the XMPP server.
*/
public int getPort() {
return port;
}
/**
* Returns the full XMPP address of the user that is logged in to the connection or
* <tt>null</tt> if not logged in yet. An XMPP address is in the form
* username@server/resource.
*
* @return the full XMPP address of the user logged in.
*/
public String getUser() {
if (!isAuthenticated()) {
return null;
}
return user;
}
/**
* Logs in to the server using the strongest authentication mode supported by
* the server, then set our presence to available. If more than five seconds
* elapses in each step of the authentication process without a response from
* the server, or if an error occurs, a XMPPException will be thrown.
*
* @param username the username.
* @param password the password.
* @throws XMPPException if an error occurs.
*/
public void login(String username, String password) throws XMPPException {
login(username, password, "Smack");
}
/**
* Logs in to the server using the strongest authentication mode supported by
* the server, then set our presence to available. If more than five seconds
* elapses in each step of the authentication process without a response from
* the server, or if an error occurs, a XMPPException will be thrown.
*
* @param username the username.
* @param password the password.
* @param resource the resource.
* @throws XMPPException if an error occurs.
* @throws IllegalStateException if not connected to the server, or already logged in
* to the serrver.
*/
public synchronized void login(String username, String password, String resource)
throws XMPPException {
if (!isConnected()) {
throw new IllegalStateException("Not connected to server.");
}
if (authenticated) {
throw new IllegalStateException("Already logged in to server.");
}
// If we send an authentication packet in "get" mode with just the username,
// the server will return the list of authentication protocols it supports.
Authentication discoveryAuth = new Authentication();
discoveryAuth.setType(IQ.Type.GET);
discoveryAuth.setUsername(username);
PacketCollector collector =
packetReader.createPacketCollector(new PacketIDFilter(discoveryAuth.getPacketID()));
// Send the packet
packetWriter.sendPacket(discoveryAuth);
// Wait up to a certain number of seconds for a response from the server.
IQ response = (IQ) collector.nextResult(SmackConfiguration.getPacketReplyTimeout());
if (response == null) {
throw new XMPPException("No response from the server.");
}
// If the server replied with an error, throw an exception.
else if (response.getType() == IQ.Type.ERROR) {
throw new XMPPException(response.getError());
}
// Otherwise, no error so continue processing.
Authentication authTypes = (Authentication) response;
collector.cancel();
// Now, create the authentication packet we'll send to the server.
Authentication auth = new Authentication();
auth.setUsername(username);
// Figure out if we should use digest or plain text authentication.
if (authTypes.getDigest() != null) {
auth.setDigest(connectionID, password);
}
else if (authTypes.getPassword() != null) {
auth.setPassword(password);
}
else {
throw new XMPPException("Server does not support compatible authentication mechanism.");
}
auth.setResource(resource);
collector = packetReader.createPacketCollector(new PacketIDFilter(auth.getPacketID()));
// Send the packet.
packetWriter.sendPacket(auth);
// Wait up to a certain number of seconds for a response from the server.
response = (IQ) collector.nextResult(SmackConfiguration.getPacketReplyTimeout());
if (response == null) {
throw new XMPPException("Authentication failed.");
}
else if (response.getType() == IQ.Type.ERROR) {
throw new XMPPException(response.getError());
}
// Set the user.
if (response.getTo() != null) {
this.user = response.getTo();
}
else {
this.user = username + "@" + this.host;
if (resource != null) {
this.user += "/" + resource;
}
}
// We're done with the collector, so explicitly cancel it.
collector.cancel();
// Create the roster.
this.roster = new Roster(this);
roster.reload();
// Set presence to online.
packetWriter.sendPacket(new Presence(Presence.Type.AVAILABLE));
// Indicate that we're now authenticated.
authenticated = true;
anonymous = false;
// If debugging is enabled, change the the debug window title to include the
// name we are now logged-in as.
// If DEBUG_ENABLED was set to true AFTER the connection was created the debugger
// will be null
if (DEBUG_ENABLED && debugger != null) {
debugger.userHasLogged(user);
}
}
/**
* Logs in to the server anonymously. Very few servers are configured to support anonymous
* authentication, so it's fairly likely logging in anonymously will fail. If anonymous login
* does succeed, your XMPP address will likely be in the form "server/123ABC" (where "123ABC" is a
* random value generated by the server).
*
* @throws XMPPException if an error occurs or anonymous logins are not supported by the server.
* @throws IllegalStateException if not connected to the server, or already logged in
* to the serrver.
*/
public synchronized void loginAnonymously() throws XMPPException {
if (!isConnected()) {
throw new IllegalStateException("Not connected to server.");
}
if (authenticated) {
throw new IllegalStateException("Already logged in to server.");
}
// Create the authentication packet we'll send to the server.
Authentication auth = new Authentication();
PacketCollector collector =
packetReader.createPacketCollector(new PacketIDFilter(auth.getPacketID()));
// Send the packet.
packetWriter.sendPacket(auth);
// Wait up to a certain number of seconds for a response from the server.
IQ response = (IQ) collector.nextResult(SmackConfiguration.getPacketReplyTimeout());
if (response == null) {
throw new XMPPException("Anonymous login failed.");
}
else if (response.getType() == IQ.Type.ERROR) {
throw new XMPPException(response.getError());
}
// Set the user value.
if (response.getTo() != null) {
this.user = response.getTo();
}
else {
this.user = this.host + "/" + ((Authentication) response).getResource();
}
// We're done with the collector, so explicitly cancel it.
collector.cancel();
// Anonymous users can't have a roster.
roster = null;
// Set presence to online.
packetWriter.sendPacket(new Presence(Presence.Type.AVAILABLE));
// Indicate that we're now authenticated.
authenticated = true;
anonymous = true;
// If debugging is enabled, change the the debug window title to include the
// name we are now logged-in as.
// If DEBUG_ENABLED was set to true AFTER the connection was created the debugger
// will be null
if (DEBUG_ENABLED && debugger != null) {
debugger.userHasLogged(user);
}
}
/**
* Returns the roster for the user logged into the server. If the user has not yet
* logged into the server (or if the user is logged in anonymously), this method will return
* <tt>null</tt>.
*
* @return the user's roster, or <tt>null</tt> if the user has not logged in yet.
*/
public Roster getRoster() {
if (roster == null) {
return null;
}
// If this is the first time the user has asked for the roster after calling
// login, we want to wait up to 2 seconds for the server to send back the
// user's roster. This behavior shields API users from having to worry about the
// fact that roster operations are asynchronous, although they'll still have to
// listen for changes to the roster. Note: because of this waiting logic, internal
// Smack code should be wary about calling the getRoster method, and may need to
// access the roster object directly.
int elapsed = 0;
while (!roster.rosterInitialized && elapsed <= 2000) {
try {
Thread.sleep(500);
}
catch (Exception e) {
}
elapsed += 500;
}
return roster;
}
/**
* Returns an account manager instance for this connection.
*
* @return an account manager for this connection.
*/
public synchronized AccountManager getAccountManager() {
if (accountManager == null) {
accountManager = new AccountManager(this);
}
return accountManager;
}
/**
* Creates a new chat with the specified participant. The participant should
* be a valid XMPP user such as <tt>jdoe@jivesoftware.com</tt> or
* <tt>jdoe@jivesoftware.com/work</tt>.
*
* @param participant the person to start the conversation with.
* @return a new Chat object.
*/
public Chat createChat(String participant) {
if (!isConnected()) {
throw new IllegalStateException("Not connected to server.");
}
return new Chat(this, participant);
}
/**
* Creates a new group chat connected to the specified room. The room name
* should be full address, such as <tt>room@chat.example.com</tt>.
* <p>
* Most XMPP servers use a sub-domain for the chat service (eg chat.example.com
* for the XMPP server example.com). You must ensure that the room address you're
* trying to connect to includes the proper chat sub-domain.
*
* @param room the fully qualifed name of the room.
* @return a new GroupChat object.
*/
public GroupChat createGroupChat(String room) {
if (!isConnected()) {
throw new IllegalStateException("Not connected to server.");
}
return new GroupChat(this, room);
}
/**
* Returns true if currently connected to the XMPP server.
*
* @return true if connected.
*/
public boolean isConnected() {
return connected;
}
/**
* Returns true if the connection is a secured one, such as an SSL connection.
*
* @return true if a secure connection to the server.
*/
public boolean isSecureConnection() {
return false;
}
/**
* Returns true if currently authenticated by successfully calling the login method.
*
* @return true if authenticated.
*/
public boolean isAuthenticated() {
return authenticated;
}
/**
* Returns true if currently authenticated anonymously.
*
* @return true if authenticated anonymously.
*/
public boolean isAnonymous() {
return anonymous;
}
/**
* Closes the connection by setting presence to unavailable then closing the stream to
* the XMPP server. Once a connection has been closed, it cannot be re-opened.
*/
public void close() {
// Set presence to offline.
packetWriter.sendPacket(new Presence(Presence.Type.UNAVAILABLE));
packetReader.shutdown();
packetWriter.shutdown();
// Wait 150 ms for processes to clean-up, then shutdown.
try {
Thread.sleep(150);
}
catch (Exception e) {
}
try {
socket.close();
}
catch (Exception e) {
}
authenticated = false;
connected = false;
}
/**
* Sends the specified packet to the server.
*
* @param packet the packet to send.
*/
public void sendPacket(Packet packet) {
if (!isConnected()) {
throw new IllegalStateException("Not connected to server.");
}
if (packet == null) {
throw new NullPointerException("Packet is null.");
}
packetWriter.sendPacket(packet);
}
/**
* Registers a packet listener with this connection. A packet filter determines
* which packets will be delivered to the listener.
*
* @param packetListener the packet listener to notify of new packets.
* @param packetFilter the packet filter to use.
*/
public void addPacketListener(PacketListener packetListener, PacketFilter packetFilter) {
if (!isConnected()) {
throw new IllegalStateException("Not connected to server.");
}
packetReader.addPacketListener(packetListener, packetFilter);
}
/**
* Removes a packet listener from this connection.
*
* @param packetListener the packet listener to remove.
*/
public void removePacketListener(PacketListener packetListener) {
packetReader.removePacketListener(packetListener);
}
/**
* Registers a packet listener with this connection. The listener will be
* notified of every packet that this connection sends. A packet filter determines
* which packets will be delivered to the listener.
*
* @param packetListener the packet listener to notify of sent packets.
* @param packetFilter the packet filter to use.
*/
public void addPacketWriterListener(PacketListener packetListener, PacketFilter packetFilter) {
if (!isConnected()) {
throw new IllegalStateException("Not connected to server.");
}
packetWriter.addPacketListener(packetListener, packetFilter);
}
/**
* Removes a packet listener from this connection.
*
* @param packetListener the packet listener to remove.
*/
public void removePacketWriterListener(PacketListener packetListener) {
packetWriter.removePacketListener(packetListener);
}
/**
* Creates a new packet collector for this connection. A packet filter determines
* which packets will be accumulated by the collector.
*
* @param packetFilter the packet filter to use.
* @return a new packet collector.
*/
public PacketCollector createPacketCollector(PacketFilter packetFilter) {
return packetReader.createPacketCollector(packetFilter);
}
/**
* Adds a connection listener to this connection that will be notified when
* the connection closes or fails.
*
* @param connectionListener a connection listener.
*/
public void addConnectionListener(ConnectionListener connectionListener) {
if (connectionListener == null) {
return;
}
synchronized (packetReader.connectionListeners) {
if (!packetReader.connectionListeners.contains(connectionListener)) {
packetReader.connectionListeners.add(connectionListener);
}
}
}
/**
* Removes a connection listener from this connection.
*
* @param connectionListener a connection listener.
*/
public void removeConnectionListener(ConnectionListener connectionListener) {
synchronized (packetReader.connectionListeners) {
packetReader.connectionListeners.remove(connectionListener);
}
}
/**
* Adds a connection established listener that will be notified when a new connection
* is established.
*
* @param connectionEstablishedListener a listener interested on connection established events.
*/
public static void addConnectionListener(ConnectionEstablishedListener connectionEstablishedListener) {
synchronized (connectionEstablishedListeners) {
if (!connectionEstablishedListeners.contains(connectionEstablishedListener)) {
connectionEstablishedListeners.add(connectionEstablishedListener);
}
}
}
/**
* Removes a listener on new established connections.
*
* @param connectionEstablishedListener a listener interested on connection established events.
*/
public static void removeConnectionListener(ConnectionEstablishedListener connectionEstablishedListener) {
synchronized (connectionEstablishedListeners) {
connectionEstablishedListeners.remove(connectionEstablishedListener);
}
}
/**
* Initializes the connection by creating a packet reader and writer and opening a
* XMPP stream to the server.
*
* @throws XMPPException if establishing a connection to the server fails.
*/
void init() throws XMPPException {
try {
reader = new BufferedReader(new InputStreamReader(socket.getInputStream(), "UTF-8"));
writer = new BufferedWriter(new OutputStreamWriter(socket.getOutputStream(), "UTF-8"));
}
catch (IOException ioe) {
throw new XMPPException(
"XMPPError establishing connection with server.",
new XMPPError(502),
ioe);
}
// If debugging is enabled, we open a window and write out all network traffic.
if (DEBUG_ENABLED) {
// Detect the debugger class to use.
String className = null;
// Use try block since we may not have permission to get a system
// property (for example, when an applet).
try {
System.getProperty("smack.debuggerClass");
}
catch (Throwable t) {
}
Class debuggerClass = null;
if (className != null) {
try {
debuggerClass = Class.forName(className);
}
catch (Exception e) {
e.printStackTrace();
}
}
if (debuggerClass == null) {
try {
debuggerClass =
Class.forName("org.jivesoftware.smackx.debugger.EnhancedDebugger");
}
catch (Exception ex) {
debuggerClass = LiteDebugger.class;
}
}
// Create a new debugger instance. If an exception occurs then disable the debugging
// option
try {
Constructor constructor =
debuggerClass.getConstructor(
new Class[] { XMPPConnection.class, Writer.class, Reader.class });
debugger =
(SmackDebugger) constructor.newInstance(new Object[] { this, writer, reader });
reader = debugger.getReader();
writer = debugger.getWriter();
}
catch (Exception e) {
e.printStackTrace();
DEBUG_ENABLED = false;
}
}
packetWriter = new PacketWriter(this);
packetReader = new PacketReader(this);
// If debugging is enabled, we should start the thread that will listen for
// all packets and then log them.
if (DEBUG_ENABLED) {
packetReader.addPacketListener(debugger.getReaderListener(), null);
if (debugger.getWriterListener() != null) {
packetWriter.addPacketListener(debugger.getWriterListener(), null);
}
}
// Start the packet writer. This will open a XMPP stream to the server
packetWriter.startup();
// Start the packet reader. The startup() method will block until we
// get an opening stream packet back from server.
packetReader.startup();
// Make note of the fact that we're now connected.
connected = true;
// Notify that a new connection has been established
connectionEstablished(this);
}
/**
* Fires listeners on connection established events.
*/
private static void connectionEstablished(XMPPConnection connection) {
ConnectionEstablishedListener[] listeners = null;
synchronized (connectionEstablishedListeners) {
listeners = new ConnectionEstablishedListener[connectionEstablishedListeners.size()];
connectionEstablishedListeners.toArray(listeners);
}
for (int i = 0; i < listeners.length; i++) {
listeners[i].connectionEstablished(connection);
}
}
}