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git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@2464 b35dd754-fafc-0310-a699-88a17e54d16e
353 lines
No EOL
13 KiB
Java
353 lines
No EOL
13 KiB
Java
/**
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* $RCSfile$
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* $Revision$
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* $Date$
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*
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* Copyright 2003-2004 Jive Software.
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*
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* All rights reserved. Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package org.jivesoftware.smack;
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import org.jivesoftware.smack.packet.Presence;
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import org.jivesoftware.smack.packet.Message;
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import org.jivesoftware.smack.packet.Packet;
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import org.jivesoftware.smack.filter.*;
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import java.util.*;
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/**
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* A GroupChat is a conversation that takes place among many users in a virtual
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* room. When joining a group chat, you specify a nickname, which is the identity
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* that other chat room users see.
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*
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* @see XMPPConnection#createGroupChat(String)
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* @author Matt Tucker
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*/
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public class GroupChat {
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private XMPPConnection connection;
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private String room;
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private String nickname = null;
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private boolean joined = false;
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private List participants = new ArrayList();
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private List connectionListeners = new ArrayList();
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private PacketFilter presenceFilter;
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private PacketFilter messageFilter;
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private PacketCollector messageCollector;
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/**
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* Creates a new group chat with the specified connection and room name. Note: no
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* information is sent to or received from the server until you attempt to
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* {@link #join(String) join} the chat room. On some server implementations,
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* the room will not be created until the first person joins it.<p>
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*
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* Most XMPP servers use a sub-domain for the chat service (eg chat.example.com
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* for the XMPP server example.com). You must ensure that the room address you're
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* trying to connect to includes the proper chat sub-domain.
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*
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* @param connection the XMPP connection.
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* @param room the name of the room in the form "roomName@service", where
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* "service" is the hostname at which the multi-user chat
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* service is running.
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*/
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public GroupChat(XMPPConnection connection, String room) {
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this.connection = connection;
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this.room = room;
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// Create a collector for all incoming messages.
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messageFilter = new AndFilter(new FromContainsFilter(room),
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new PacketTypeFilter(Message.class));
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messageFilter = new AndFilter(messageFilter, new PacketFilter() {
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public boolean accept(Packet packet) {
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Message msg = (Message)packet;
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return msg.getType() == Message.Type.GROUP_CHAT;
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}
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});
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messageCollector = connection.createPacketCollector(messageFilter);
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// Create a listener for all presence updates.
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presenceFilter = new AndFilter(new FromContainsFilter(room),
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new PacketTypeFilter(Presence.class));
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connection.addPacketListener(new PacketListener() {
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public void processPacket(Packet packet) {
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Presence presence = (Presence)packet;
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String from = presence.getFrom();
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if (presence.getType() == Presence.Type.AVAILABLE) {
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synchronized (participants) {
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if (!participants.contains(from)) {
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participants.add(from);
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}
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}
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}
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else if (presence.getType() == Presence.Type.UNAVAILABLE) {
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synchronized (participants) {
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participants.remove(from);
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}
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}
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}
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}, presenceFilter);
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}
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/**
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* Returns the name of the room this GroupChat object represents.
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*
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* @return the groupchat room name.
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*/
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public String getRoom() {
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return room;
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}
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/**
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* Joins the chat room using the specified nickname. If already joined
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* using another nickname, this method will first leave the room and then
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* re-join using the new nickname. The default timeout of 5 seconds for a reply
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* from the group chat server that the join succeeded will be used.
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*
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* @param nickname the nickname to use.
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* @throws XMPPException if an error occurs joining the room. In particular, a
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* 409 error can occur if someone is already in the group chat with the same
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* nickname.
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*/
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public synchronized void join(String nickname) throws XMPPException {
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join(nickname, SmackConfiguration.getPacketReplyTimeout());
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}
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/**
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* Joins the chat room using the specified nickname. If already joined as
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* another nickname, will leave as that name first before joining under the new
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* name.
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*
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* @param nickname the nickname to use.
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* @param timeout the number of milleseconds to wait for a reply from the
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* group chat that joining the room succeeded.
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* @throws XMPPException if an error occurs joining the room. In particular, a
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* 409 error can occur if someone is already in the group chat with the same
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* nickname.
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*/
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public synchronized void join(String nickname, long timeout) throws XMPPException {
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if (nickname == null || nickname.equals("")) {
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throw new IllegalArgumentException("Nickname must not be null or blank.");
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}
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// If we've already joined the room, leave it before joining under a new
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// nickname.
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if (joined) {
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leave();
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}
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// We join a room by sending a presence packet where the "to"
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// field is in the form "roomName@service/nickname"
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Presence joinPresence = new Presence(Presence.Type.AVAILABLE);
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joinPresence.setTo(room + "/" + nickname);
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// Wait for a presence packet back from the server.
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PacketFilter responseFilter = new AndFilter(
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new FromContainsFilter(room + "/" + nickname),
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new PacketTypeFilter(Presence.class));
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PacketCollector response = connection.createPacketCollector(responseFilter);
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// Send join packet.
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connection.sendPacket(joinPresence);
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// Wait up to a certain number of seconds for a reply.
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Presence presence = (Presence)response.nextResult(timeout);
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response.cancel();
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if (presence == null) {
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throw new XMPPException("No response from server.");
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}
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else if (presence.getError() != null) {
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throw new XMPPException(presence.getError());
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}
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this.nickname = nickname;
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joined = true;
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}
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/**
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* Returns true if currently in the group chat (after calling the {@link
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* #join(String)} method.
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*
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* @return true if currently in the group chat room.
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*/
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public boolean isJoined() {
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return joined;
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}
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/**
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* Leave the chat room.
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*/
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public synchronized void leave() {
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// If not joined already, do nothing.
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if (!joined) {
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return;
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}
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// We leave a room by sending a presence packet where the "to"
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// field is in the form "roomName@service/nickname"
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Presence leavePresence = new Presence(Presence.Type.UNAVAILABLE);
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leavePresence.setTo(room + "/" + nickname);
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connection.sendPacket(leavePresence);
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// Reset participant information.
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participants = new ArrayList();
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nickname = null;
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joined = false;
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}
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/**
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* Returns the nickname that was used to join the room, or <tt>null</tt> if not
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* currently joined.
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*
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* @return the nickname currently being used.
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*/
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public String getNickname() {
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return nickname;
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}
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/**
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* Returns the number of participants in the group chat.<p>
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*
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* Note: this value will only be accurate after joining the group chat, and
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* may fluctuate over time. If you query this value directly after joining the
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* group chat it may not be accurate, as it takes a certain amount of time for
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* the server to send all presence packets to this client.
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*
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* @return the number of participants in the group chat.
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*/
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public int getParticipantCount() {
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synchronized (participants) {
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return participants.size();
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}
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}
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/**
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* Returns an Iterator (of Strings) for the list of fully qualified participants
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* in the group chat. For example, "conference@chat.jivesoftware.com/SomeUser".
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* Typically, a client would only display the nickname of the participant. To
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* get the nickname from the fully qualified name, use the
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* {@link org.jivesoftware.smack.util.StringUtils#parseResource(String)} method.
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* Note: this value will only be accurate after joining the group chat, and may
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* fluctuate over time.
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*
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* @return an Iterator for the participants in the group chat.
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*/
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public Iterator getParticipants() {
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synchronized (participants) {
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return Collections.unmodifiableList(new ArrayList(participants)).iterator();
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}
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}
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/**
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* Adds a packet listener that will be notified of any new Presence packets
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* sent to the group chat. Using a listener is a suitable way to know when the list
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* of participants should be re-loaded due to any changes.
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*
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* @param listener a packet listener that will be notified of any presence packets
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* sent to the group chat.
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*/
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public void addParticipantListener(PacketListener listener) {
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connection.addPacketListener(listener, presenceFilter);
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connectionListeners.add(listener);
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}
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/**
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* Sends a message to the chat room.
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*
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* @param text the text of the message to send.
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* @throws XMPPException if sending the message fails.
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*/
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public void sendMessage(String text) throws XMPPException {
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Message message = new Message(room, Message.Type.GROUP_CHAT);
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message.setBody(text);
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connection.sendPacket(message);
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}
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/**
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* Creates a new Message to send to the chat room.
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*
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* @return a new Message addressed to the chat room.
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*/
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public Message createMessage() {
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return new Message(room, Message.Type.GROUP_CHAT);
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}
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/**
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* Sends a Message to the chat room.
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*
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* @param message the message.
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* @throws XMPPException if sending the message fails.
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*/
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public void sendMessage(Message message) throws XMPPException {
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connection.sendPacket(message);
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}
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/**
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* Polls for and returns the next message, or <tt>null</tt> if there isn't
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* a message immediately available. This method provides significantly different
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* functionalty than the {@link #nextMessage()} method since it's non-blocking.
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* In other words, the method call will always return immediately, whereas the
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* nextMessage method will return only when a message is available (or after
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* a specific timeout).
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*
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* @return the next message if one is immediately available and
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* <tt>null</tt> otherwise.
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*/
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public Message pollMessage() {
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return (Message)messageCollector.pollResult();
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}
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/**
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* Returns the next available message in the chat. The method call will block
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* (not return) until a message is available.
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*
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* @return the next message.
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*/
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public Message nextMessage() {
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return (Message)messageCollector.nextResult();
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}
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/**
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* Returns the next available message in the chat. The method call will block
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* (not return) until a packet is available or the <tt>timeout</tt> has elapased.
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* If the timeout elapses without a result, <tt>null</tt> will be returned.
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*
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* @param timeout the maximum amount of time to wait for the next message.
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* @return the next message, or <tt>null</tt> if the timeout elapses without a
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* message becoming available.
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*/
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public Message nextMessage(long timeout) {
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return (Message)messageCollector.nextResult(timeout);
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}
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/**
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* Adds a packet listener that will be notified of any new messages in the
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* group chat. Only "group chat" messages addressed to this group chat will
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* be delivered to the listener. If you wish to listen for other packets
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* that may be associated with this group chat, you should register a
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* PacketListener directly with the XMPPConnection with the appropriate
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* PacketListener.
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*
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* @param listener a packet listener.
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*/
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public void addMessageListener(PacketListener listener) {
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connection.addPacketListener(listener, messageFilter);
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connectionListeners.add(listener);
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}
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public void finalize() throws Throwable {
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super.finalize();
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try {
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if (messageCollector != null) {
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messageCollector.cancel();
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}
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// Remove all the PacketListeners added to the connection by this GroupChat
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for (Iterator it=connectionListeners.iterator(); it.hasNext();) {
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connection.removePacketListener((PacketListener) it.next());
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}
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}
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catch (Exception e) {}
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}
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} |