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Smack/source/org/jivesoftware/smackx/MultiUserChat.java
Gaston Dombiak 8e1dc03f9f Adds room registration functionality
git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@2290 b35dd754-fafc-0310-a699-88a17e54d16e
2004-04-08 19:10:34 +00:00

938 lines
41 KiB
Java

/**
* $RCSfile$
* $Revision$
* $Date$
*
* Copyright (C) 2002-2003 Jive Software. All rights reserved.
* ====================================================================
* The Jive Software License (based on Apache Software License, Version 1.1)
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* 3. The end-user documentation included with the redistribution,
* if any, must include the following acknowledgment:
* "This product includes software developed by
* Jive Software (http://www.jivesoftware.com)."
* Alternately, this acknowledgment may appear in the software itself,
* if and wherever such third-party acknowledgments normally appear.
*
* 4. The names "Smack" and "Jive Software" must not be used to
* endorse or promote products derived from this software without
* prior written permission. For written permission, please
* contact webmaster@jivesoftware.com.
*
* 5. Products derived from this software may not be called "Smack",
* nor may "Smack" appear in their name, without prior written
* permission of Jive Software.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL JIVE SOFTWARE OR
* ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
* ====================================================================
*/
package org.jivesoftware.smackx;
import java.util.*;
import org.jivesoftware.smack.*;
import org.jivesoftware.smack.filter.*;
import org.jivesoftware.smack.packet.*;
import org.jivesoftware.smackx.packet.*;
/**
* A MultiUserChat is a conversation that takes place among many users in a virtual
* room. A room could have many occupants with different affiliation and roles.
* Possible affiliatons are "owner", "admin", "member", and "outcast". Possible roles
* are "moderator", "participant", and "visitor". Each role and affiliation guarantees
* different privileges (e.g. Send messages to all occupants, Kick participants and visitors,
* Grant voice, Edit member list, etc.).
*
* @author Gaston Dombiak
*/
public class MultiUserChat {
private XMPPConnection connection;
private String room;
private String nickname = null;
private boolean joined = false;
private Map participantsMap = new HashMap();
private List invitationRejectionListeners = new ArrayList();
private PacketFilter presenceFilter;
private PacketListener presenceListener;
private PacketFilter messageFilter;
private PacketFilter declinesFilter;
private PacketListener declinesListener;
private PacketCollector messageCollector;
/**
* Creates a new multi user chat with the specified connection and room name. Note: no
* information is sent to or received from the server until you attempt to
* {@link #join(String) join} the chat room. On some server implementations,
* the room will not be created until the first person joins it.<p>
*
* Most XMPP servers use a sub-domain for the chat service (eg chat.example.com
* for the XMPP server example.com). You must ensure that the room address you're
* trying to connect to includes the proper chat sub-domain.
*
* @param connection the XMPP connection.
* @param room the name of the room in the form "roomName@service", where
* "service" is the hostname at which the multi-user chat
* service is running.
*/
public MultiUserChat(XMPPConnection connection, String room) {
this.connection = connection;
this.room = room;
// Create a collector for all incoming messages.
messageFilter =
new AndFilter(new FromContainsFilter(room), new PacketTypeFilter(Message.class));
messageFilter = new AndFilter(messageFilter, new PacketFilter() {
public boolean accept(Packet packet) {
Message msg = (Message) packet;
return msg.getType() == Message.Type.GROUP_CHAT;
}
});
messageCollector = connection.createPacketCollector(messageFilter);
// Create a listener for all presence updates.
presenceFilter =
new AndFilter(new FromContainsFilter(room), new PacketTypeFilter(Presence.class));
presenceListener = new PacketListener() {
public void processPacket(Packet packet) {
Presence presence = (Presence) packet;
String from = presence.getFrom();
if (presence.getType() == Presence.Type.AVAILABLE) {
synchronized (participantsMap) {
if (!participantsMap.containsKey(from)) {
participantsMap.put(from, presence);
}
}
}
else if (presence.getType() == Presence.Type.UNAVAILABLE) {
synchronized (participantsMap) {
participantsMap.remove(from);
}
}
}
};
connection.addPacketListener(presenceListener, presenceFilter);
// Listens for all messages that include a MUCUser extension and fire the invitation
// rejection listeners if the message includes an invitation rejection.
declinesFilter = new PacketExtensionFilter("x", "http://jabber.org/protocol/muc#user");
declinesListener = new PacketListener() {
public void processPacket(Packet packet) {
// Get the MUC User extension
MUCUser mucUser = getMUCUserExtension(packet);
// Check if the MUCUser informs that the invitee has declined the invitation
if (mucUser.getDecline() != null) {
// Fire event for invitation rejection listeners
fireInvitationRejectionListeners(
mucUser.getDecline().getFrom(),
mucUser.getDecline().getReason());
}
};
};
connection.addPacketListener(declinesListener, declinesFilter);
}
/**
* Returns the name of the room this GroupChat object represents.
*
* @return the groupchat room name.
*/
public String getRoom() {
return room;
}
/**
* Creates the room according to some default configuration, assign the requesting user
* as the room owner, and add the owner to the room but not allow anyone else to enter
* the room (effectively "locking" the room). The requesting user will join the room
* under the specified nickname as soon as the room has been created.<p>
*
* To create an "Instant Room", that means a room with some default configuration that is
* available for immediate access, the room's owner should send an empty form after creating
* the room. (@see MultiUserChat.sendConfigurationForm(Form))<p>
*
* To create a "Reserved Room", that means a room manually configured by the room creator
* before anyone is allowed to enter, the room's owner should complete and send a form after
* creating the room. Once the completed configutation form is sent to the server, the server
* will unlock the room. (@see MultiUserChat.sendConfigurationForm(Form))
*
* @param nickname the nickname to use.
* @throws XMPPException if the room couldn't be created for some reason
* (e.g. room already exists; user already joined to an existant room or
* 405 error if the user is not allowed to create the room)
*/
public void create(String nickname) throws XMPPException {
if (nickname == null || nickname.equals("")) {
throw new IllegalArgumentException("Nickname must not be null or blank.");
}
// If we've already joined the room, leave it before joining under a new
// nickname.
if (joined) {
throw new IllegalStateException("Creation failed - User already joined the room.");
}
// We create a room by sending a presence packet to room@service/nick
// and signal support for MUC. The owner will be automatically logged into the room.
Presence joinPresence = new Presence(Presence.Type.AVAILABLE);
joinPresence.setTo(room + "/" + nickname);
// Indicate the the client supports MUC
joinPresence.addExtension(new MUCInitialPresence());
// Wait for a presence packet back from the server.
PacketFilter responseFilter =
new AndFilter(
new FromContainsFilter(room + "/" + nickname),
new PacketTypeFilter(Presence.class));
PacketCollector response = connection.createPacketCollector(responseFilter);
// Send create & join packet.
connection.sendPacket(joinPresence);
// Wait up to a certain number of seconds for a reply.
Presence presence = (Presence) response.nextResult(SmackConfiguration.getPacketReplyTimeout());
if (presence == null) {
throw new XMPPException("No response from server.");
}
else if (presence.getError() != null) {
throw new XMPPException(presence.getError());
}
// Whether the room existed before or was created, the user has joined the room
this.nickname = nickname;
joined = true;
// Look for confirmation of room creation from the server
MUCUser mucUser = getMUCUserExtension(presence);
if (mucUser != null && mucUser.getStatus() != null) {
if ("201".equals(mucUser.getStatus().getCode())) {
// Room was created and the user has joined the room
return;
}
}
// We need to leave the room since it seems that the room already existed
leave();
throw new XMPPException("Creation failed - Missing acknowledge of room creation.");
}
/**
* Joins the chat room using the specified nickname. If already joined
* using another nickname, this method will first leave the room and then
* re-join using the new nickname. The default timeout of Smack for a reply
* from the group chat server that the join succeeded will be used. After
* joining the room, the room will decide the amount of history to send.
*
* @param nickname the nickname to use.
* @throws XMPPException if an error occurs joining the room. In particular, a
* 401 error can occur if no password was provided and one is required; or a
* 403 error can occur if the user is banned; or a
* 404 error can occur if the room does not exist or is locked; or a
* 407 error can occur if user is not on the member list; or a
* 409 error can occur if someone is already in the group chat with the same nickname.
*/
public void join(String nickname) throws XMPPException {
join(nickname, SmackConfiguration.getPacketReplyTimeout(), null, -1, -1, -1, null);
}
/**
* Joins the chat room using the specified nickname and password. If already joined
* using another nickname, this method will first leave the room and then
* re-join using the new nickname. The default timeout of Smack for a reply
* from the group chat server that the join succeeded will be used. After
* joining the room, the room will decide the amount of history to send.<p>
*
* A password is required when joining password protected rooms. If the room does
* not require a password there is no need to provide one.
*
* @param nickname the nickname to use.
* @param password the password to use.
* @throws XMPPException if an error occurs joining the room. In particular, a
* 401 error can occur if no password was provided and one is required; or a
* 403 error can occur if the user is banned; or a
* 404 error can occur if the room does not exist or is locked; or a
* 407 error can occur if user is not on the member list; or a
* 409 error can occur if someone is already in the group chat with the same nickname.
*/
public void join(String nickname, String password) throws XMPPException {
join(nickname, SmackConfiguration.getPacketReplyTimeout(), password, -1, -1, -1, null);
}
/**
* Joins the chat room using the specified nickname and password. If already joined
* using another nickname, this method will first leave the room and then
* re-join using the new nickname.<p>
*
* This method provides different parameters to control the amount of history to receive when
* joining the room. If you don't complete any of these parameters the room will decide the
* amount of history to return. If you decide to control the amount of history to receive, you
* can use some or all of the following parameters:
* <ul>
* <li>maxchars -> total number of characters to receive in the history.
* <li>maxstanzas -> total number of messages to receive in the history.
* <li>seconds -> only the messages received in the last "X" seconds will be included in the
* history.
* <li>since -> only the messages received since the datetime specified will be included in
* the history.
* </ul>
*
* A password is required when joining password protected rooms. If the room does
* not require a password there is no need to provide one.<p>
*
* If the room does not already exist when the user seeks to enter it, the server will
* decide to create a new room or not.
*
* @param nickname the nickname to use.
* @param timeout the number of seconds to wait for reply from the group chat server.
* @param password the password to use.
* @param maxchars the total number of characters to receive in the history.
* @param maxstanzas the total number of messages to receive in the history.
* @param seconds the number of seconds to use to filter the messages received during
* that time.
* @param since the since date to use to filter the messages received during that time.
* @throws XMPPException if an error occurs joining the room. In particular, a
* 401 error can occur if no password was provided and one is required; or a
* 403 error can occur if the user is banned; or a
* 404 error can occur if the room does not exist or is locked; or a
* 407 error can occur if user is not on the member list; or a
* 409 error can occur if someone is already in the group chat with the same nickname.
*/
public synchronized void join(
String nickname,
long timeout,
String password,
int maxchars,
int maxstanzas,
int seconds,
Date since)
throws XMPPException {
// TODO Review protocol (too many params). Use setters or history class?
if (nickname == null || nickname.equals("")) {
throw new IllegalArgumentException("Nickname must not be null or blank.");
}
// If we've already joined the room, leave it before joining under a new
// nickname.
if (joined) {
leave();
}
// We join a room by sending a presence packet where the "to"
// field is in the form "roomName@service/nickname"
Presence joinPresence = new Presence(Presence.Type.AVAILABLE);
joinPresence.setTo(room + "/" + nickname);
// Indicate the the client supports MUC
MUCInitialPresence mucInitialPresence = new MUCInitialPresence();
if (password != null) {
mucInitialPresence.setPassword(password);
}
if (maxchars > -1 || maxstanzas > -1 || seconds > -1 || since != null) {
MUCInitialPresence.History history = new MUCInitialPresence.History();
if (maxchars > -1) {
history.setMaxChars(maxchars);
}
if (maxstanzas > -1) {
history.setMaxStanzas(maxstanzas);
}
if (seconds > -1) {
history.setSeconds(seconds);
}
if (since != null) {
history.setSince(since);
}
mucInitialPresence.setHistory(history);
}
joinPresence.addExtension(mucInitialPresence);
// Wait for a presence packet back from the server.
PacketFilter responseFilter =
new AndFilter(
new FromContainsFilter(room + "/" + nickname),
new PacketTypeFilter(Presence.class));
PacketCollector response = connection.createPacketCollector(responseFilter);
// Send join packet.
connection.sendPacket(joinPresence);
// Wait up to a certain number of seconds for a reply.
Presence presence = (Presence) response.nextResult(timeout);
if (presence == null) {
throw new XMPPException("No response from server.");
}
else if (presence.getError() != null) {
throw new XMPPException(presence.getError());
}
this.nickname = nickname;
joined = true;
}
/**
* Returns true if currently in the group chat (after calling the {@link
* #join(String)} method.
*
* @return true if currently in the group chat room.
*/
public boolean isJoined() {
return joined;
}
/**
* Leave the chat room.
*/
public synchronized void leave() {
// If not joined already, do nothing.
if (!joined) {
return;
}
// We leave a room by sending a presence packet where the "to"
// field is in the form "roomName@service/nickname"
Presence leavePresence = new Presence(Presence.Type.UNAVAILABLE);
leavePresence.setTo(room + "/" + nickname);
connection.sendPacket(leavePresence);
// Reset participant information.
participantsMap = new HashMap();
nickname = null;
joined = false;
}
/**
* Returns the room's configuration form that the room's owner can use or <tt>null</tt> if
* no configuration is possible. The configuration form allows to set the room's language,
* enable logging, specify room's type, etc..
*
* @return the Form that contains the fields to complete together with the instrucions or
* <tt>null</tt> if no configuration is possible.
* @throws XMPPException if an error occurs asking the configuration form for the room.
*/
public Form getConfigurationForm() throws XMPPException {
MUCOwner iq = new MUCOwner();
iq.setTo(room);
iq.setType(IQ.Type.GET);
// Wait for a presence packet back from the server.
PacketFilter responseFilter =
new AndFilter(new FromContainsFilter(room), new PacketTypeFilter(IQ.class));
PacketCollector response = connection.createPacketCollector(responseFilter);
// Request the configuration form to the server.
connection.sendPacket(iq);
// Wait up to a certain number of seconds for a reply.
IQ answer = (IQ) response.nextResult(SmackConfiguration.getPacketReplyTimeout());
// Stop queuing results
response.cancel();
if (answer == null) {
throw new XMPPException("No response from server.");
}
else if (answer.getError() != null) {
throw new XMPPException(answer.getError());
}
return Form.getFormFrom(answer);
}
/**
* Sends the completed configuration form to the server. The room will be configured
* with the new settings defined in the form. If the form is empty then the server
* will create an instant room (will use default configuration).
*
* @param form the form with the new settings.
* @throws XMPPException if an error occurs setting the new rooms' configuration.
*/
public void sendConfigurationForm(Form form) throws XMPPException {
MUCOwner iq = new MUCOwner();
iq.setTo(room);
iq.setType(IQ.Type.SET);
iq.addExtension(form.getDataFormToSend());
// Send the completed configuration form to the server.
connection.sendPacket(iq);
// TODO Check for possible returned errors? permission errors?
// TODO Check that the form is of type "submit" or "cancel"
}
/**
* Returns the room's registration form that an unaffiliated user, can use to become a member
* of the room or <tt>null</tt> if no registration is possible. Some rooms may restrict the
* privilege to register members and allow only room admins to add new members.<p>
*
* If the user requesting registration requirements is not allowed to register with the room
* (e.g. because that privilege has been restricted), the room will return a "Not Allowed"
* error to the user (error code 405).
*
* @return the registration Form that contains the fields to complete together with the
* instrucions or <tt>null</tt> if no registration is possible.
* @throws XMPPException if an error occurs asking the registration form for the room or a
* 405 error if the user is not allowed to register with the room.
*/
public Form getRegistrationForm() throws XMPPException {
Registration reg = new Registration();
reg.setType(IQ.Type.GET);
reg.setTo(room);
PacketFilter filter = new AndFilter(new PacketIDFilter(reg.getPacketID()),
new PacketTypeFilter(IQ.class));
PacketCollector collector = connection.createPacketCollector(filter);
connection.sendPacket(reg);
IQ result = (IQ)collector.nextResult(SmackConfiguration.getPacketReplyTimeout());
collector.cancel();
if (result == null) {
throw new XMPPException("No response from server.");
}
else if (result.getType() == IQ.Type.ERROR) {
throw new XMPPException(result.getError());
}
return Form.getFormFrom(result);
}
/**
* Sends the completed registration form to the server. After the user successfully submits
* the form, the room may queue the request for review by the room admins or may immediately
* add the user to the member list by changing the user's affiliation from "none" to "member.<p>
*
* If the desired room nickname is already reserved for that room, the room will return a
* "Conflict" error to the user (error code 409). If the room does not support registration,
* it will return a "Service Unavailable" error to the user (error code 503).
*
* @param form the completed registration form.
* @throws XMPPException if an error occurs submitting the registration form. In particular, a
* 409 error can occur if the desired room nickname is already reserved for that room;
* or a 503 error can occur if the room does not support registration.
*/
public void sendRegistrationForm(Form form) throws XMPPException {
Registration reg = new Registration();
reg.setType(IQ.Type.SET);
reg.setTo(room);
reg.addExtension(form.getDataFormToSend());
PacketFilter filter = new AndFilter(new PacketIDFilter(reg.getPacketID()),
new PacketTypeFilter(IQ.class));
PacketCollector collector = connection.createPacketCollector(filter);
connection.sendPacket(reg);
IQ result = (IQ)collector.nextResult(SmackConfiguration.getPacketReplyTimeout());
collector.cancel();
if (result == null) {
throw new XMPPException("No response from server.");
}
else if (result.getType() == IQ.Type.ERROR) {
throw new XMPPException(result.getError());
}
}
/**
* Sends a request to the server to destroy the room. The sender of the request
* should be the room's owner. If the sender of the destroy request is not the room's owner
* then the server will answer a "Forbidden" error (403).
*
* @param reason the reason for the room destruction.
* @param alternateJID the JID of an alternate location.
* @throws XMPPException if an error occurs while trying to destroy the room.
* An error can occur which will be wrapped by an XMPPException --
* XMPP error code 403. The error code can be used to present more
* appropiate error messages to end-users.
*/
public void destroy(String reason, String alternateJID) throws XMPPException {
MUCOwner iq = new MUCOwner();
iq.setTo(room);
iq.setType(IQ.Type.SET);
// Create the reason for the room destruction
MUCOwner.Destroy destroy = new MUCOwner.Destroy();
destroy.setReason(reason);
destroy.setJid(alternateJID);
iq.setDestroy(destroy);
// Wait for a presence packet back from the server.
PacketFilter responseFilter =
new AndFilter(new FromContainsFilter(room), new PacketTypeFilter(IQ.class));
PacketCollector response = connection.createPacketCollector(responseFilter);
// Send the room destruction request.
connection.sendPacket(iq);
// Wait up to a certain number of seconds for a reply.
IQ answer = (IQ) response.nextResult(SmackConfiguration.getPacketReplyTimeout());
// Stop queuing results
response.cancel();
if (answer == null) {
throw new XMPPException("No response from server.");
}
else if (answer.getError() != null) {
throw new XMPPException(answer.getError());
}
}
/**
* Invites another user to the room in which one is an occupant. The invitation
* will be sent to the room which in turn will forward the invitation to the invitee.<p>
*
* If the room is password-protected, the invitee will receive a password to use to join
* the room. If the room is members-only, the the invitee may be added to the member list.
*
* @param participant the user to invite to the room.(e.g. hecate@shakespeare.lit)
* @param reason the reason why the user is being invited.
*/
public void invite(String participant, String reason) {
// TODO listen for 404 error code when inviter supplies a non-existent JID
Message message = new Message(room);
// Create the MUCUser packet that will include the invitation
MUCUser mucUser = new MUCUser();
MUCUser.Invite invite = new MUCUser.Invite();
invite.setTo(participant);
invite.setReason(reason);
mucUser.setInvite(invite);
// Add the MUCUser packet that includes the invitation to the message
message.addExtension(mucUser);
connection.sendPacket(message);
}
/**
* Informs the sender of an invitation that the invitee declines the invitation. The rejection
* will be sent to the room which in turn will forward the rejection to the inviter.
*
* @param conn the connection to use for sending the rejection.
* @param room the room that sent the original invitation.
* @param inviter the inviter of the declined invitation.
* @param reason the reason why the invitee is declining the invitation.
*/
public static void decline(XMPPConnection conn, String room, String inviter, String reason) {
Message message = new Message(room);
// Create the MUCUser packet that will include the rejection
MUCUser mucUser = new MUCUser();
MUCUser.Decline decline = new MUCUser.Decline();
decline.setTo(inviter);
decline.setReason(reason);
mucUser.setDecline(decline);
// Add the MUCUser packet that includes the rejection
message.addExtension(mucUser);
conn.sendPacket(message);
}
public static void addInvitationListener(XMPPConnection conn, InvitationListener listener) {
//TODO Implement the InvitationListener functionality
}
/**
* Adds a listener to invitation rejections notifications. The listener will be fired anytime
* an invitation is declined.
*
* @param listener an invitation rejection listener.
*/
public void addInvitationRejectionListener(InvitationRejectionListener listener) {
synchronized (invitationRejectionListeners) {
if (!invitationRejectionListeners.contains(listener)) {
invitationRejectionListeners.add(listener);
}
}
}
/**
* Removes a listener from invitation rejections notifications. The listener will be fired
* anytime an invitation is declined.
*
* @param listener an invitation rejection listener.
*/
public void removeInvitationRejectionListener(InvitationRejectionListener listener) {
synchronized (invitationRejectionListeners) {
invitationRejectionListeners.remove(listener);
}
}
/**
* Fires invitation rejection listeners.
*/
private void fireInvitationRejectionListeners(String invitee, String reason) {
InvitationRejectionListener[] listeners = null;
synchronized (invitationRejectionListeners) {
listeners = new InvitationRejectionListener[invitationRejectionListeners.size()];
invitationRejectionListeners.toArray(listeners);
}
for (int i = 0; i < listeners.length; i++) {
listeners[i].invitationDeclined(invitee, reason);
}
}
/**
* Returns the nickname that was used to join the room, or <tt>null</tt> if not
* currently joined.
*
* @return the nickname currently being used.
*/
public String getNickname() {
return nickname;
}
/**
* Changes the participant's nickname to a new nickname within the room. Each room participant
* will receive two presence packets. One of type "unavailable" for the old nickname and one
* indicating availability for the new nickname. The unavailable presence will contain the new
* nickname and an appropriate status code (namely 303) as extended presence information. The
* status code 303 indicates that the participant is changing his/her nickname.
*
* @param nickname the new nickname within the room.
* @throws XMPPException if the new nickname is already in use by another occupant.
*/
public void changeNickname(String nickname) throws XMPPException {
if (nickname == null || nickname.equals("")) {
throw new IllegalArgumentException("Nickname must not be null or blank.");
}
// Check that we already have joined the room before attempting to change the
// nickname.
if (!joined) {
throw new IllegalStateException("Must be logged into the room to change nickname.");
}
// We change the nickname by sending a presence packet where the "to"
// field is in the form "roomName@service/nickname"
// We don't have to signal the MUC support again
Presence joinPresence = new Presence(Presence.Type.AVAILABLE);
joinPresence.setTo(room + "/" + nickname);
// Wait for a presence packet back from the server.
PacketFilter responseFilter =
new AndFilter(
new FromContainsFilter(room + "/" + nickname),
new PacketTypeFilter(Presence.class));
PacketCollector response = connection.createPacketCollector(responseFilter);
// Send join packet.
connection.sendPacket(joinPresence);
// Wait up to a certain number of seconds for a reply.
Presence presence =
(Presence) response.nextResult(SmackConfiguration.getPacketReplyTimeout());
if (presence == null) {
throw new XMPPException("No response from server.");
}
else if (presence.getError() != null) {
throw new XMPPException(presence.getError());
}
this.nickname = nickname;
}
/**
* Changes the participant's availability status within the room. The presence type
* will remain available but with a new status that describes the presence update and
* a new presence mode (e.g. Extended away).
*
* @param status a text message describing the presence update.
* @param mode the mode type for the presence update.
*/
public void changeAvailabilityStatus(String status, Presence.Mode mode) {
if (nickname == null || nickname.equals("")) {
throw new IllegalArgumentException("Nickname must not be null or blank.");
}
// Check that we already have joined the room before attempting to change the
// availability status.
if (!joined) {
throw new IllegalStateException(
"Must be logged into the room to change the " + "availability status.");
}
// We change the availability status by sending a presence packet to the room with the
// new presence status and mode
Presence joinPresence = new Presence(Presence.Type.AVAILABLE);
joinPresence.setStatus(status);
joinPresence.setMode(mode);
joinPresence.setTo(room + "/" + nickname);
// Send join packet.
connection.sendPacket(joinPresence);
}
/**
* Returns the number of participants in the group chat.<p>
*
* Note: this value will only be accurate after joining the group chat, and
* may fluctuate over time. If you query this value directly after joining the
* group chat it may not be accurate, as it takes a certain amount of time for
* the server to send all presence packets to this client.
*
* @return the number of participants in the group chat.
*/
public int getParticipantCount() {
synchronized (participantsMap) {
return participantsMap.size();
}
}
/**
* Returns an Iterator (of Strings) for the list of fully qualified participants
* in the group chat. For example, "conference@chat.jivesoftware.com/SomeUser".
* Typically, a client would only display the nickname of the participant. To
* get the nickname from the fully qualified name, use the
* {@link org.jivesoftware.smack.util.StringUtils#parseResource(String)} method.
* Note: this value will only be accurate after joining the group chat, and may
* fluctuate over time.
*
* @return an Iterator for the participants in the group chat.
*/
public Iterator getParticipants() {
synchronized (participantsMap) {
return Collections.unmodifiableList(new ArrayList(participantsMap.keySet())).iterator();
}
}
/**
* Returns the participant's full JID when joining a Non-Anonymous room or <tt>null</tt>
* if the room is of type anonymous. If the room is of type semi-anonymous only the
* moderators will have access to the participants full JID.
*
* @param participant the room occupant to search for his JID. The format of participant must
* be: roomName@service/nickname (e.g. darkcave@macbeth.shakespeare.lit/thirdwitch).
* @return the participant's full JID when joining a Non-Anonymous room otherwise returns
* <tt>null</tt>.
*/
public String getParticipantJID(String participant) {
// Get the participant's presence
Presence presence = (Presence) participantsMap.get(participant);
// Get the MUC User extension
MUCUser mucUser = getMUCUserExtension(presence);
if (mucUser != null) {
return mucUser.getItem().getJid();
}
return null;
}
/**
* Adds a packet listener that will be notified of any new Presence packets
* sent to the group chat. Using a listener is a suitable way to know when the list
* of participants should be re-loaded due to any changes.
*
* @param listener a packet listener that will be notified of any presence packets
* sent to the group chat.
*/
public void addParticipantListener(PacketListener listener) {
connection.addPacketListener(listener, presenceFilter);
}
/**
* Sends a message to the chat room.
*
* @param text the text of the message to send.
* @throws XMPPException if sending the message fails.
*/
public void sendMessage(String text) throws XMPPException {
Message message = new Message(room, Message.Type.GROUP_CHAT);
message.setBody(text);
connection.sendPacket(message);
}
/**
* Returns a new Chat for sending private messages to a given room participant.
* The Chat's participant address is the room's JID (i.e. roomName@service/nick). The server
* service will change the 'from' address to the sender's room JID and delivering the message
* to the intended recipient's full JID.
*
* @param participant occupant unique room JID (e.g. 'darkcave@macbeth.shakespeare.lit/Paul').
* @return new Chat for sending private messages to a given room participant.
*/
public Chat createPrivateChat(String participant) {
return new Chat(connection, participant);
}
/**
* Creates a new Message to send to the chat room.
*
* @return a new Message addressed to the chat room.
*/
public Message createMessage() {
return new Message(room, Message.Type.GROUP_CHAT);
}
/**
* Sends a Message to the chat room.
*
* @param message the message.
* @throws XMPPException if sending the message fails.
*/
public void sendMessage(Message message) throws XMPPException {
connection.sendPacket(message);
}
/**
* Polls for and returns the next message, or <tt>null</tt> if there isn't
* a message immediately available. This method provides significantly different
* functionalty than the {@link #nextMessage()} method since it's non-blocking.
* In other words, the method call will always return immediately, whereas the
* nextMessage method will return only when a message is available (or after
* a specific timeout).
*
* @return the next message if one is immediately available and
* <tt>null</tt> otherwise.
*/
public Message pollMessage() {
return (Message) messageCollector.pollResult();
}
/**
* Returns the next available message in the chat. The method call will block
* (not return) until a message is available.
*
* @return the next message.
*/
public Message nextMessage() {
return (Message) messageCollector.nextResult();
}
/**
* Returns the next available message in the chat. The method call will block
* (not return) until a packet is available or the <tt>timeout</tt> has elapased.
* If the timeout elapses without a result, <tt>null</tt> will be returned.
*
* @param timeout the maximum amount of time to wait for the next message.
* @return the next message, or <tt>null</tt> if the timeout elapses without a
* message becoming available.
*/
public Message nextMessage(long timeout) {
return (Message) messageCollector.nextResult(timeout);
}
/**
* Adds a packet listener that will be notified of any new messages in the
* group chat. Only "group chat" messages addressed to this group chat will
* be delivered to the listener. If you wish to listen for other packets
* that may be associated with this group chat, you should register a
* PacketListener directly with the XMPPConnection with the appropriate
* PacketListener.
*
* @param listener a packet listener.
*/
public void addMessageListener(PacketListener listener) {
connection.addPacketListener(listener, messageFilter);
}
/**
* Returns the MUCUser packet extension included in the packet or <tt>null</tt> if none.
*
* @param packet the packet that may include the MUCUser extension.
* @return the MUCUser found in the packet.
*/
private MUCUser getMUCUserExtension(Packet packet) {
if (packet != null) {
// Get the MUC User extension
return (MUCUser) packet.getExtension("x", "http://jabber.org/protocol/muc#user");
}
return null;
}
public void finalize() {
if (connection != null) {
connection.removePacketListener(presenceListener);
connection.removePacketListener(declinesListener);
}
}
}