mirror of
https://github.com/vanitasvitae/Smack.git
synced 2024-12-23 19:18:00 +01:00
646271abac
git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@10419 b35dd754-fafc-0310-a699-88a17e54d16e
49 lines
1.5 KiB
Java
49 lines
1.5 KiB
Java
package org.jivesoftware.smackx.jingle;
|
|
|
|
import org.jivesoftware.smack.packet.IQ;
|
|
import org.jivesoftware.smackx.packet.Jingle;
|
|
|
|
/**
|
|
* Implement the Jingle Session state using the State Behavioral pattern.
|
|
* (From the book Design Patterns, AKA GoF.)
|
|
* These classes also employ the Flyweight and Singleton patterns as recommended for the State pattern by GoF.
|
|
*
|
|
* There seems to be three ways to go with the State pattern in Java: interface, abstract class and enums.
|
|
* Most of the accepted models use abstract classes. It wasn't clear to me that any of the three models was
|
|
* superior, so I went with the most common example.
|
|
*
|
|
* @author Jeff Williams
|
|
*/
|
|
public abstract class JingleSessionState {
|
|
|
|
/**
|
|
* Called when entering the state.
|
|
*/
|
|
public static JingleSessionState getInstance() {
|
|
// Since we can never instantiate this class there is nothing to return (ever).
|
|
return null;
|
|
}
|
|
|
|
/**
|
|
* Called when entering the state.
|
|
*/
|
|
public abstract void enter();
|
|
|
|
/**
|
|
* Called when exiting the state.
|
|
*/
|
|
public abstract void exit();
|
|
|
|
/**
|
|
* Process an incoming Jingle Packet.
|
|
* When you look at the GoF State pattern this method roughly corresponds to example on p310: ProcessOctect().
|
|
*/
|
|
public abstract IQ processJingle(JingleSession session, Jingle jingle, JingleActionEnum action);
|
|
|
|
/**
|
|
* For debugging just emit the short name of the class.
|
|
*/
|
|
public String toString() {
|
|
return this.getClass().getSimpleName();
|
|
}
|
|
}
|